Hyperdrome

Hyperdrome

Tactical Battle Racing

⭐️4.6 / 5
Rating
🙌214
Ratings
📼1 vid & 10 scs
Content
📦w/o updates
Updates frequency
🗣❌ unsupported
Your locale
🧾$0.99 - $19.99
In-App Purchase

All Versions of Hyperdrome

3.7.6

August 22, 2023

small bugfixes

3.7.4

February 11, 2020

small bugfixes

3.7.3

January 29, 2020

Smaller fixes and improvements

3.7.0

December 18, 2019

fixed random video starting during race

3.6.5.1

June 21, 2019

- two new reversed racetracks with new unique style (unlocked at league 7 and 8) - missing car and component card copies for an upgrade can now be compensated with Antimatter (like power ups) - new icons for car and component cards - location of players is now displayed in profile and VS-screen - fixed lighting of reward toolboxes - fixed performance issues - app starts faster now - removed Unity splash screen - fixed the 2nd skull tanky pattern - special characters are displayed correct now - fixed broken settings dialog after location or language change - donate max button is now grayed correctly when already donated max cards
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3.6.0

May 6, 2019

Update May 2019 New game mode 'destruction' A new game mode 'destruction' has been added for friendly races. • the first car losing all HP loses • HP of the cars is 3 times the normal HP • the repair lane can't be entered • the leading car receives 20 HP each new lap • the race ends after 15 laps. Winner is the car with more HP in that case Team A detailed overview of the performance (donations, collected tokens) of team members has been added to the team overview. This overview is accessible below the team member list. Location The location of the account can now be changed in the settings menu. This affects local leaderboards for example. Garage All cars got a new set of patterns Video Each toolbox can now be boosted with a video to contain 2-4 more cards once. Changes - detailed power-up and perk info popup now shows stats for next level upgrade - the negative effect of a damaged car slows down speed power-ups now as well - recharge rate in all leagues is 0.75/sec now (was less in leagues 1-8) - cars below 10 HP are at the slowest speed (was only at 0 HP before) - energy changes caused by power-ups are now visible as numbers above the cars - power-up status bubbles are now visible for another second after usage (to see the level of each power-up) - perk effects are now part of the performance indicators of a vehicle - emote texts are slightly bigger to avoid mistaps Bugfixes: - flamethrower and ice beam only affect cars that are visibly ahead - game sometimes freezes on cloned cluster missile
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3.4.1

April 4, 2019

Update April 2019 New power up 'Acid missile': - rare, unlocks at league 6, 3 energy - launches a missile which not just damages a car on impact but corrodes it as well, dealing damage over time! New power up 'Nitro': - rare, unlocks at league 8, 2+ energy - this ability either boosts your car (tap top) or repairs it (tap bottom). But be careful, it uses up all your energy making the power up more powerful but leaves you vulnerable for attacks. Performance - the start-up of the game has been optimized - the transition between game, race and rematch should be much smoother now - scrolling content in general is smoother now Garage: - new colors and patterns - color prizes have been reduced to 100 Antimatter - new 'purchase all' option Profile: - the player profile now shows the last race results with used power ups - with this, last opponents can easily be found outside the race as well Card Collection: - daily donation limit has been increased by 50% - all cards can now be upgraded directly with Antimatter without the need to collect card copies first. Price for this is double the price from the card shop offers. - all cards that can potentially be found can now be unlocked directly with Antimatter as well Balancing: - no matter which car, repair lane now heals 50% from car's max health - all damage and HP for power ups have been doubled - base HP of all cars has doubled - armor leveling has been quadrupled to +4 - power up upgrade balancing is steeper in the first levels and more flat at the end - this should lead to more differentiation in lower levels and a shift to more skill-based matches in higher levels Trophies: Victories now give 30 trophies fixed for all races but optional race against bot (stays at +/-10). Defeats lose between 10 and 30 trophies, depending on difference from own to opponents trophy amount. Optional race against bot: For all leagues below 10, races against bots are not optional anymore and start after 12 seconds. Victories from these races give +30 trophies (was +10), defeats lose between 10 and 30 trophies, depending on bot strength. Videos: - unlock reduction has been increased to 30 minutes per video (was 15) Soundtrack: - a new song 'Evil Force' has been added to the soundtrack pool Bugfixes: - no more double push notification on boosted token toolbox - 'power up packer' objective is working again - leaderboard scrolling is smooth again - no more card offers for maxed out cards in shop - added missing labels for car specific objectives - no more card stacks of the same card in toolboxes - car performance circles on vs screen show correct values now
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3.4.0

