Live Reviews:
Swords and Sandals 5 Redux

Swords and Sandals 5 Redux

Games
Role Playing
Adventure
43 reviews
⭐️3.4 / 5
Rating
🙌83
Ratings
📼1 vid & 9 scs
Content
📦w/o updates
Updates frequency
🗣❌ unsupported
Your locale
🧾$0.99 - $1.99
In-App Purchase

All Versions of Swords and Sandals 5 Redux

1.4.1

June 17, 2021

* Fixed a bug where gladiators received a black screen when trying to reload in demo mode * Added a 'demo end' screen after the end of the first act * Fixed an animation bug on the boss battle introductions * Fixed a graphical glitch on Macaques in dungeons * Other small gameplay balances
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1.4.0

February 12, 2021

* Maximus Armour now available from Huntley's more * More accurate touch detection while walking in dungeons * Fixed up how items work in dungeon when you have a lot of items. You can now properly look through your items when tapping USE ITEM in the dungeon and choose the item you want * Fixed a bug where loot panels would spawn twice if tapping button fast * Fixed a bug where Falcon Eyes skill used melee damage instead of ranged damage values * Increased damage power of Winters Core per point spent on skill * Fixed a bug where Children of the Malevolence left massive blood splats on screen * Fixed up animation of spirit and shaman enemies * Fixed a bug where arenas sometimes scrolled past where they should and sky was visible behind * Fixed some jittery camera bugs while in the arena * Changed how elemental/magic resistance works. Spells that fail to hit now show a "MISS" icon (instead of RESIST). Successful spells damage is *reduced* by whatever your magic resistance is. * Enemies who have 100% resistance against you will show an IMMUNE icon still. * Fixed a bug where enemies in dungeons did not rest when their essence reached zero * Fixed a visual bug where your gladiator didn't appear at the top of the stairs in the Hypogeum intro * Damage to enemies now is cumulative. If an enemy has 25 armour and you do 100 damage, not only does the armour go down to 0, you also take an extra 75 points of damage. *Added a shake screen if you one-shot your enemy. * Changed how resistances work. Spells that fail to hit now show a "MISS" icon (instead of RESIST). Successful spells damage is *reduced* by whatever your resistance stat is. (A fireball spell that hits for 200 damage against a character with 50% fire resist will only do 100 damage, for example) * The game now auto sorts your items better into groups so you won't see multiple icons for torches, potions etc. * Reworked dungeon generation algorithm to ensure Levers do not spawn under dungeon guardians/bosses etc * Also reworked spawn position algorithm for monsters and items. * Gold rewards for rolling a 20 when resurrecting have been reduced to 50 gold + 25 gold per level * All food costs have been reduced by 75%. Barn Eggs are more expensive. * Gladiators now get 500 starting gold when starting in Dungeon Crawl * Reduced the average character level of other gladiators in dungeons * You now get XP for any gladiator/monster within 9 levels of your level ( previously was 5 levels ) * The size of gladiators in dungeons no longer scales dramatically( characters with high strength / vitality previously got way too big to fit in doors visually) * Priests now start with the Levitate ability * You can now see which dungeon level you are on from the overlay panel in the top left * Improved the tween in animation for arena champions as they enter the arena * Changed the order in which artefacts can be discovered to: - McNess Ring of Avoid Traps (first dungeon) - Ring of Insomnia (second dungeon) - Ring of Nacho Theory(third dungeon) - Ring of Evermore (fourth dungeon) * Made damage splat image popups smaller * Removed knockback effect from Molten Death spell * Reduced damage of enemies in all difficulties except normal * Reduced max health of enemies in all difficulties except normal * Magic Missile cooldown improves with each point spent on skill * Removed 'More S&S' button from Town * Changed Sir Belgrave's appearance to make him look like an older knight. He was never meant to look like a Samurai but something got lost in translation with the original artist. * Removed screen blur when opening chests (was creating texture memory issues) * Added stunned/scared animations when enemy gladiators health reaches zero in the arena and before death * Boosted the Lord of Sorrow's character level, armour and damage values* Fixed a visual bug where Arena Champion battles were not centered and the characters were too large on screen
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1.3.0

