Live Reviews:
Shade

Shade

Create pro visual effects

⭐️4.3 / 5
Rating
🙌118
Ratings
📼10 scs
Content
📦w/o updates
Updates frequency
🗣❌ unsupported
Your locale
🧾Free - $15.99
In-App Purchase
Subscribe to price changes:

All Versions of Shade

1.3.2

November 2, 2023

This fixes a bug when creating shaders in the newest version of iOS

1.3.1

February 19, 2022

- Bug Fixes - Fixed errors in Screen Size, Volume Flatten and Volume Textures nodes - Fixed shader error in Noise 3D node when no position input is connected
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1.3

December 24, 2021

- Shade Standard is now free (as in beer) - All standard users have been upgraded to Shade Pro free of charge - The free trial now unlocks Shade Pro for its duration - New Example - Trail Effect - New Nodes - Screen Size - The size of the screen :O - Engine - Updated to Lua 5.4, improved performance and garbage collection - GLTF added to supported preview model formats - Interface - Gradient editor handles touch interaction more consistently - Swizzle connections are now easier to drag - Experimental (Beta features) - Drag images into the gradient editor to sample colors directly - Transform - Arbitrary 3D vector transformations - Time Shift - Shift time for any expression further down the graph - Function, Input and Output nodes enabling subgraph editing (very experimental)
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1.2.8

January 19, 2021

- Custom Lighting (finally) - Use Light Params and the new Lighting input to have direct control over all lighting in your shader - New Example - Toon Shading (using custom lighting) - Triplanar (Simplified) (using new Triplanar node) - New Nodes - Light Params - for use with custom lighting - Triplanar - simplified triplanar mapping in one node - Spherical (replaced Spherical to Cartesian) - SDF Paint - Experimental (so much so they have no icons yet) - Transform UV - experimental sub-network transformation shinanigans - Buffer / Buffer Source - experimental double-buffered texture wizardry - Exporter Plugin System - Support for custom lighting and custom unpack normal methods - Unity (Surface) plugin - Added initial support for custom lighting - Now using UnpackNormal() for normal maps - ShadeUtility.cs is now bundled with the plugin (but not exported), copy to your Unity project in an Editor subfolder to use - Graph.json is now exported as well for use with ShadeUtility.cs - Texture sampling in vertex function now uses tex2Dlod and correct parameters - Default Unity.shader exported in .shader bundles now matches this plugin - Plugin now exports folders without .shader extension for improved portability (does not effect ShadeUtility.cs) - Misc - The IAP is a once off forever purchase, functionally identical to a full-price app
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1.2.7

November 17, 2020

- Fixed the main menu UI in the library from rendering incorrectly - Some potential crashes fixed - Improves usability on Mac
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1.2.6

October 31, 2020

New Examples: • Simply Sand - Stylised PBR Island Sand Material based on a certain game with animals that cross paths • Jack-O'-Lantern - Spooky Halloween pumpkin showing off vertex displacement and parallax offset effects Performance: • Reduced texture memory consumption by roughly 1/3rd (should help with super-heavy graphs like Forest Floor) • Reduced node-preview resolution to save memory Bug Fixes: • The background input for Tiler nodes no longer rotates when setting random rotation • Non-pattern inputs for Tiler nodes now use coordinates relative to the Tiler (instead of stamps) Misc: • Updated IAP copy to make extra double super sure that users know we do not have subscriptions, just a FREE trial
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1.2.5

October 9, 2020

New Built-In Plugin: • Map Export, export all texture maps to a folder for use in other tools and apps Bug Fixes: • Repeat/Mirror/Clamp sampling options for texture-based nodes now work correctly • Updated several plugins to export folders instead of bundles • Added missing mip level parameter for texture2DLod method • Built-in Unity exporter code generation fix related to gradient nodes • 8 and 16 bit Grayscale/RGB/RGBA images are now saved to PNG format correctly
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1.2.4

July 8, 2020

Bug fixes for people living on the edge

1.2.3

June 18, 2020

*** Emergency Hot-fix replacing version 1.2.2 which contained a serious crash bug *** - Perceptual Gradients The Gradient node has been updated with more options. It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space. You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options - Texture Node Update Adds `Wrap Mode`, `Filter Mode` and mipmap options - Improved Unity Export (Pro only)
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1.2.2

June 16, 2020

- Perceptual Gradients  The Gradient node has been updated with more options. It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space. You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options - Texture Node Update Adds `Wrap Mode`, `Filter Mode` and mipmap options - Improved Unity Export (Pro only)
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Shade In-App Purchases History

Free

Shade Pro Upgrade

Upgrade from Standard to Pro

Free

14-day Trial

Try all the features of Shade

$9.99

Shade Pro

Unlimited Shader Editing

$15.99

Shade Standard

All editing features without Unity export

Price History of Shade

Description of Shade

Shade transforms your device into a professional node-based shader editor. Build stunning, connected shader graphs that render in real time You'll find full support for keyboard shortcuts, drag-and-drop, and documentation built right in Once you're done, export your shader out to Unity 3D or load it straight into Codea. Use them in your games, apps, or anything you make Put your finger on the glass and start creating FEATURES • Connection stacking: no need for explicit arithmetic nodes. Just plug multiple outputs into a single input. Tap to change how they're blended • Automatic swizzling: connect anything to anything. Shade will figure it out and swizzle your connection. Tap the little circle to re-wire the logic • Over 100 nodes for building your shaders, tap any node for help • Live physically-based render preview • Drag-and-drop images right into your graph • Full keyboard support • AR previews, including Face AR for building shaders right on your... face • Video tutorials
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Shade: FAQ

Is Shade available on iPad devices?

Yes, the Shade app is compatible with iPads.
Two Lives Left released the Shade app.
The Shade app requires iOS 15.6 or later.
Shade has an exceptional rating of 4.3 out of 5, which is a testament to its quality.
Graphics & Design Is The Primary Genre Of The Shade App.
The latest version of the Shade app is 1.3.2.
Shade’s most recent update was on July 2, 2024.
The app first launched on February 5, 2023.
Safe for children to use, no mature themes or inappropriate content.
Shade currently features the following languages: English.
No, Shade is not available on Apple Arcade.
Yes, Shade offers in-app purchases to enhance your experience.
Unfortunately, Shade is not tailored for compatibility with Apple Vision Pro.

Screenshots of Shade

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ipad

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Reviews of Shade

  • Bug with function node

    When you close a shader while editting the function node, it will save the shader as the nodes in the function. Lost an hour or two of progress from the bug, please fix
  • iOS 17 crashes the app

    great tool; there's no contact info on the support link nor in app (at least i cant access it due to this bug) so im writing this here trying to open most shaders crashes the app in iOS 17

    Developer Response

    Thank you for this report. We are currently working on a fix and should have it submitted shortly
  • Very great app!

    It’s so cool best app