An experience
When I first opened the game, I was met with the following prompt: “a man rob your house, go and teach him a lesson.” And oh boy, did I teach him a lesson. After rampaging through a maze of buildings, I find him, just standing there in the middle of the street. The nerve. After robbing MY house. The fight was over in only two hits: I hit him, and I hit him, and he hit the ground.
Then I am awoken to a harsh reality. Another man has rob my house. This world is a b***h, but my name is karma.
I start running, as fast as my legs will carry me. Sweat pours down my face, my thoughts are consumed with revenge. He will pay.
I arrive on the scene to find not one man, but two. This is no matter, I clearly have advanced martial art experience, as my life bar is big, and my fists are even bigger. This continues on like this for another level.
That is, until I reach the end game.
Level four rolls around, I am met with a familiar, yet devastating prompt: “a man rob your house, go and teach him a lesson.” I can’t do this anymore. I can’t live this life. Things must change. I must make a lesson out of whoever I find on the other side of this road. I pull out my sword.
I wake up from my rage to find a pile of three body’s at my feet. It is done. I am free.
What I can only assume is the next level rolls around. This time, there is no prompt. I am loosed to explore the world in peace. No more robbers, no more violence. I put my past behind me as I run over the literally endless green fields of my home world. The one block of animated city is behind me, and so are my troubles.