January 29, 2021

* Fixed up how items work in dungeon when you have a lot of items. You can now properly look through your items when tapping USE ITEM in the dungeon and choose the item you want * Fixed a bug where loot panels would spawn twice if tapping button fast * Fixed a bug where Falcon Eyes skill used melee damage instead of ranged damage values * Increased damage power of Winters Core per point spent on skill * Fixed a bug where Children of the Malevolence left massive blood splats on screen * Fixed up animation of spirit and shaman enemies * Fixed a bug where arenas sometimes scrolled past where they should and sky was visible behind * Fixed some jittery camera bugs while in the arena * Changed how elemental/magic resistance works. Spells that fail to hit now show a "MISS" icon (instead of RESIST). Successful spells damage is *reduced* by whatever your magic resistance is. * Enemies who have 100% resistance against you will show an IMMUNE icon still. * Fixed a bug where enemies in dungeons did not rest when their essence reached zero * Fixed a visual bug where your gladiator didn't appear at the top of the stairs in the Hypogeum intro * Damage to enemies now is cumulative. If an enemy has 25 armour and you do 100 damage, not only does the armour go down to 0, you also take an extra 75 points of damage. *Added a shake screen if you one-shot your enemy. * Changed how resistances work. Spells that fail to hit now show a "MISS" icon (instead of RESIST). Successful spells damage is *reduced* by whatever your resistance stat is. (A fireball spell that hits for 200 damage against a character with 50% fire resist will only do 100 damage, for example) * The game now auto sorts your items better into groups so you won't see multiple icons for torches, potions etc. * Reworked dungeon generation algorithm to ensure Levers do not spawn under dungeon guardians/bosses etc * Also reworked spawn position algorithm for monsters and items. * Gold rewards for rolling a 20 when resurrecting have been reduced to 50 gold + 25 gold per level * All food costs have been reduced by 75%. Barn Eggs are more expensive. * Gladiators now get 500 starting gold when starting in Dungeon Crawl * Reduced the average character level of other gladiators in dungeons * You now get XP for any gladiator/monster within 9 levels of your level ( previously was 5 levels ) * The size of gladiators in dungeons no longer scales dramatically( characters with high strength / vitality previously got way too big to fit in doors visually) * Priests now start with the Levitate ability * You can now see which dungeon level you are on from the overlay panel in the top left * Improved the tween in animation for arena champions as they enter the arena * Changed the order in which artefacts can be discovered to: - McNess Ring of Avoid Traps (first dungeon) - Ring of Insomnia (second dungeon) - Ring of Nacho Theory(third dungeon) - Ring of Evermore (fourth dungeon) * Made damage splat image popups smaller * Removed knockback effect from Molten Death spell * Reduced damage of enemies in all difficulties except normal * Reduced max health of enemies in all difficulties except normal * Magic Missile cooldown improves with each point spent on skill * Removed 'More S&S' button from Town * Changed Sir Belgrave's appearance to make him look like an older knight. He was never meant to look like a Samurai but something got lost in translation with the original artist. * Removed screen blur when opening chests (was creating texture memory issues) * Added stunned/scared animations when enemy gladiators health reaches zero in the arena and before death * Boosted the Lord of Sorrow's character level, armour and damage values* Fixed a visual bug where Arena Champion battles were not centered and the characters were too large on screen
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1.2.0

December 19, 2018

* Minor balancing * Added support for iOS 12 * New title screen / more games additions - Swords and Sandals Pirates has arrived! * Reduced the difficulty of the Gladiator Sprint. Enemy gladiators now have less health than the hero and upgrade their weapons and armour at a slower rate.
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1.0.8

January 28, 2018

* Changed the Third Ward quest to remove the countdown timer - you now must do 30,000 points of damage instead. (This quest seemed to inexplicably fail for many people, so it was altered) * Fixed a bug where gladiators in the Sprint couldn't upgrade past level 1 armour * Added option to use Low Rez textures for gladiators (change from settings mode) - if you find you can't see your gladiator on the screen, try switching to this mode and restarting.) * Improved the drop rate of the Twin Bubbles book * Improved the drop rate of better loot in dungeon chests
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1.0.6

January 24, 2018

Version 1.0.6: * Fixed a bug where runes of strength, stamina, etc did not allocate a stat point correctly * Updated some quest descriptions to more accurately reflect quest goals * Added low res arenas for devices with low specs (will look more pixelly but you won't see the grey/black screen on arenas) * Fixed a bug where enemy gladiators sometimes timed-out while thinking of their next move
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1.0.5

January 21, 2018

Version 1.0.5: * Ultratus Amulet is back in the game ( was removed in earlier patch because it was buggy ) - Maximus and Ultratus players will find it in the intro screen to the dungeons. - This amulet reduces your death roll needed to 5 instead of 10. * Added an 'Error Log' button in the Settings screen. Toggle this on to see any errors the game might be throwing , so you can screenshot and send to support@egames.com - Note, if an error appears with Error Logs On, click the text a few times to clear. * Reduced the difficulty level of the Gladiator Sprint mode by 25% * Fixed a bug where Heart of Luminus and Teleport couldn't be used in dungeons * Gladiators can no longer teleport to dungeon level 20 * Fixed a bug allowing gladiators to teleport to guardian levels after defeating them * Fixed a bug where in dungeons dead enemies on tiles could still be encountered * Fixed a bug where sometimes the dungeon room intro wouldn't disappear after a short time * Fixed a bug where levers sometimes spawned on tiles occupied by monsters or guardians
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1.0.4

January 14, 2018

* Reduced the difficulty level of the Gladiator Sprint mode by 25% * Fixed a bug where gladiators could keep attacking when their essence was near zero in dungeons * Fixed a bug where the most recent item found / bought couldn't be used in your inventory sometimes * Fixed the damage done by Sunder Armour ( will only do a small amont of damage if enemy isn't wearing armour, but double if they are) * Potential fix for gladiators who encountered a dungeon guardian more than once and couldn't progress to the next chapter (if it still fails on your save game, you may need to start a new gladiator.
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1.0.3

