Fun but Lacking
Game was alright but really really short. Beat it in little more than an hour and don't really want to play it again. Feel like decisions weren't as important with the ending coming up so fast. Decisions were also more difficult than other choice games because your own status compared to others is poorly described.
Ex: the part with the ladder, it doesn't say how high you are so how am I supposed to know how safe it is to jump vs throwing things at/yelling at keepers gryphons when i dont know how they will react to a thrall interference either. Needs to be cheaper for how little you get out of it if not free to get people into the others like the Choice of Heroes, which was awesome and I highly recommend.
Ex: the part with the ladder, it doesn't say how high you are so how am I supposed to know how safe it is to jump vs throwing things at/yelling at keepers gryphons when i dont know how they will react to a thrall interference either. Needs to be cheaper for how little you get out of it if not free to get people into the others like the Choice of Heroes, which was awesome and I highly recommend.
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A headache to read
I understand that companies are getting in trouble left and right for not being politically correct but I honestly believe this was done out of pure laziness it's not illegal to write his,him or her but instead I you put zer even when it's clear that the character is male or female just so you don't have to make two pages one with her one with his
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Choices, relationships, and adventure. Maybe love.
Growing up, I switched from reading choose-your-own-adventure books to playing interactive fiction games that focused on solving puzzles. The books provided suspense and intrigue--What happens if I make this choice versus that choice? With the games, I experienced that intense sense memory--sights, sounds, sensations, and emotions--that I love so much about reading. Years later, I remember the grim choices required in Infocom's Planetfall, the ash-tongued feeling that came after I completed the puzzle.
Kelly Sandoval's interactive novel, Runt of the Litter, rekindled my memories of those immersive experiences. I played a thrall, essentially a serf, in the service of an empire of gryphon riders who face invading wyrm riders and Dropfeather, a gryphon-killing disease. Somewhat stressfully and quite satisfyingly, the novel requires choices almost at every turn. I managed friendships with a group of four other characters, raised a gryphon, dealt with Unnar (he's a sh***y person who happens to be a gryphon rider and therefore has power over the main character), and explored the greater world.
I've played the novel once, enough to get a sense of the world while still leaving plenty for me to explore. I've discovered the cure to Dropfeather, encountered wyrm riders, and made sacrifices. I've started a second game, intent on exploring other options and outcomes. (I'd like to live this time.)
I strongly recommend the game. It leaves open the possibilities for relationships with the different characters, and there's quite a lot that I have yet to explore. Unlike the interactive fiction games I used to play, this novel contains many possible outcomes. Rather than puzzles to solve, there are relationships to build (possibly with the wyrm riders, or the exiled gryphon keeper, or people I've yet to encounter).
Kelly Sandoval's interactive novel, Runt of the Litter, rekindled my memories of those immersive experiences. I played a thrall, essentially a serf, in the service of an empire of gryphon riders who face invading wyrm riders and Dropfeather, a gryphon-killing disease. Somewhat stressfully and quite satisfyingly, the novel requires choices almost at every turn. I managed friendships with a group of four other characters, raised a gryphon, dealt with Unnar (he's a sh***y person who happens to be a gryphon rider and therefore has power over the main character), and explored the greater world.
I've played the novel once, enough to get a sense of the world while still leaving plenty for me to explore. I've discovered the cure to Dropfeather, encountered wyrm riders, and made sacrifices. I've started a second game, intent on exploring other options and outcomes. (I'd like to live this time.)
I strongly recommend the game. It leaves open the possibilities for relationships with the different characters, and there's quite a lot that I have yet to explore. Unlike the interactive fiction games I used to play, this novel contains many possible outcomes. Rather than puzzles to solve, there are relationships to build (possibly with the wyrm riders, or the exiled gryphon keeper, or people I've yet to encounter).
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Such a sweet story :)
I loved the story! So worth the movie, it was like your own "how to train your dragon " movie :)
OK
This was OK but nothing great. Very low replay value and even though the story was written well it wasn't that long and not the best of stories. I will give it three stars.
Really short.
It's super short. Like really REALLY short. Throughout most of it nothing really significant happens and doesn't really have a lot of replay value. I was surprised when the ending came so suddenly. And to be honest it doesn't even feel like you actually get that much in the means of interacting with anyone not even your gryphon aside from some key story moments.
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A little boring, too quick
The game will be over before you know it. Not a lot of depth.
Loved it!
Really enjoyed the storyline.
My top three choice games
The other two bring Choice of robot and choice of court. Highly recommended.
Another masterpiece
The story was absolutely amazing, I genuinely felt attached to Lostsong (My Gryphon) and all the characters involved.
*Careful Spoilers*
So many feeling went through me in my experience with this. Even with the little time we had, I found myself forming real bonds with the characters. When my final moments came and I had to sacrifice myself to save Lostsong, and the wyvern egg, I felt waves of emotions I didn't even know I had. To some the adventure up as a masterpiece, still isn't doing it justice.
I would with out a doubt recommend this, absolutely astounding!
*Careful Spoilers*
So many feeling went through me in my experience with this. Even with the little time we had, I found myself forming real bonds with the characters. When my final moments came and I had to sacrifice myself to save Lostsong, and the wyvern egg, I felt waves of emotions I didn't even know I had. To some the adventure up as a masterpiece, still isn't doing it justice.
I would with out a doubt recommend this, absolutely astounding!
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