Shared it with some of the people i work with.
Here’s some issues I noticed:
1) Empathize. It’s that it’s quite hard to empathize with the characters on the screen. You just show up in the middle of nowhere and given a task with very little context and character development. Given time to immerse in that world, I felt my actions would be different.
2)Consequences. In real life you might not rudely end a convo with a possibly dangerous person while in the game you can freely do so with no physical or social consequences.
3)Eurocentric. Setting is in a western format. It’s even harder to feel immersed when you’re not from western culture. All kinds of lords and dukes that is completely foreign. A more culturally neutral setting would bring more accurate test results to non-westernized individuals, especially asian cultures which are more contextual given different social settings.
4)POV. Looking at the character from a eye in the sky third point of view, it’s easy to feel that you’re controlling a ‘Sim’ character rather than that character being yourself.
5) Gender. Even choosing the he/him pronouns I am still assigned to a female character. Another roadblock with immersiveness.
Summary: I felt too distant from the playable character to really feel that the actions I compel it to do are actually ‘my actions’. Thus made me doubt the accuracy of the results.
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