January 8, 2018

* Maximus Armour starting level requirements reduced to level 1 (so gladiators may now wear this armour at the start of the game, instead of level 2). * Gladiators who choose not to take Maximus Armour are now offered 5,000 gold instead. * Some small typos fixed. * A couple of minor balancing tweaks to a few battle skills.
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1.0

January 4, 2018

Swords and Sandals 5 Redux In-App Purchases History

$0.99

Maximus Mode

Unlock all 5 epic acts

$1.99

Ultratus Mode

Play Sprint mode & earn the dungeon toolkit

Price History of Swords and Sandals 5 Redux

Description of Swords and Sandals 5 Redux

Gladiator, it is time to go underground! For the first time ever, you shall step beyond the arena sands and into the dark dungeons of the world. Swords and Sandals V Redux: Grail of Antares, the latest thrilling installment in the world's greatest gladiator game series, has arrived! A unique mix of turn based gladiatorial arena combat and roguelike dungeon crawling, S&S V also boasts an epic 20 hour adventure in which our hero will journey to the frozen frontier town of Suul's Gateway - the home of Brandor's most terrifying beasts and hardiest gladiators. Rumours swirl that the dread Emperor Antares, once thought vanquished in the arena, has returned. They say his soul lies in wait, under the vast mountain. Will you find the Grail and destroy him, saving the realm? Or will you take his place as a new evil overlord? * Fast-paced turn based gladiator combat. Do battle against wily gladiators using hundreds of different weapons and armour sets. Use powerful new skills to vanquish your foes. * For the first time, procedurally generated roguelike dungeon crawling! Explore vast pyramids, ancient tombs and frozen caverns on your search for the grail. * A living and breathing, interactive game world. Pick locks, disarm traps and pray at shrines. Drink in taverns, talk to shopkeepers. Eat hamburgers found in dungeons! * An epic, 5 Act story that spans many chapters. Beloved characters and despised villains from Swords and Sandals games past shall guide and hinder you. * Fight all new arena champions - not just human gladiators, but mighty beasts. Take down a 40 foot tall giant spider. Dodge the flames of an ancient dragon! * All new Gladiator Sprint game mode: Compete in a lightning fast endless tournament. Level up after each battle. Tackle classic gladiator champions from Swords and Sandals' glorious past. * All new Dungeon Crawl game mode: Quick-make a gladiator and explore an endless dungeon, fighting monsters and trying to survive as long as you can. Will you hold the world record for the deepest dungeon level reached? * Five character classes to choose from. Noble knights, crafty rogues and more - each with their own unique abilities for surviving the dungeons. This is by far the largest and greatest Swords and Sandals adventure ever made. Only the greatest gladiators will survive the dark. Will you stand among the brave few? The Grail of Antares awaits you! *** NOTE *** In this FREE version of the game your gladiator can advance through to the defeat of the 3rd arena champion. To continue, there is a one off "Maximus" In App Purchase which will give you a special suit of Maximus armour, remove advertisements, and unlock the rest of the game ( all 5 acts and 20 chapters). There is also an optional "Ultratus" In App Purchase that unlocks two extra game modes, the Endless Dungeon Crawl and the Gladiator Sprint, as well as giving gladiators a special dungeoneering toolkit and powerful Ultratus Amulet.
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Swords and Sandals 5 Redux: FAQ

Is Swords and Sandals 5 Redux software compatible with iPad devices?

Yes, Swords and Sandals 5 Redux supports iPad devices.
eGames.com LLC launched the Swords and Sandals 5 Redux app.
The app needs iOS 11.0 or later to function properly.
The Swords and Sandals 5 Redux app has an overall user rating of 3.4.
The App Genre Of Swords And Sandals 5 Redux Is Games.
1.4.1 is the latest released Swords and Sandals 5 Redux version.
The latest Swords and Sandals 5 Redux update came out on July 4, 2024.
Swords and Sandals 5 Redux launched on February 6, 2023.
Contains some content that parents may find inappropriate for younger children, recommended for ages 12 and up.
The Swords and Sandals 5 Redux app is now available in English.
Unfortunately, Swords and Sandals 5 Redux is not on Apple Arcade.
Absolutely! In-app purchases are available within Swords and Sandals 5 Redux.
Unfortunately, Swords and Sandals 5 Redux is not optimized for use with Apple Vision Pro.

ASO: Keywords of Swords and Sandals 5 Redux

Video & Screenshots of Swords and Sandals 5 Redux

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Reviews of Swords and Sandals 5 Redux

  • Game Breaking Bug

    Can’t beat Hypogeum level 10 boss because it’s on top of the lever
  • Very Fun Game

    This game is so nostalgic from when I was a little lad, and this the the only mobile game I can play for hours!
  • Extremely boring

    Spent over 30 minutes trying to find rats for the 2nd quest really boring don’t waste yo time