Curiously Addictive
I came back to it after a few years to find my one wish — that the infinite stage could be made more colorful along with showcasing the other music from other stages — had been implemented!
These days I use it as a kind of software toy, not expecting I’ll EVER beat my high score (though it’s fun to try). I just like the chaos that can sometimes be found in creating a particularly good shot that happens to be both acyclic and yet a very long path. I compete not on depth but try to see how many “touches” (times bullets hit the bricks) with every shot. Which happens to be good strategy for winning but is a much harder thing to compete with oneself at. And thinking of it now ad a software toy, it takes the edge off the inevitable crash and need to reset progress.
Basically, rethinking how I approach the game the second time I’ve come to it to play, it’s turned it into a go-to fidget toy. And I love that…
It might not be everyone’s favorite, but it’s a neat twist on the old “Breakout”-type gameplay, and for me it’s surprisingly rewarding in repeat gameplay.