A little late to the party on the review but the 4th Kingdom Rush is still as fun as the others, this time with a new approach making it more challenging yet more customizable. Towers now are on a set path with no branching upgrades at the final tier but instead each are their own progression. Sounds weird but there are tons of towers (some now paid for but more on that later) you can choose from to really change up your approach to factions and environments as you see fit. They also added 5 slots for said towers giving you a decent trade off but again provides a constraint where not all towers are at your disposal. Paid towers as I mentioned before are a new option which puts a bad taste in my mouth personally, paving the way for more transactions if received positively. I’d like to see this option removed or tweaked to be cheaper. The towers are expensive and plentiful making most long for the awesome power they provide. Some of the towers don’t even really do much better but it’s still something that should be earned not bought. Final not and very personal is no enemy encyclopedia… of all the things to take away you took away the satisfaction of reading entries of enemies and unlocking all the mystery slots that kept me guessing what was next. This series means so much to me and change is good but why take away content or put it behind the paywall? Hero’s are one thing but towers is taking things far.
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