# Okay? vs OCO

The clearest difference is rating: Okay? at 4.9 against OCO's 4.6. Okay? also leads on review sentiment (92% vs 73%) and ratings volume (14K vs 2.4K). OCO's advantage is update cadence (every 5 weeks vs every 5 months). On price, ads, in-app purchases and monetization model there is nothing between them.

Both are free to download. Okay? sells 5 one-off in-app purchases and OCO sells 8 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.

Okay? holds the better App Store score, 4.9 against 4.6. That said, the two scores are not equally well evidenced: Okay? has 14K ratings behind it against 2.4K, so its average is the more settled of the two. Written reviews point the same way: 92% of Okay?'s written reviews are positive against 73% of OCO's.

Okay? ships an update every 5 months, OCO every 5 weeks. The most recent releases landed on September 25, 2026 and September 23, 2026 respectively.

## The numbers

| Metric | Okay? | OCO |
| --- | --- | --- |
| Price | Free | Free |
| Rating | **[4.9 (14K ratings)](https://appshunter.io/ios/app/okay/id962050549/reviews)** | [4.6 (2.4K ratings)](https://appshunter.io/ios/app/oco/id1030437345/reviews) |
| Number of ratings | **14K** | 2.4K |
| Positive reviews | **92.2% of reviews** | 73.0% of reviews |
| In-app purchases | Yes | Yes |
| Ads | Yes | Yes |
| Update frequency | Every 5 months | **Every 5 weeks** |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Best chart rank | #170 | **#163** |
| Size | 96 MB | 113 MB |
| Requires iOS | **11.0** | 15.0 |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Age rating | 4+ | 4+ |
| Developer | [Philipp Stollenmayer](https://appshunter.io/developer/580506869) | [SPECTRUM48 LIMITED](https://appshunter.io/developer/896496053) |

## What reviewers say

### Okay?

[App page](https://appshunter.io/ios/app/okay/id962050549)

**Currently charting:** #170 Top Grossing · Music, #177 Top Free · Music (US App Store)

A minimalist puzzle game where the goal is to clear the board. Players can choose to pay any amount they wish for the experience.

**Highlights:** Clear the board puzzles, Pay what you want pricing, Minimalist design, Relaxing gameplay

**Features:** Vision Pro support

**In-app purchases (5)**

| Purchase | Price | Billing |
| --- | --- | --- |
| Price 1 | $0.99 | one-time |
| Price 2 | $1.99 | one-time |
| Price 3 | $2.99 | one-time |
| Price 4 | $4.99 | one-time |
| Price 5 | $8.99 | one-time |

**What reviewers like**

- 👍 No ads
- 🎶 Soothing sound design
- 💡 Unique pay-what-you-want model
- 🧠 Challenging yet relaxing gameplay

**What reviewers complain about**

- 🐛 Frequent crashes and bugs
- 🤯 Levels become frustratingly difficult
- 💰 Unclear in-app purchase pricing

**Reported bugs**

- Game crashes on launch for some users
- Levels randomly reset progress
- Inconsistent in-app purchase behavior

**Requested features**

- Add sound/music volume controls
- Improve hint system to be more helpful
- Expand level selection with more content


### OCO

[App page](https://appshunter.io/ios/app/oco/id1030437345)

**Currently charting:** #163 Top Grossing · Music, #195 Top Free · Music (US App Store)

Engage in a captivating one-touch puzzle-platformer with over 7000 levels. Master simple controls to navigate challenging environments, create your own levels, and enjoy a unique audio-visual experience. Compete in daily challenges and strive for perfect solutions.

**Highlights:** Simple one-touch controls, Over 7000 challenging puzzles, Level editor and sharing system, Daily challenges, Minimalist design, Procedurally-generated soundtrack

**Features:** Vision Pro support

**In-app purchases (8)**

| Purchase | Price | Billing |
| --- | --- | --- |
| NO ADS | Free | one-time |
| x 2000 bits | $0.99 | one-time |
| x 5000 bits | $0.99 | one-time |
| Remove ads | $1.99 | one-time |
| x 8000 bits | $2.99 | one-time |
| OCO pro | $2.99 | one-time |
| x 30000 bits | $4.99 | one-time |
| x 100000 bits | $9.99 | one-time |

**What reviewers like**

- 👍 Smooth gameplay
- 🎨 Visually appealing
- 🎵 Great music/sound design
- 🧠 Challenging puzzles
- 🔓 Minimal ads

**What reviewers complain about**

- 🐛 Frequent crashes/bugs
- 💰 Paywalls/in-app purchases
- 🤢 Can cause motion sickness
- 🔍 Restart level button hard to access
- 🕰️ Perfect time scores don't make sense

**Reported bugs**

- Game crashes on startup after updates
- Slow mode issue prevents level uploads
- Levels sometimes can't be opened
- Losing progress/data after updates

**Requested features**

- Add different beat/music options
- Allow liking levels without completing them
- Improve level saving/loading
- Add more block types (traps, flippers, etc.)
- Bring back online features


## Frequently asked questions

### Is Okay? free?

Okay? is free to download, with in-app purchases available.

### Is OCO free?

OCO is free to download, with in-app purchases available.

### Which has better reviews, Okay? or OCO?

Okay? is rated higher. Okay? averages 4.9 out of 5 from 14K ratings, while OCO averages 4.6 from 2.4K ratings.

### Do Okay? or OCO have ads?

Both Okay? and OCO show ads.

### Which is updated more often, Okay? or OCO?

Okay? ships an update every 5 months, and OCO every 5 weeks. Most recently, Okay? was updated on September 25, 2026 and OCO on September 23, 2026.

### Which is more popular, Okay? or OCO?

Okay? currently peaks at #170 in the App Store charts, and OCO at #163. Chart position reflects recent download velocity rather than total install base.

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*Compared by [AppsHunter](https://appshunter.io/) from daily US App Store data. Review summaries are generated from verbatim App Store reviews.*
