I’ve played both Doodle God and Doodle Devil, and this is by far my favorite so far. Especially notable is the introduction of actions (verb) as element type to be applied to objects (noun), such as “Explore” + “Gas Stand” to visit the gas stand and find more elements. This allows for addition of campaign mode, serving as story telling tool and adding puzzle solving to the formula.
My only complaint is that when you select a combination that leads to failing a mission in the campaign mode, you are not able to read the flavor text explaining why the fail happened as they immediately get covered by a large text box prompting you to exit and try again. Please solve this by moving the text box, or allowing us to dismiss it to read the text underneath!
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