April 1, 2019

Update April 2019 New power up 'Acid missile': - rare, unlocks at league 6, 3 energy - launches a missile which not just damages a car on impact but corrodes it as well, dealing damage over time! New power up 'Nitro': - rare, unlocks at league 8, 2+ energy - this ability either boosts your car (tap top) or repairs it (tap bottom). But be careful, it uses up all your energy making the power up more powerful but leaves you vulnerable for attacks. Performance - the start-up of the game has been optimized - the transition between game, race and rematch should be much smoother now - scrolling content in general is smoother now Garage: - new colors and patterns - color prizes have been reduced to 100 Antimatter - new 'purchase all' option Profile: - the player profile now shows the last race results with used power ups - with this, last opponents can easily be found outside the race as well Card Collection: - daily donation limit has been increased by 50% - all cards can now be upgraded directly with Antimatter without the need to collect card copies first. Price for this is double the price from the card shop offers. - all cards that can potentially be found can now be unlocked directly with Antimatter as well Balancing: - no matter which car, repair lane now heals 50% from car's max health - all damage and HP for power ups have been doubled - base HP of all cars has doubled - armor leveling has been quadrupled to +4 - power up upgrade balancing is steeper in the first levels and more flat at the end - this should lead to more differentiation in lower levels and a shift to more skill-based matches in higher levels Trophies: Victories now give 30 trophies fixed for all races but optional race against bot (stays at +/-10). Defeats lose between 10 and 30 trophies, depending on difference from own to opponents trophy amount. Optional race against bot: For all leagues below 10, races against bots are not optional anymore and start after 12 seconds. Victories from these races give +30 trophies (was +10), defeats lose between 10 and 30 trophies, depending on bot strength. Videos: - unlock reduction has been increased to 30 minutes per video (was 15) Soundtrack: - a new song 'Evil Force' has been added to the soundtrack pool Bugfixes: - no more double push notification on boosted token toolbox - 'power up packer' objective is working again - leaderboard scrolling is smooth again - no more card offers for maxed out cards in shop - added missing labels for car specific objectives - no more card stacks of the same card in toolboxes - car performance circles on vs screen show correct values now
More

3.3.0

March 18, 2019

New feature: The Garage Choose from a pool of cars and select the vehicle that suits your playstyle best! Fast, armored or maybe you prefer an All-rounder? You can customize each vehicle individually! Change anything from your vehicle’s components or colors all the way to designs and start the race with your personal car. Dominate your opponent and mock them with your horn!
More

3.2.0

March 15, 2019

New feature: The Garage Choose from a pool of cars and select the vehicle that suits your playstyle best! Fast, armored or maybe you prefer an All-rounder? You can customize each vehicle individually! Change anything from your vehicle’s components or colors all the way to designs and start the race with your personal car. Dominate your opponent and mock them with your horn!
More

Hyperdrome In-App Purchases History

$0.99

Rare Fast-Track Pack #1

A small quantity of a rare power-up

$0.99

League 3 Pack

Welcome to League 3

$0.99

Common Fast-Track Pack #1

A small quantity of a common power-up

$0.99

League 2 Pack

Welcome to League 2

$0.99

League 4 Pack

Welcome to League 4

$0.99

Antimatter Vial (XS)

A very small amount of Antimatter

$4.99

Common Fast-Track Pack #2

A medium quantity of a common power-up

$4.99

Antimatter Can (S)

A small amount of Antimatter

$4.99

Player Level 4 Pack

Congratulations for reaching level 4

$9.99

Antimatter Drum (M)

A medium amount of Antimatter

$19.99

Antimatter Tanker (L)

