Touhou ThousandNightAnamnesis User Reviews

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  • Feels almost official

    Your other ones that were all strictly Spell Practice style felt somewhat incomplete (even though a few of the official games are only that). This one feels a lot more like the original games. No fairies or fuzz-balls between bosses, but who cares about the cannon fodder (besides death-fairies like PCB stage 4 or IN Ex) anyway? Most of the patterns clearly recall ones that boss used in the real game, too. Overall, I’d call the difficulty level slightly below that of the easier official games, but this game will still destroy anyone who doesn’t take it seriously.

    UPDATE 3/4/20: The most recent update is another major step forward with two of the stages having standard shmup segments before the boss fights. However, there’s a major bug where the Spell Practice menu doesn’t recognize cards after the first page have been faced. Most of the bugs and balance issues I previously noted have been addressed, but there’s still the occasional problem of patterns with more than one foe not fully clearing, usually for the team fights like the Prismriver sisters, but occasionally on minion spam patterns.
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  • Solid foundation, but it’s held back by one major issue...

    Bombing and deathbombing feels super strange in this game!

    1. I’d love for there to be an option to bomb by tapping the screen with a second finger. The current options feel very strange and makes it so that you have to plan your bombs ahead of time, which is fine on its own, but entirely redundant in a game with deathbombing.

    2. I wish that hitting a bullet locked you in place or something so that you could have some sort of visual cue for getting hit. As it is now it’s really hard to get a read on the bullets’ hitboxes because of how I just pass through them and die a second later.

    3. I’ve also had a bomb go off in the middle of the death animation itself...? I dunno if this was done to reduce the effectiveness of deathbombing, but I personally would rather have a shorter time window than have bombing during the deathbomb window just feel... pointless.

    These are my main criticisms. I dunno if you read these, but it’d be nice to see some changes to this effect— maybe add different options for toggling how deathbombing works, or something. As it is now I just get really frustrated with the game even when I turn bombs off.
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  • Easy mode is not that easy

    I tried easy mode since I’m a beginner of the game but I keep dying every time I am halfway to defeating the boss.
  • Seija’s special is confusing

    What does her special mean because I don’t see any changes in her bomb at all or I don’t know what it does. So far it’s a great game.
  • Best Touhou app I have ever played, I'm so excited for the next 3 stages!

    Ever since I played your first app, the one with Doremy (I forgot what the name was), I was addicted to your games! Then the next 8 stages 64 spells thing came, then the next, and the next... It got boring.

    Then this game came out! I've never seen so much work put into a free app. There's little to no ads, it's bug free, balanced, and super fun to play, in fact, it's my favorite app!

    I have a few suggestions to make:

    -Revert Hectia's moon spell, I know your intention was to make the spell less difficult, but now it's a liiiiitle harder. Especially with focused shot types.

    -Nerf Reisen B, she's my favorite shot type, but the fact that she has super high damage with such a wide attack along with a bomb that can allow you to literally skip spells makes allows you to make really cheesy victories.

    -Keep up the good work! I check your twitter page along with the app store to check for updates, I want to play the new update as soon as it comes out! Don't rush yourself though, I don't want your hand getting hurt or whatever part of your body you hurt that one time
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  • And you thought the genocide route in undertale was hard

    I heard about Touhou while playing Undertale , these bosses on lunatic mode really makes Sans look easy.
  • Amazing but something's wrong...

    I like the game itself but if your going to make Sakuya B then make it the Sakuya B from DDC. Also, the Youmu B doesn't feel like the version in TD it's a bit more stiff than the other one. I don't understand why use the "Cold Front" shot type for Marisa B because in almost every game after Touhou 10 has had the magic missile thing. My wish for the future are Patchouli Knowledge because she has 5 shots and 2 of them are viable front shots (water/fire). I ask that you fix and or add these things sometime in the next couple years because I know it's hard to edit a game.
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  • nice

    the game is really good. i just love everything about it. tho i am curious... is it possible to make a custom game? as in; making a customizable boss with cool bullet patterns for the player to create and survive against? I think a game like that would be rather nice. but that was more of a suggestion than a negative. But i don’t see any flaws with this game so far. :D
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  • I see touhou I give stars

    Nice, a major improvement. Although I wished the bomb was individual to each character instead of the same
  • A creative Touhou fangame.

    I enjoy most of the patterns of the bosses, they really fit what the bosses do. Though, the graphic design could still use some work, it doesn't look authentic.
    Otherwise, the hitboxes are slightly strange and dying feels a bit slippery. Also, I suggest having a bomb button or using two fingers to tap to use a bomb instead. Usually I readjust my thumb as I dodge, and with the bomb being a double tap, that often causes me to accidentally use a bomb.
    You should remove the ability to use a bomb while in i-frames after death as well. Other than that, it is pretty solid and keeps me playing until I beat all the bosses. There is a lot of effort into this, I can tell.
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