Early Impressions
The game mechanics look like they could be interesting, but the interface is pretty messy, which is a pretty big inconvenience for a rogue like.
| Suggestions:
• The map is too dim. Change the map to full brightness in bird's eye view or at the very least have visible indicators for walls, stairs, and NPCs.
• Make it easier to switch between inventory and equipped items.
• Thicker outlines on objects and tiles that aren't floor tiles would be nice. |
I will continue to play and try to provide more insight into the gameplay, but these interface tweaks would make that experience much more convenient.
| Suggestions:
• The map is too dim. Change the map to full brightness in bird's eye view or at the very least have visible indicators for walls, stairs, and NPCs.
• Make it easier to switch between inventory and equipped items.
• Thicker outlines on objects and tiles that aren't floor tiles would be nice. |
I will continue to play and try to provide more insight into the gameplay, but these interface tweaks would make that experience much more convenient.
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Love this game, but keeps crashing
Closes without warning now
Cool... But buggy...
Really cool concept, though buggy. It seems that going down past level 6 crashes the game
Another Hit
I am a big fan of the developers, and I am really enjoying their take on the Roguelike dungeon crawler. I still would like to see a map feature. I know there is a lot planned for future updates. Thanks for the ad removal option!
Fun when it works
Pretty buggy -- sometimes the New Game button hangs, going downstairs seems to be broken -- but when it works, a simple and fun roguelike.