Guildlings

Guildlings

Wizards and Wifi

⭐️4.2 / 5
Rating
🙌1.7K
Ratings
📼2 vids & 5 scs
Content
📦w/o updates
Updates frequency
🗣❌ unsupported
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All Versions of Guildlings

1.2.1

November 16, 2020

This version contains various bug fixes and improvements

1.2.0

October 8, 2020

"The Story Update is here! This massive expansion completes the current story arc and opens up the Guildlings world. * Explore several new areas, including the mysterious walled garden of Lawnhenge * Revisit previous areas, full of new side quests and opportunities * Select your own team of three Guildlings, and make unique discoveries with different combinations. * Special recap scene for previous players currently stuck at the “cliffhanger” ending"
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1.0.11

May 29, 2020

Fixes and improvements

1.0.10

December 20, 2019

Bug Fixes and Improvements

1.0.9

November 19, 2019

Improvements to Game Center account migration process.. Added a new option to the settings menu that allows you to reload the game from your last checkpoint or the beginning of the current level. Added better messaging for connectivity issues. Fixed some save issues related to device region settings. Fixed some progression blocking issues. Including the Wisp in Slugwood Shores. Various bug fixes and improvements.
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1.0.8

November 8, 2019

Price History of Guildlings

Description of Guildlings

This summer, you and your best friends are heading out on a quest. You’ll climb through dark tunnels to reach mystical mountain temples. You’ll match wits with goblins, ghosts and sentient coffeemakers. You might even save the world from tearing itself apart. All you need to get this quest started? A magical phone. Be sure to read the fine print. This is Guildlings, a new story-driven episodic adventure brought to you by Asher Vollmer (maker of Threes), IGF award-winner Jamie Antonisse, and the team of dedicated indies at Sirvo Studios. Drawing inspiration from classic RPGs, point and click puzzlers and visual novel games, it tells a lighthearted coming-of-age fantasy tale within a modern mobile frame. Features: Traverse hand-crafted low-poly environments, including floating ruins, a tavern built from a shipwrecked boat, and the mountaintop teen hangout known as “Makeout Temple”. Use a text-message inspired chat system to make conversations and choices. Characters will react to your decisions in satisfying (and sometimes hilarious) ways. Leverage your Guild members’ abilities in playful turn-based combat. Each Guildling has a unique set of powers tied to their personality. Affect the world around you through your Guildmaster magic. A single touch can unlock doors, open treasure chests, or even blow up your dad’s favorite lamp. Guildlings’ magic powers are tied to their moods. This system ties conversation, exploration and combat together. Keeping your team happy will make your journey easier, but sometimes a little drama will take the story to interesting places… If you’ve read this far already, what are you waiting for? Boot up your Tome, meet your new best friends, and become their Guildmaster. Worldaria awaits.
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Guildlings: FAQ

Is Guildlings optimized for iPad devices?

Yes, Guildlings can be used on an iPad.
Sirvo Studios, Inc built the Guildlings app.
The app needs iOS 13.0 or later to function properly.
Guildlings has an excellent rating of 4.2 out of 5.
The Primary Genre Of The Guildlings App Is Games.
The latest version of the Guildlings app is 1.2.1.
The most recent update for Guildlings was released on June 30, 2024.
The release date of the app was on February 5, 2023.
May contain some strong language or suggestive themes, suitable for ages 12 and up.
You can use the Guildlings app in Arabic, Dutch, English and 11 more.
Indeed, Guildlings is on Apple Arcade.
Unfortunately, in-app purchases are not part of Guildlings.
No, Guildlings does not support compatibility with Apple Vision Pro.

Videos & Screenshots of Guildlings

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ipad
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Alternatives to Guildlings

Reviews of Guildlings

  • Good game but….

    If you don’t want spoilers I can only say they forgot to finish the game and it ends with just credits SPOILERS Now I need these spoilers to explain how they forgot to do it So there is a paint beast not made of paint though and it paints big giant Circles and inside the circles float up up and away everything the ground the people all that’s left is a void and a floating island so then you find that out while doing a small quest *get syb to his date* the first quest and eventually it all becomes about catching the paint beast when it circles around sybs home and so at the end of the game they go into the elderwood…. It’s just credits and after a short scene of the paintbeast it just ends and it’s back to the Home Screen otherwise I would have rated a 5 or a 4 but I give it a 2.8 and I read a review that said “I made it to the bottom of the elevator” or something like that but clearly the forestwood elevator so it’s either a glitch or someone was lying or they meant the lawnhenge side of the elevator
  • Really good and a buggy mess at the same time

    I have no complaints with the actual plot or the way the game turns out (although it could definitely be longer, so… one complaint I guess), however the actual gameplay is an entirely different story. There are various glitches I have come across while playing through the game. For example, in the Whistling Jonas cave, if you defeat the spider with Chazazz on your team there is a good chance that he will appear to be the only character in your team. The other characters can “text” and participate in battle, but their models are gone without a trace. If you try to use Prisma to light the lantern she will appear and stay there after the animation, but the only way to bring the third member back is to exit the cave. Another glitch is when you walk into water on Compass Island, your group will turn entirely blue except for their faces and accessories (like Stafford). A couple doors in the Halcyon Tavern also have no hitboxes, along with many other bugs too numerous to list in this review. The combat system was also kinda mid, but not as much of a problem. Please fix this! (and come out with the next part!)
  • Good but needs some work

    The game is beautiful and quite unique, there is an interesting “combat” system but unfortunately that is where a lot of the issues come into play. The combat system is very poorly explained, there is almost zero way to prevent metric tons of damage to your batteries even when using the “correct” moves. Sometimes there is zero way to actually come out on top leaving your character in the proper “mood” to continue with the story. I understand what the devs tried to do but they really need to create a clear set of rules that both the PCs and the enemies follow, like one move per turn. Telegraphing that the enemy has 4 moves left and that the correct play is to wait until the last move to play your trump move but then letting the enemy go 4 turns in a row because “that’s what the enemy does” is a terrible way to design a combat system.

    This is definitely a cute game and the devs really have something here, they just need to clean up the way combat works and make moves do less damage, forcing the player to use healing items at every turn even when using the correct moves just feels bad. You want to reward your player for doing the right thing, not punish them regardless.