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Details about Port Constructor

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  • iOS Version
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Version History of Port Constructor

2.1.42

November 8, 2022

In- and output values bug fixed

2.1.38

May 18, 2022

Player score synchronization improved.

2.1.36

February 6, 2022

Many improvements, bug fixes and issues resolved.

1.4.2

July 23, 2020

New icons

1.3.2

May 29, 2018

- Add 'Score' screen to debriefing - Add 'Production Summary' screen to debriefing - Fix bug in removing non-contract functions

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1.3.1

May 8, 2018

New: Improved Debriefing screens. New: Improved End of Round screens. New: Add new icons. Fix: Wrong icon shown at stakeholder manager. Fix: Issue where the player was unable to proceed to the next round. Fix: Hexagon would rise to far. Fix: Roads are now always black!

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1.3.0

April 20, 2018

New! You can make it mandatory for a function to neighbour a function type. New! Function now only grows if there is sufficient market demand. Change: The relation between incidents and messages is improved. Change: Name of function and function-type minimum length increased from 1 to 3 characters. Fix: Maximum profit is now capped on market demand instead of capacity. Fix: The units menu now remembers your last selection. Fix: KPI meters now reset correctly at the start of a new round. Fix: Capacity is now correctly calculated. Fix: Missing units now display when building infrastructure. Fix: Chart size is now equal again in masterplan and game. Fix: Modifying an incident in the mission editor would not persist changes. Fix: Changing the mission name in the mission editor is much faster now.

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1.2.6

April 5, 2018

- Improved login procedure.

1.2.5

March 16, 2018

- Fix: Transportation costs are now correctly calculated when editing existing segments. - Fix: Cancelling existing transportation now only removes the newly build segments. - Fix: Remove internal debug statements. - Update Unity3D from 2017.3.1p1 to 2017.3.1p3.

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1.2.4

March 7, 2018

- Bug fixes and Improvements in the Map Editor. - Fix unresponsive UI elements.

Price History of Port Constructor

Description of Port Constructor

Today you will experience the challenge of developing and executing a Master plan in a port area. You must balance people, profit and planet and at the same time fulfil the demand for transferring goods. Port Constructor is a MicroGame, wherein the player engages in missions each taking 15 to 20 minutes to play. Each mission starts with a short strategy and several action rounds. In Port Constructor participants develops and manages a port planning project. The aim is to optimise three equally important value drivers: people, planet and profit. On the basis of a baseline strategy, the participant chooses between a variety of functions to be placed or removed in the port area taking into account how neighbouring functions influence each other, positively or negatively. Target group for this serious game are students, as well as professionals to better understand how to balance trade-offs, assess long term impact of port development decisions and manage stakeholders. The game design is built on both practical and theoretical knowledge and understanding from port developers, educators and scientists. By means of a digital game, the game developers have initially decoupled port development and management concepts from its context, thereby taking a conceptual perspective on port development and management. The second stage of development was to define archetypes of ports, basic port functions as well as provide an overview of port dilemmas. With Port Constructor the developers aim to achieve the following learning objectives. First objective is for the participant to gain knowledge over decision processes in the context of port development and management. Secondly, the game aims to develop a better understanding of spatial occupation and spatial planning required to match supply and demand for space for port expansion. The third objective is for participants to develop better insight into the long(er) term consequences of port planning, development decisions, both for people, planet and profit. Ultimately, with this game the developers aim to stimulate a holistic, multidisciplinary thinking with (direct and indirect) stakeholders in relation to port and port-city development.
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Port Constructor: FAQ

Is the software for Port Constructor compatible with iPads?

Yes, Port Constructor is compatible with iPad devices.

Who developed the Port Constructor app?

InThere is the developer of Port Constructor.

What is the lowest iOS version that Port Constructor can run on?

Port Constructor minimum iOS requirement is iOS 10.0.

How does the app rank among users?

No ratings are available for the Port Constructor app yet.

What’s the app category of Port Constructor?

The Main Genre Of The Port Constructor App Is Games.

What Port Constructor application version is the latest one?

2.1.42 is the most recent version of Port Constructor.

What date was the latest Port Constructor update released?

Port Constructor rolled out its latest update on October 3, 2024.

What is the exact date the Port Constructor app came out?

Port Constructor originally came out on February 5, 2023.

What is the age rating for Port Constructor?

Port Constructor is suitable for children aged InThere.

What are the languages supported by Port Constructor?

Port Constructor is available in English.

Can I enjoy Port Constructor by subscribing to Apple Arcade?

Sorry, Port Constructor is not on Apple Arcade.

Can I find in-app purchases in Port Constructor?

Sorry, in-app purchases are not available for users of Port Constructor.

Can I use Port Constructor with Apple Vision Pro?

No, you cannot use Port Constructor with Apple Vision Pro.

Does Port Constructor incorporate ads within the app?

No, Port Constructor does not incorporate ads within the app.

Screenshots of Port Constructor

Port Constructor screenshot #1 for iPhone
Port Constructor screenshot #2 for iPhone
Port Constructor screenshot #3 for iPhone
Port Constructor screenshot #4 for iPhone
Port Constructor screenshot #5 for iPhone
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