Great game, one suggestion...
What would be great is if the game automatically paused, or slowed way, way down when both thumbs are lifted off the screen. Kind of like Sky Force.
Update Please!
This game is so fun. I got all the challenges, and there aren't anymore. It's like I beat the game. Please add more to this fun, addicting game! ๐๐ฎ๐พ๐ฅ
Not worth it
Not fun. Not polished. Not anywhere near worth the price.
Go Up Well
This game manages to achieve the depth of Downwell by reaching heights all its own. Missileman is more fun out of the gate, making for a must-buy for fans of the earlier game. The idea of using your giant projectile as a tiny means of transport is not only cool-looking as hell, it organically introduces a type of gameplay I've never seen in a top-down shooter (not named Ikaruga) before by requiring the sort of pin point precision found in a Call of Duty sniper mission.
The upgrade system is as wonderfully varied here as it was in Downwell, and is more sophisticated and strategic thanks to the use of multiple skill trees. The game abounds with innovations- uncollected EXP has limited shelf-life, a standard video game trope, but having it bounce around like a Mario Star-Man until it expires is brilliant! Wind streaks double as graph lines to help you line up your shots.
And the bosses! I can't say enough about these how fun and unique each of the four (one per Zone) are. And in a way, the battle with each boss begins from the first stage of each Zone, as the developer designed every enemy in each stage to either ominously foreshadow what's coming at the end, or to teach you techniques that will be essential when the time for that tete-a-tete arrives.
Despite its many innovations, Missileman also brings to mind classic twitch arcade games from the 80's but with a modern sensibility (combos, upgrades, and procedurally generated stages with roguelike elements, etc). The ship's wall-dodging movement is similar to Laser Dog's Alone, which I think is ideal for small touch screens. The impeccable design makes it so your finger doesn't occlude your view either, a big plus. I'd argue it does this quite a bit better than Downwell since your finger is far away from oncoming enemies. (Downwell is an experience best enjoyed on PC with a controller.)
No such problems here, this is bar none the best top down shooter on iOS in part because it was designed FOR iOS. 5 stars!
The upgrade system is as wonderfully varied here as it was in Downwell, and is more sophisticated and strategic thanks to the use of multiple skill trees. The game abounds with innovations- uncollected EXP has limited shelf-life, a standard video game trope, but having it bounce around like a Mario Star-Man until it expires is brilliant! Wind streaks double as graph lines to help you line up your shots.
And the bosses! I can't say enough about these how fun and unique each of the four (one per Zone) are. And in a way, the battle with each boss begins from the first stage of each Zone, as the developer designed every enemy in each stage to either ominously foreshadow what's coming at the end, or to teach you techniques that will be essential when the time for that tete-a-tete arrives.
Despite its many innovations, Missileman also brings to mind classic twitch arcade games from the 80's but with a modern sensibility (combos, upgrades, and procedurally generated stages with roguelike elements, etc). The ship's wall-dodging movement is similar to Laser Dog's Alone, which I think is ideal for small touch screens. The impeccable design makes it so your finger doesn't occlude your view either, a big plus. I'd argue it does this quite a bit better than Downwell since your finger is far away from oncoming enemies. (Downwell is an experience best enjoyed on PC with a controller.)
No such problems here, this is bar none the best top down shooter on iOS in part because it was designed FOR iOS. 5 stars!
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A fantastic little time waster
First off, please ignore all the reviews saying that your progress doesn't save, that's the point. This is a run based game, you start at the beginning, get as far as you can and then try again.
What's more this is a fantastic run based game, the concept is simple to understand, the controls are responsive so each time I die I feel like it's my fault. There are upgrades to collect as you progress in each run and they add some options to open up new tactics.
The latest update which keeps the combo meter going between levels really adds to the run based nature of the game and is a smart addition.
I would say that adding a third tier of achievements would be fantastic.
What's more this is a fantastic run based game, the concept is simple to understand, the controls are responsive so each time I die I feel like it's my fault. There are upgrades to collect as you progress in each run and they add some options to open up new tactics.
The latest update which keeps the combo meter going between levels really adds to the run based nature of the game and is a smart addition.
I would say that adding a third tier of achievements would be fantastic.
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Too Difficult
Never got past 2-4! I understand the game can't be too easy given there's only 4 levels (with 4 sub levels) but consider revisiting the difficulty of the game a bit.
At this difficulty level, the game doesn't make you want to play more. Lower the difficulty and change achievements to encourage beating levels with different combination or upgrades rather than having impossible to achieve milestones.
At this difficulty level, the game doesn't make you want to play more. Lower the difficulty and change achievements to encourage beating levels with different combination or upgrades rather than having impossible to achieve milestones.
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Cool but
Game is waay too hard
No save progress ability!!
The design is great. No doubt! BUT...I can't save progress....are you for real? It completely takes the fun out when restarting ALL the way from the beginning after being killed. Why come back to it when you have to do it all over again. And also what's the point of upgrades etc when you lose them every time. Fatal flaw and one that makes you feel cheated since I've paid for a game that won't allow me to complete it...
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It's ok
Cool visuals, nice skills, but the game lacks any depth. If they added an survival mode or some kind of retry system without having to start completely over, this game would be pretty good. As of right now, it's not worth the $1.99 price tag.
Too bloody hard to play . Make some change
I have paid for this game it was not free .its suppose to be fun but it's not You die so early because the level of the game gets so hard on level 3 already . It's a joke , this message is for whoever done this game . You made this game for me to have fun right but how can I when it's so hard and than with both hand I have big hands even harder .
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