The most complete collection of Botvinnik's games ever compiled. Contains as many as 1069 chess games played by Botvinnik from 1924 till 1970. Special section, "Play as Botvinnik" with 350 quiz positions for you to try and find those strong and beautiful moves played by Botvinnik in his games.
This course is in the series Chess King Learn (https://learn.chessking.com/), which is an unprecedented chess teaching method. In the series are included courses in tactics, strategy, openings, middle game, and endgame, split by levels from beginners to experienced players, and even professional players.
With the help of this course, you can improve your chess knowledge, learn new tactical tricks and combinations, and consolidate the acquired knowledge into practice.
The program acts as a coach who gives tasks to solve and helps to solve them if you get stuck. It will give you hints, explanations and show you even striking refutation of the mistakes you might make.
The program also contains a theoretical section, which explains the methods of the game in a certain stage of the game, based on actual examples. The theory is presented in an interactive way, which means you can not only read the text of the lessons, but also to make moves on the board and work out unclear moves on the board.
Advantages of the program:
• High quality examples, all double-checked for correctness
• You need to enter all key moves, required by the teacher
• Different levels of complexity of the tasks
• Various goals, which need to be reached in the problems
• The program gives hint if an error is made
• For typical mistaken moves, the refutation is shown
• You can play out any position of the tasks against the computer
• Interactive theoretical lessons
• Structured table of contents
• The program monitors the change in the rating (ELO) of the player during the learning process
• Test mode with flexible settings
• Possibility to bookmark favorite exercises
• The application is adapted to the bigger screen of a tablet
• The application does not require an internet connection
The course includes a free part, in which you can test the program. Lessons offered in the free version is fully functional. They allow you to test the application in real world conditions before releasing the following topics:
1. Mikhail Botvinnik
1.1. 1924-1926
1.2. 1926
1.3. 1926-1927
1.4. 1927
1.5. 1927-1929
1.6. 1929
1.7. 1930
1.8. 1930-1931
1.9. 1931
1.10. 1932
1.11. 1932-1933
1.12. 1933
1.13. 1934
1.14. 1934-1935
1.15. 1935
1.16. 1936
1.17. 1937
1.18. 1938
1.19. 1939
1.20. 1940
1.21. 1941
1.22. 1943
1.23. 1943-1944
1.24. 1944
1.25. 1945
1.26. 1946
1.27. 1947
1.28. 1948
1.29. 1951
1.30. 1952
1.31. 1953
1.32. 1954
1.33. 1955
1.34. 1956
1.35. 1957
1.36. 1958
1.37. 1959
1.38. 1960
1.39. 1961
1.40. 1961-1962
1.41. 1962
1.42. 1963
1.43. 1964
1.44. 1965
1.45. 1966
1.46. 1966-1967
1.47. 1967
1.48. 1968
1.49. 1969
1.50. 1970
2. Opening
3. Combinations
3.1. Pawn combinations
3.2. Exploiting bad positions of opponent's pieces
3.3. Mating combinations
4. Tactical blows
4.1. Intermediate moves
4.2. "Small" combinations
4.3. Forced variations
4.4. Refuting a trap by "falling" into it
5. Attack on the king
5.1. Attack on the uncastled king
5.2. Both opponents castled to the same side
5.3. Opposite side castling
6. Positional play
6.1. Creating and exploiting weaknesses in the opponent's camp
6.2. Improving one's own pieces' positions
6.3. Exploiting bad positions of opponent's pieces
6.4. Blockade
6.5. Beneficial exchanges
6.6. Prevention
6.7. Positional sacrifices
6.8. Attack in the center and on the Q-side
6.9. Changing a pawn structure, breakthrough, opening up files
7. Defense
7.1. Counterattack
7.2. Exchange
7.3. Transposing into a technical ending
8. Converting a material advantage into a win
9. Maneuvering
10. Traps
11. Simple positions
12. Endings
12.1. Multi-piece endings
12.2. Pawn endings
12.3. Rook endings
12.4. Endings with four rooks
12.5. Knight endings
12.6. Bishop endings
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