Laggy Pizza
Nitrome, I was playing this for 20 minutes and the lag wouldn't go away at all. Fix it soon please now!
Unable to complete
I’ve collected every pizza slice but I am three shorty of unlocking the last checkpoint. I’m not sure why because i got the achievement for getting every slice
fun, but flawed
i genuinely enjoyed the game, despite its faults.
the game's core mechanic is fun, if a little unintuitive. the big hitbox, the sticking to walls and flinging yourself around are a delightful twist on the platforming genre. the mechanics introduced (guard dog, rotating platforms, yellow slime) are all fun and put a unique spin on the core gameplay.
it's just that the game is pretty unforgiving, especially in the later levels. despite how fun the game is, i found myself playing the same level over and over, because i'd make one mistake due to the bulky hitbox or my slingshot missing, and i'd have to do it all over again. it felt like i was being punished for an action that was out of my control, and the unique controls became a source of frustration rather than fun as it had been for me earlier. eventually i quit after dying too many times.
i feel like this could be mitigated by introducing a health system, or at the very least making all of the earlier part of the level faster to play (looking at you, flaming barrels section).
it's frustrating seeing such a fun game be held back by a seemingly minor issue like this.
the game's core mechanic is fun, if a little unintuitive. the big hitbox, the sticking to walls and flinging yourself around are a delightful twist on the platforming genre. the mechanics introduced (guard dog, rotating platforms, yellow slime) are all fun and put a unique spin on the core gameplay.
it's just that the game is pretty unforgiving, especially in the later levels. despite how fun the game is, i found myself playing the same level over and over, because i'd make one mistake due to the bulky hitbox or my slingshot missing, and i'd have to do it all over again. it felt like i was being punished for an action that was out of my control, and the unique controls became a source of frustration rather than fun as it had been for me earlier. eventually i quit after dying too many times.
i feel like this could be mitigated by introducing a health system, or at the very least making all of the earlier part of the level faster to play (looking at you, flaming barrels section).
it's frustrating seeing such a fun game be held back by a seemingly minor issue like this.
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Just wondering
Is this a remake, copy, or inspiration of slime labs? some of the things looks like they are from super cat (made from same person who made slime labs)
tales like the flamethrower
tales like the flamethrower
Good game
I loved playing this game and it has a unique gameplay style, totally recommend and if you get the water level go back in the door where you came from to process what u saw and quickly get the lever
Bad
This game is sooo bad the controls are bad I keep getting sucked into doors restarting the level the when there is spike balls in the water and the fish the fish dosent even get phased when it hits the spikes and it’s too fast it’s too hard
Adding a new island
So when you go to the rocket ship you can go to a different island with new stuff with a new tower don’t forget to add a boss to the island and don’t forget to add new enemies and other stuff that kills The slime
Great game but too short
While I enjoyed playing this game and finished it, I felt the game was too short for my liking.
frick
tjis gaem sucks bro i keep dieing
Neat but too many ads
Nice game. Love the retro feel. God almighty the ads are impossible. It’s hard to really get sucked into the game when there’s so many ads. It’s a great example of how overuse of ads kills a games playability