A big amount of Antimatter

Price History of Hyperdrome

Description of Hyperdrome

Two cars. One race track. And a whole arsenal of power-ups. Welcome to the dynamic racing world of the future. The first car across the finish line wins the race – that's how racing was and that's how racing will always be. Yet with ever-faster cars and perfected racing lines, motorsport soon became too predictable. In a bid to bring fun back to the sport, ways of combat, subterfuge, and special abilities were added to the cars. A new game emerged where it's not only the fastest who wins, but the most cunning: Enter Hyperdrome. INTENSE 1V1 DUEL RACING It's not just racing anymore – it's Tactical PVP Battle Racing. Hyperdrome puts a twist on the genre by removing steering controls in favor of tactical abilities. Outsmart and outpace your opponent to win. Whether you're a rolling bastion, all about the epic counter-move, or just like to go full wipeout – we've got you covered. Clash with players from all around the world and race your way to the top. 36 WAYS OF DOMINATING YOUR OPPONENT Craft your own strategy by equipping the eight power-ups that best suit your playstyle. Then punish your next opponent for bringing a gun to a flamethrower fight. Collect, unlock, and upgrade your favorites. Choose from 36 unique abilities with even more to come. You can teleport ahead, lay tactical mines, or just let your combat drones do the hard work. We won't judge. As long as you're winning. GARAGE Choose from a pool of cars and select the vehicle that suits your playstyle best! Fast, armored or maybe you prefer an All-rounder? You can customize each vehicle individually! Change anything from your vehicle’s components or colors all the way to designs and start the race with your personal car. Dominate your opponent and mock them with your horn! FINISH IN STYLE The future looks sleek. Burn rubber on one of four stunning racetracks and marvel at the kaleidoscopic visuals of tomorrow. Complete with a thumping soundtrack that's sure to make you raise your hands in the air – if only you didn't need them for playing! Crushing your friends has never felt better. The race is on. Features: • Tactical 1v1 PvP battles • Worldwide matchmaking • 36 unique power-ups • Customize your cars • 8 action-packed race tracks • Spectacular, futuristic visuals • Wicked soundtrack tailored to each level And non-stop, nerve-wracking, breathtaking fun.
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Hyperdrome: FAQ

Is Hyperdrome software compatible with iPad devices?

Yes, Hyperdrome works on iPads.
The Hyperdrome app was created by Travian Games GmbH.
Hyperdrome minimum iOS requirement is iOS 12.0.
The rating of 4.6 out of 5 that Hyperdrome has received from users is outstanding.
The Hyperdrome App Relates To The Games Genre.
The latest version of the Hyperdrome app is 3.7.6.
July 2, 2024 is the date of the latest Hyperdrome update.
Hyperdrome was introduced to the market on February 5, 2023.
Contains nothing objectionable, appropriate for all ages.
Hyperdrome can be used in American English.
Sorry, Hyperdrome is not on Apple Arcade.
Absolutely! In-app purchases are available for users of Hyperdrome.
Sorry, Hyperdrome is not specifically engineered for compatibility with Apple Vision Pro.

ASO: Keywords of Hyperdrome

Video & Screenshots of Hyperdrome

iphone
ipad

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Reviews of Hyperdrome

  • Amazing but need more cars

    I want more car because I’m tired of having only three cars
  • Offline

    I love this game. Can’t stop playing it. It’s so much fun. But I do wish there was a way to play offline, like against a bot or a ghost. Once that happens you literally won’t get me to stop playing. It’s so amazing!!!!
  • there’s so many bots

    at first I thought this game was really good, and it is, it had very good mechanics and all you need for a game, but every time you play you get a bot. I know this because every time I play their name is practically the same, with a randomized color, name, and mechanics. but the bots are insanely hard to beat. I’ve tried multiple ways to counter them but every time you send a missle, mine, or a orbital drop of some kind, they have a block or counter, while every time they strike back. one time I even had the same exact (or almost exact) setup as a bot, and they would only send drops, missles, ect when I didn’t have a counter. they’re almost impossible, and when you play against a real player, it’s actually possible to win. please fix this issue developers.