Decent
Fun game, a little hard and is slightly pay to win. I’m glad you don’t have to pay for lives. What I mean is if you die, you can keep trying over and over again without “running out of lives” like some games. Love the art style.
Sound
Muting the music works but the SFX doesn’t. Still and interesting game concept
No too bad
Old school type game, simple and not too challenging. At this stage I would like the controls to be a little more responsive.
Clever
A bit hard for me to get into at first, as there is no tutorial I didn’t get the whole numbered steps and turn taking idea, but after another go at it I got it worked out.
Great little game
Really a fantastic game. Lots of love and respect to the devs <3. The art, animation, music, and gameplay all come together to make a really satisfying experience. I love the boy and his dog duo as well. This is a strategy and puzzle game with the spirit of an adventure rpg. The difficulty is spot on. I loved the enemy variety and the animations (esp the enemies disintegrating and the barrels exploding). The level progression and player character leveling system are also really well implemented. And the way each dungeon is segmented makes it easy to play in short bursts. I really think this is a great dev team and look forward to any future games these folks create.
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Good but
It’s really hard at the start I’m stuck on dungeon 2 it got boring after a while and I still can’t get past dungeon 2
Good tight little game
Good tight little minimalist strategy dungeon crawler game for playing in short bursts, while being able to be completed in a reasonable amount on time. Nice gameboy-esque graphics. It does have micro transactions and ads as it is a free game, but these are optional and non-intrusive and can be avoided if you want. I watched some ads to speed up my progress a little bit and to support the developers.
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Best. Game. Ever.
This is the most challanging and entertaining game I played in a while. Couldn’t put my phone away until I finished it (which took me 6 hours). Really hoping for another level or whole new game pt.2
Good design terrible gameplay
This game has potential. At the moment it is terrible. If you lose your hearts you have to start again with 1. Your sight range is too small to “think ahead”. To refill your hearts you have to pay with coins. You find coins in dungeons but you get killed so fast because you have 1 heart and can’t get more coins to heal. You can also heal with med kits, which are guarded by enemies. You can’t sneak past them because your sight is small. Everything blends together to make it impossible to progress. If the developer is reading this, you spent all your time on design but not the gameplay. If you want people to actually enjoy this game, fix it. I get you want to make it hard, but giving people no chance to progress is artificial difficulty. Just make it to where your hearts reset back to 3 when you go back in. Then the game would be possible, and enjoyable. Good day
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Great short game
Simple but fun sliding-block and pressure plate dungeon puzzles.
Fun figuring out tactical combat when you need to learn how to sense and anticipate enemies beyond your limited light range.
Very challenging and cool
lock-picking mini-games.
Tips: Action point upgrades are costly but very powerful. Figure out how to restore health and ammo without spending coins so you can save up.
Learning how to sense targets you can't see will save you a lot of health, and is essential for beating the end boss.
Fun figuring out tactical combat when you need to learn how to sense and anticipate enemies beyond your limited light range.
Very challenging and cool
lock-picking mini-games.
Tips: Action point upgrades are costly but very powerful. Figure out how to restore health and ammo without spending coins so you can save up.
Learning how to sense targets you can't see will save you a lot of health, and is essential for beating the end boss.
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