To All Reviewers: I experienced an uncharacteristic glitch in this game. During one of the HOSs, I reached a point where all interactivity became stagnant. The only textual hint I noted was that "there is a lever missing," which was referring to a device. I swear that I touched upon every pixel on the screen--to no avail. Out of frustration, I used an infrequent hint, which directed my attention to the same device with the same hint. I repeated the previously mentioned steps, and nothing activated. I then did something that I rarely do--checked the Strategy Guide. Unfortunately, the SG did not delineate a specific step-by-step solution for this HOS; rather, it showed a pictorial snapshot of the scene with the identifying letter of one of the main steps in the guide. I tried the same one more time, and I finally determined that I would have to finish the HOS by playing the match-three game. Thus, I was able to continue playing.
Minipaws: I am way past the point of your glitch. I do remember that there was an intro as you stated, and then I clicked play to be taken to the screen outlining the modes of difficulty. I selected a choice; then I was off. I'm sorry to say that I do not recall when and where the wolf appeared.
Another player mentioned a flaw as well, causing him/her to delete and restart. Apparently, this game might have some programming flaws; so players, be careful before you purchase.
It has been said that in some way or another, reading books can stimulate the imagination and influence one to concoct thought-provoking fantasies that empower our minds. Well, I happen to agree; however, you might want to close that "book" you are reading while engaging in this game. You find yourself traversing through a labyrinth-like library of perilous traps and puzzlements in search of these unique books, which hold treacherous powers capable of ending the world. The illustrations are depicted in miscellaneous settings, with emphasis on the connection between the environment and the distinct themes within the library. Some of the places you visit are observed as follows: a dire-looking castle with pointy towers and a terrifying statue of Camilla, famous female vampire, kneeling with her bowl of blood; a lush, tree-covered jungle with rainfalls that flow over rocky cliffs and a ferocious dinosaur, which growls at you from its gaping mouth bearing razor-sharp fangs; and the fog-enshrouded cobblestone streets of 19th century London where you get to investigate a mysterious murder. The graphics are presented with illustrations that appear slightly faded and unclear; the details could be sharpened up a bit. Since the action predominately occurs during the dusk hours, the coloration is composed of mostly darker shades, with attention on the typical varying tinges of blue and purple. You may customize your settings. The inventory is labeled and interactive; items require assembly. I do not like the erratic pop-up of inventory items when the incorrect item is chosen; why the game is programmed with this irksome quirk is beyond me. In custom mode, transport to labeled locations is delayed by a second or two; available actions are indicated. The HOSs are highly interactive and comprise various fashions. Some of the HOSs are action-driven in which you will interact within the scenes in a puzzle-like way; for example, you will manipulate office equipment for the purpose of obtaining a permit to enter the estate. The puzzles are fun and diverse, with their altering themes suiting the storylines of the books; one type is to help a horseman reach the castle by manipulating items to bypass obstacles in his way. You acquire two types of collectibles; they can be well camouflaged within the backdrop. Overall, I have to agree with Catalina. The game is passing by quickly, which is a sure sign of brief playtime. Even though I do admire the twist of exploring distinguished literary-themed environments, the story does adopt the cliche of locating mysterious objects while transporting to different places. Moreover, once I was within each setting, the appearance of the scenes and the tasks to effectuate seemed very similar to other games I have played; I guess I was expecting a little more novelty. I actually prefer the bizarre and nightmarish-reality-based storyline of Twelve Fears. For these reasons, as well as for the mediocre graphics, lack of a journal, and the previously mentioned glitch, my true rating of 3.5 stars is lowered to 3 stars.
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