User Reviews: The Uncertain

Top reviews

  • Amazing game with good storyline...but

    I love the storyline of this game and the main character so far but it does have glitches where the character gets caught on doors and camera angles getting stuck. Also the graphics are a bit low but can be improved, along with that there should be a hint system implemented for puzzles and guides so the player can know where there objective is.
  • Next?

    I just need more. Completed chapter one and hope there will be more. Only downside is controller use is very limited on IOS almost to buggy to use. More chapters and full controller support on IOS is all the more I hope for. Loved the story from start to finish in this installment and the implementation of achievements have me ready for another play through after another chapter is released. So, what’s next?
  • Not good on iPad

    The game was decent until I got to the point where you have to avoid the turrets and cross the room. This is on an iPad I bought last year. There are several places where the camera angle is too narrow and it’s hard to take action because things are not visible. One location is in the ventilation room — the view does not show far enough to the right to be able to exit the room. In the conference room, the action button for the viewscreens is at the very right hand edge. At the location where you’re supposed to avoid the turrets, all I see is a sliver of the right side of the room, with no way to see the left or center part of the room. I have not found any way to adjust the camera angle to see other views. One other thing — I tried to adjust the graphics quality to see if I could get a wider view. I can tell that the graphics are getting lower quality as I adjust the slider, but when I hit Apply, it always reverts to highest quality. So I’m done, unless there’s an update that makes it better.
  • Glitchy and they’ve known for YEARS

    Just downloaded this to my iPad and wasted hours. It keeps glitching. Sometimes it has you running around in circles (literally) with no way to stop and others you enter a room but it won’t let you leave. You move to where the passageway is and it acts as it your character is running into a wall. The only way out is to exit and come back in which often takes you 20-30 back in your gameplay where you have to discover the rooms and find the objects over and over again and hope it doesn’t glitch again. Well, it did and, for me, it was the last time. Immediately came over to write a review. Reading through the it is clear that these bugs have been known for literally YEARS and they still haven’t fixed them. I will stay away from this company in the future. BE WARNED, DON’T WASTE YOUR TIME!!!
  • About to delete this game

    I openend the safe 3 times, and 3 x the whole game froze. It was fun up to that point, but I’m now at the end of my patience! Please debug and I will try again.
  • Fascinating game

    There are glitches with moving around the lab and operating the aerocar when escaping drones but I've gotten to both destinations somehow. Managed to finish the game and loved it. Interesting plot, very good design, entertaining puzzles. Great job! Looking forward to the next or ending part.
  • Needs dev attention

    I really want to give the game a 5 but it’s too buggy. Very great story, but I keep getting stuck due to imprecise controls. No way to exit ventilation room as others have said. I wish they would just get rid of any action portion that requires timing as the controls are imprecise and inconsistent. If these get fixed I would change the rating
  • Buggy, non-sensical adventure with barely literate dialog.

    I’m about 30 minutes in. The graphics are pretty good, and the audio, the same, but the actual story... ugh.

    In the first 20 seconds we’re told how perfect the robot society is, and then, seemingly every single minute after that, we see or experience or do something that undermines that.

    The character dialog (English) is very poorly written, making it annoying to read or listen to, and sometimes hard to understand.

    The game is set 200 years in the future, starring walking, talking A.I. Robots but, wireless networking, that’s futuristic. The author’s understanding of IT and Networking (used as puzzles and plot points in the early game) is hilariously vague and the “futuristic” computers and network gear look stolen from bad 1950’s pulp S.F.

    The game makes a habit of offering the player actions that it won’t let the player do. Example: showing an available action on an item, and when the player chooses it, telling them some variation of “you can’t do that”. As if, the player getting their metaphorical hand slapped over and over is “fun”. (It isn’t.)

    Wort of all are the numerous game killing bugs. Right now I’ve replayed an annoying section four times where the player walks out of an apartment building and then just starts spinning uncontrollably in one spot, seemingly without end. The periodic, game controlled, progress saving system doesn’t have a save point nearby, so every time I restart, I have to do the whole section of the game over again. It’s getting pretty frustrating.

    There are MANY better adventure games in the App Store. I suggest you avoid this and try one of those.
  • A great start but needs work

    The plot, premise, general atmosphere, voices, visuals and music of this game are top notch. Being the first chapter of an interesting story, it ends on a cliffhanger that makes you want to find out more of it. The small little inserts of humor are great, & just obscure enough not to take away from the more serious tone of the game. So all in all, a good
    start (presentation-wise) to an intriguing adventure game.
    That said, the game itself is a little wonky and could stand to be vastly improved. The controls are okay, but movement can be buggy in certain spots. Many times you will find yourself spinning around with no way to stop. Other times, the spots that transition you from one screen to the next are so far away or difficult to reach that you’ll need to back up and tap the extreme edge of the screen just to get there. These are both quite frustrating, and definitely need to be fixed. Other bugs include disappearing audio dialogue - isnt so bad since there are subtitles - and movement/screen view troubles. It should be noted, however, that none of these things prevented me from finishing the game (minus a few restarts) or enjoying it as a whole.
    The only other thing I would suggest is improving the dialogue trees. Sometimes you can choose all the options, but other times you can only choose one of them before the conversation moves forward. This is frustrating when there are questions you have or things you want to know.
    If if werent for the buggy gameplay and somewhat wonky dialogue, i would have given this game five stars. As it is I’m hoping the next chapter comes out soon and has these issues fixed, because I would very much like to continue playing.
  • Wonderful...until the accessibility issues

    I loved every minute of this game— it is clever and interesting and has a great story, with puzzles that are not very hard to solve but still take some thinking. But then I got up to the room with the security turrets at the lab and what was a puzzle/story/adventure game suddenly requires reflexes that I, someone with a joint disorder, just don’t have. I tried— for hours— to get past that scene, and I watched play throughs, and tried to do what those players did, and I simply physically can’t. Usually when I encounter a game that’s going to need fast, calculated motion, I know it in the first few minutes and can nope out. This reminds me a lot of Life Is Strange in that it’s a game that I was able to play almost to the end and am now stuck because it is asking me to do something that is a physically impossible for me. If you’re going to create a game where one scene has a radically different gameplay style than the rest, PLEASE either warn up front or have a way for players like me who can’t play in that way to skip the outlier scene. It’s so frustrating to get so invested in a game and then have to just stop without getting to know how it ends because the developers didn’t think about disability access.

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