AI programmed with Unfair Advantage
Update: unless I cheat by starting a new hand I NEVER WIN a game. It’s become rare to win a hand.
It could be halfway through the deck before I get a green. When I do, there’s an immediate hazard that I rarely have the repair for. And when I do have a hazard, the AI almost always has a safety.
Old:
It’s become rare to win a hand, much less a game. Pretty much every hand is the AI hitting me with hazard after hazard, and anytime I respond, the AI gets a Coupe Fourré. I haven’t won a single game in a week..
It could be halfway through the deck before I get a green. When I do, there’s an immediate hazard that I rarely have the repair for. And when I do have a hazard, the AI almost always has a safety.
Old:
It’s become rare to win a hand, much less a game. Pretty much every hand is the AI hitting me with hazard after hazard, and anytime I respond, the AI gets a Coupe Fourré. I haven’t won a single game in a week..
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Fun, just like the card game
I think this game is very fun and is a good pick for anyone who owns or has played the card game mile bornes the UI is simple but effective and the game feels smooth
Well implemented
I read other reviews and figured I try this since there isn’t a good Mille Bornes like game on the App Store anymore. The bugs mentioned in the other reviews aren’t bugs at all, it’s not knowing the rules. The rules implemented here are how the game plays to the letter. I suggest other reviewers re-read the rules of the game (they are available free online). The AI is pretty cut throat. I like it.
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Good, a few quirks is all.
This game is generally good. It plays generally how you want it to and for the mostpart, the cards are mostly random. It does seem to have a skew towards giving certain groups of cards on each hand. Such as sometimes you need points and you can't ever seem to get any, or if you want to put a bad card on your opponent, then you never ever seem to get one. I wish the placement of the discard pile as to where you lay down your cards should be swapped. A chat feature would be nice. When a round is done and no one could lay anymore cards, it would be nice if the game just finished rather than having to go back and forth to finish the game. In general though, I am pretty pleased with this app. It functions like the real-life card game and is a great way for me to play with my siblings afar.
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Fonction pas multijoueur
EnNe fonctionne
Top
Le jeu est rapide et les parties s'enchaînent ! Tout est fluide et on y rejoue avec plaisir. On peut jouer à plusieurs sur le gamecentre. Pas de multi en wifi ni bluetooth. Un super tutoriel, évolution des scores très lisible... Et au-delà de 700 pour 1€. Petit prix, sympa.
Android?
There needs to be an android version, or at least an online game where people can play each other without having to go through their phone manufacturer.
Nul
Nul nul nul
Cheating game
This games cheats every single time
I’m all about some competition but when you have to play almost all discards something isn’t right with the system
I’m not talking a game here or there but like 8 out of 10 hands you don’t get a green light
If this is how it is playing against the system why the heck would I challenge a human?!?!!!!!
Kindly refund my money for buying this game
I’m all about some competition but when you have to play almost all discards something isn’t right with the system
I’m not talking a game here or there but like 8 out of 10 hands you don’t get a green light
If this is how it is playing against the system why the heck would I challenge a human?!?!!!!!
Kindly refund my money for buying this game
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AI luck/fairness imbalance
There are some decent elements about this Mille Bornes rework - the interface does the job and the guides on how to play are simple enough to understand. It’s also free to play up to 700m, without ad interruptions, which is a generous offer on behalf of the dev.
Sadly it suffers from a massive imbalance in how the AI draws cards/plays. For a game which can be frustratingly unlucky, the AI seems to draw every card perfectly (even in the easy mode). If you use a battle card on the AI, they immediately resolve it by their turn. On the other hand, when you finally resolve your own penalty after many discards, they immediately spring a new one on you. I can’t see how a game like this could see the AI be so fortunate with every draw.
Sadly it suffers from a massive imbalance in how the AI draws cards/plays. For a game which can be frustratingly unlucky, the AI seems to draw every card perfectly (even in the easy mode). If you use a battle card on the AI, they immediately resolve it by their turn. On the other hand, when you finally resolve your own penalty after many discards, they immediately spring a new one on you. I can’t see how a game like this could see the AI be so fortunate with every draw.
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Love it !!
This is a great ! Game ! Very well done and spot on to the card game.
I remember playing this game years ago, I recently bought it again, after reading the rules, a couple of times over, I learned that the discard pile is just that , a Discard pile !
The complaint others had about not being able to draw from it, isn’t possible in the card game… maybe in some “house rules” but not in the printed ones.
The other comment about having to get to exactly 700 or 1000 is also in the original rules ! Yes it’s that exact math! Again, maybe in “house rules”
The complaint about needing to play a green light after clearing the problem played on you….. yes ! another green light is necessary as per the rules ! Once again, “house rules” I suspect to make it easier for younger players.
