User Reviews: Cadenza

Top reviews

  • Nothing like Cadenza Used to Be!

    All of the great music, compelling storylines, and diverse characters that I loved about Cadenza are gone! This is just like any other game now — focused in the supernatural, bland voice acting, and boring music. I’m so disappointed!
  • Good game, but mini games

    Are too straight forward and easy.
  • LOOK HERE For HOAG & Adventure Game Developers

    12/28/18 ADVENTURE GAMING COMPENDIUM: Gamers may want to try the following game developers & publishers in light of Big Fish selling out for casino money.😣

    Artifex Mundi: started with Big Fish and now publishes its own HOAGs as well as HOAGs from game developers Brave Giant, Cordelia, House of Fables, Moonlight Interactive, Sunward Games, One More Level, So Digital, Two Desperadoes, and World-Loom Games.

    G5 Entertainment: similar to Big Fish. Publishes HOAGs from Artifex Mundi, Fenimen and Shaman Games, among others.

    Haiku Games: excellent free point and click adventure games, which include tons of minigames but not necessarily hidden object puzzles.

    Rumpus Animation: they publish the Bertram Fiddle series, which is very witty. Discover and use items as part of gameplay.

    Five-BN UK: terrific series such as Darkness and Flame, Lost Lands, The Legacy and my favorite, New York Mysteries.

    Absolutist: publishes its own HOAGs as well as HOAGs and adventure games from AZ-Art Studios, Lazy Turtle and Shaman Games, among others. I recommend the amusing Witch’s Pranks: Frog’s Fortune, although it is a little short.

    Pendulo Studios: known for the Journey Down, Runaway, Hollywood Monster and Yesterday adventure game series. Not aware of any HOAGs. Beware that one of the Runaway Games has a game-ending glitch (everyone comments on it so you will know before you purchase).

    Alawar: like Artifex Mundi, Alawar started with Big Fish then branched out on its own. Publishes its own HOAGs as well as adventure games from Tiki’s Lab and Wellore. I recommend the Dark Angels, House of 1000 Doors, Lake House, Paranormal Pursuit, Stray Souls and Weird Park HOAG series (note that Big Fish has some bf not all of the related games).

    Animation Arts Creative GmbH: develops the Lost Horizon and Secret Files adventure game series.

    Application Systems Heidelberg Software: developed the lengthy adventure game Nelly Cootalot and The Fowl Fleet.

    Microids: develops and publishes HOAGs and adventure games, including the Syberia adventure game series, Red Johnson’s Chronicles adventure game series (may not be publicly available any longer), and one of my favorite, Agatha Christie: The ABC Murders. (This isn’t a HOAG, it’s the quintessential detective game.) Microids also publishes HOAGs and adventure games for Anuman Interactive and Pendulo Studios, among others.

    If you love quirky hidden gems, try the Tova point and click series as well as “Freda and the sequel,” all developed by Biscuit Placebo and published by Jens Staaf; and Kelvin and the Infamous Machine, written and published by Blyts.

    ORIGINAL GAME REVIEW: My first criticism is, unfortunately, one that applies throughout the game. The text is SO small that I can't read some of the instructions, and I have 20/20 vision. The same is true for some of the details in the scenery. It seems like they failed to account for size when they converted the PC game to one for the iPhone and iPad.

    Overall this "new" game feels like I've played it before. The plot, minigames, settings, even the sound effects, have been recycled to the point that you know when the dog is going to bark.

    The controls are also a disappointment. The game is particular about where you place the cursor, especially in HOPs. The "you are here" icon on the map hovers north of where you actually are. The map doesn't indicate when there are collectibles to find. Difficulty can be customized, but only so far (e.g., you can't opt for more challenging puzzles, and the ones you get are pretty easy).

    IMHO, The Eternal Dance is the weakest in the otherwise solid Cadenza series. (Try "Fame, Theft & Murder" to see what I mean.) I bought this at the sale price and I'd probably do so again, but I definitely wouldn't pay $6.99.
  • Goodbye, Big Fish?

    My rating is for Big Fish, not this game. It has been 13 years since BF released Huntsville, the first HOG. It was a pioneering game, leading the way to the HOGs of today. Now that BF is no longer supporting these games for the iPad, I don’t know if I want to support BF. Is it only a matter of time before all of their games, even for the PC, are pay-to-play? I know that sometimes HOGs get monotonous with tired storylines and worn out puzzles. But how much fun is it to pay real money to bet with fake money in a “casino?” To get amazing jackpots worth trillions of dollars in play money? Or to pay for those power-ups that are necessary to beat otherwise impossible levels in many of the other BF games? The new powers that be at BF may think that they are moving forward, but their greed is leaving many of us behind. I will not pay for their shortsightedness. And bedtime, which I used to look forward to as a time to escape and de-stress, is now just time to go to sleep. Goodnight, Big Fish.
  • Unfinished

    While I love the other entries in the Cadenza series, this is the worst. The audio is glitchy, the plot is terrible, the story ends abruptly and the whole experience is a disappointment. It is all too obvious the programmers gave up towards the end. Save your money.
  • Easy games

    Mostly a good game, but so far all the mini games seem way too easy.
  • Eternal? Very Brief Dance

    So much about this game is lovely, and initially I began a rave review, but then the game ended--very quickly. The music is marvelous, the graphics spectacular, the puzzles engaging without being repetitive. So much of this game was original, and I WANTED this game to continue, to fulfill its promise, but it fell far short. If you are seeking a bang for your buck, this is not a deal.

    I stopped writing reviews for a couple of weeks (please keep giving as much as you can to Florence survivors--my county was lucky but the devastation continues).

    I was weary of the repetitive "dated," "give us more," "loyal fans" chorus that BF seems to be ignoring. This game has everything except the all-important hours of play. I have had a bag of chips last longer. Please BF and developers, I remember games that could take me days to complete, and these days, many of us need distractions and are willing to pay for them. This "eternal" dance is simply cash slipping from my fingers. You gave us some great games for a few weeks, and lovely as this one is, it is too short, especially since you have cut us to one game a week. I won't repeat what most folks have been saying for weeks.
  • Nicely Done

    I took one star away for 2 reasons. One being the interactive map. It was functional but not aesthetically appealing. It could have been much nicer. The other being lack of achievements and collectibles. One thing I really liked about this game, setting it apart from similar ones was the use of the ‘back’ button. Making this the only means to return to the previous screen enabled the bottom part of the screen to be playable, and it was used just for that. I would say this added about 20% to the playable area. Another thing I really liked was the mini games. They were unique, but not too difficult. Other aspects of the game are comparable to what players have come to expect from Big Fish hidden object games.
  • Short Game But...

    Gave this game 3 stars because so short. The game play is fun though. Pleased to read you can go back and find missed collectibles. Maybe game will be ok length once those are found and hidden places are revealed. Only half way thru at the moment.
  • Too small to read

    I love all the other cadenza, but this one is almost impossible to read. Not going to unlock it until they update it.

Alternatives to Cadenza