I was impressed with how competently the open world is designed. The story missions that take place outside the open world in specialized levels are the real highlight of the game, and demonstrate creativity and variety. This game shows a lot of hard work and talent.
The 1 enemy type gets repetitive, but having them show up in different locations with varied tactical significance helps stretch out their entertainment value. Player has to often make simple but quick decisions about whether or how to fight and loot enemies at different elevations. Use of carriages to elevate and move enemies is great way to make the same enemy feel different.
I really like how the world is built for platforming, which adds challenge to exploration, racing missions, and combat. However the jumping and ledge grabbing feels imprecise and awkward to control. I hope that gets fine tuned.
Good variety to the open world missions, but they do eventually get repetitive, especially late game when player is required to repeat several open world missions between the unique story missions. That hurts pacing. I started to get bored grinding toward the next story mission.
The combat targeting system is unusual but works well and rather fun after I got used to it. The mobility loss during targeting and reloading is just enough to get the player shot, forcing choice between evasion and other actions. The 2 weapon types are meaningfully different and give player good reason to toggle them in battle. Mounted combat is definitely useful in the right situations, but since it's harder to control, it doesn't eclipse fighting on foot.
Some player upgrades, like knife range and reload speed fit very well in the combat system, and feel more useful than in other games with similar upgrades. The slow motion upgrade feels weak compared to those in other games, since the player's targeting system is too slow to benefit. If the target system allowed queuing attacks, or if the player could act faster in in slow motion, then this ability would be worth upgrading.
Much of the English text needs editing to feel natural. The mission descriptions for the repeated "fighting gangs" missions have an amusing pattern, but feel too forced and often barely make sense.
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