There is a bonus score for completing the trip after all the cards have been played. So, reshuffling isn’t possible either.
This is a great digital version of that card game !
Well Done !
I remember playing this game years ago, I recently bought it again, after reading the rules, a couple of times over, I learned that the discard pile is just that , a Discard pile !
The complaint others had about not being able to draw from it, isn’t possible in the card game… maybe in some “house rules” but not in the printed ones.
The other comment about having to get to exactly 700 or 1000 is also in the original rules ! Yes it’s that exact math! Again, maybe in “house rules”
The complaint about needing to play a green light after clearing the problem played on you….. yes ! another green light is necessary as per the rules ! Once again, “house rules” I suspect to make it easier for younger players.
There is a bonus score for completing the trip after all the cards have been played. So, reshuffling isn’t possible either.
This is a great digital version of that card game !
Well Done !
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One-player game does not seem random
I always play the one-player game. The other “player” gets a tremendous amount of speed limit cards. I have to hold on to at least 3 end of limit cards per hand, or I will be stuck every time. And, I rarely get an end of limit card. Plus, on the rare occasions that I get multiple red lights, the other “player” just so happens to have enough green lights.
If I get too far ahead of the other “player”, they will suddenly get 3-4 safety cards all in a row.
The game is fun, just wish it were more random.
If I get too far ahead of the other “player”, they will suddenly get 3-4 safety cards all in a row.
The game is fun, just wish it were more random.
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Decent version of Millie Bournes
Game is nice, but needs IMPROVEMENTS. You should be able to draw off the discard stack like in the real card game.
Once you’re out of cards it doesn’t reshuffle the discard stack the game is just DONE. You have to get EXACTLY 700 or 1000 - no cards to put you over that number- which I guess isn’t a huge issue but the actual game doesn’t require such strict math.
In the true game the green light isn’t needed each time after each obstacle; once it’s fixed you’re back on the road. Seems like an unnecessary extra step, especially when they are so rigid with the cards, don’t reshuffle and you can’t pull from the discard stack.
In multiplayer mode there needs to be an opponent TURN TIMER; I’ve gone into so many games with randomly matched opponents and they take 30 minutes to HOURS to take their turn if at all and I end up forfeiting just to get out of the game.
Otherwise the game is good, just wish these improvements were on the way to make it awesome.
Once you’re out of cards it doesn’t reshuffle the discard stack the game is just DONE. You have to get EXACTLY 700 or 1000 - no cards to put you over that number- which I guess isn’t a huge issue but the actual game doesn’t require such strict math.
In the true game the green light isn’t needed each time after each obstacle; once it’s fixed you’re back on the road. Seems like an unnecessary extra step, especially when they are so rigid with the cards, don’t reshuffle and you can’t pull from the discard stack.
In multiplayer mode there needs to be an opponent TURN TIMER; I’ve gone into so many games with randomly matched opponents and they take 30 minutes to HOURS to take their turn if at all and I end up forfeiting just to get out of the game.
Otherwise the game is good, just wish these improvements were on the way to make it awesome.
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Unbalanced play
Out of 100 games, I won maybe 30. Most games, the computer received a minimum of 2, if not all 4 of the safety cards. Deleted.
Flawed logic.
Good game but beware games against AI. The system almost always favours the AI. They get the green light almost every time they need it, and about 80% of time will get 3 of 4 safety before you even get a go card.
Not Bad
Works fine on my iPad 8. The computer opponent doesn't play to take advantage of the extra points for Delayed Action when deck is low. It's too easy to accidentally discard a card you want to keep if you're stopped. Wish the "Coup Fourree" pop up would disappear on its own.
Devs should be forced to play their own games
And the real game. If there is a pattern, then card distribution is not random. Gameplay issues aside, the drawing of hazards, safeties, and early draw of Go cards by the computer is unfair.
Rigged
If you win too much in single player mode, the game throws the game to the computer at layer. The cards in the deck are absolutely NOT random.
Another frustrated player
The actual card game is great, with two or four players it’s really by chance what you draw and it’s evenly distributed. With AI, 90% of the time it starts off with a green light, I can draw 8 to 10 times before I even see a go card, by then it’s accumulated hazard cards so when a green card comes up Bam I get hit with that and then long draws before I get a remedy card and another go card. Meanwhile it throws down the 200s that it seems to always get, I can play 10 games before I actually see a 200 mile card, and when I need mileage cards they’re always 25 and 50 while AI is always getting the 200,100.When I do get some high mileage cards I always have a speed limit thrown on and I can never come across a remedy and I get six cards of mileage cards above 75 that I cannot do anything with. I have deleted it several times and rebooted it to see if things would even out.So I have evened it out by deleting it for good I’m just not having fun
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« Play and pass » mode only support 2 players …
Really disappointed… wanted to play with my family. But can only play at 2 players…
