This is a fantasy tale in which your city is under siege from giant Claybornes that are wreaking havoc everywhere they go. You must also rescue your father, who is blamed for these attacks, before he is executed; is he guilty? You'll find out! Typical magical elements are incorporated; for example, you explore a medieval-like secret chamber that guards family secrets and create an alchemy potion, which makes you disappear. The graphics are second-rate and fail to generate an attention-grabbing reaction; they are visually grainy and subdued. The colors heavily comprise neutral and earth-tone shades of beige, brown, red, and orange. You can customize your settings. The inventory is labeled and interactive; items require assembly. The teleport map is quite temperamental in this game. It allows fairly smooth transport to labeled locations even though I need to click twice to travel; in custom mode, it indicates available actions. Unfortunately, the map is flawed since directional arrows are missing that would normally let one scroll over to the left or the right to be able to access other open locations that do not fit on the screen. I am using the Town Square as a reference point to take me back or forth a screen in order to discover an available task. Am I missing something? Responses are appreciated, if you so desire. Once again, Eipix, aside from Madhead, outperforms their peers with regards to the demiurgic concepts that they instill in their HOS(s). They specialize in multi-layered sequences in which one HOS, arranged in a particular format, will introduce another HOS with a dissimilar format. For example, I love the one where you find glass shards by their silhouette shape in the dark; and as you uncover each additional one, more light is shed until a different type of scene commences. The puzzles are diverse and creative in presentation; my favorite, the storybook type, is included as you gain parts of the backstory through narration. Manual transition between scenes is brisk; no glitches to report. The collectibles are highly visible, and one set can be accessed from under the Menu. Overall, this installment does not "tickle me fancy." The plot does nothing to stimulate me; the graphics are of inferior quality; the map is more laborious than beneficial. The HOS(s) and the puzzles are the highlight here; however, they are not enough to justify a rating of more than 3 stars.
Lynx minx: A brief response to your inquiry referencing Witches' Legacy:
I did not experience any delays in transition via the map, which is one way of traveling. The other way is to travel around manually as we did back in the day when many developers were still not introducing maps. This is what I call "transition between scenes." I happen to often choose this latter method of transport in lieu of the teleport map itself. This is why I discuss both of them, and I've already explained any issues in that review.
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