Live Reviews:
SpaceCraft RTS

SpaceCraft RTS

Conquest the galaxy!

Games
Simulation
Strategy
3 reviews
⭐️2.2 / 5
Rating
🙌9
Ratings
📼3 scs
Content
📦w/o updates
Updates frequency
🗣❌ unsupported
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All Versions of SpaceCraft RTS

1.0

December 8, 2018

Price History of SpaceCraft RTS

Description of SpaceCraft RTS

SpaceCraft is a real-time strategy (RTS) placed in sci-fi world in which you control an army 1 of 3 races (added in updates) in the battle for domination on different planets. Game features: - low poly graphic - 3 basic materials - playable workers - 4 varied types of battle units - 5 type of buildings - 3 challenging difficulty levels - fog of war - interesting story - addictive gameplay This isn't a full version of the story. Its continuation will be added in updates. If you have any question or you had found some bugs send us an e-mail or message on our facebook page: https://www.facebook.com/VOXEL-FUN-101939163513813/?ref=hl
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SpaceCraft RTS: FAQ

Can SpaceCraft RTS be used on an iPad?

Yes, SpaceCraft RTS is optimized for iPad devices.
The SpaceCraft RTS app was created by Przemyslaw Gajc.
Your iOS device should have iOS 8.0 or later installed to run the app.
2.2 out of 5 is the average rating that SpaceCraft RTS has received from users.
The App Category Of The Spacecraft Rts App Is Games.
1.0 is the newly released SpaceCraft RTS version.
The latest update for SpaceCraft RTS was released on July 4, 2024.
The app was initially released on February 5, 2023.
The SpaceCraft RTS app is rated Przemyslaw Gajc and may contain content unsuitable for children under the age of 9.
Currently, the SpaceCraft RTS app supports the following languages: American English.
No, SpaceCraft RTS is not on Apple Arcade.
No, SpaceCraft RTS does not feature in-app purchases for users.
No, SpaceCraft RTS does not offer compatibility with Apple Vision Pro.

ASO: Keywords of SpaceCraft RTS

Screenshots of SpaceCraft RTS

iphone
ipad

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Reviews of SpaceCraft RTS

  • Don’t waste your time

    It barely works. Just don’t download it
  • Ditto Usfgrad

    I agree on all of Usfgrad’s points, but I also noticed that in this game—and other mobile RTSs, it doesn’t let a player set gather points for units. Other than that and the things Usfgrad mentioned, I love the idea and execution of this game. With some bug and QoL fixing, it could be really solid!
  • Shouldn’t have been released, but good job

    I’m a longtime fan of Starcraft, so back in like 2011, 2012 when gameloft released starfront: collision, I about lost my mind. It was really cool to have a Starcraft clone with some actual thought put into it to make it different. Sadly the game is no longer supported and was taken off the AppStore a half decade ago. You have a lot of potential with this game. There are two things that are holding it back from being smooth. Problem 1: controlling units is very sloppy as attack moving is the only option. If you could issue a regular move command with a light tap, but attack move by holding down, all of a sudden micro potential opens up. Only being able to select units through the box select is also annoying. If you could double tap a unit to select all of that unit type, that would be very nice. Problem 2: if you’re not watching your workers and refineries, nothing happens. You have to watch your workers to get any resources. If I could look away and still gain resources I can move my units worry free. Also enemy units cannot damage your structures if you’re not looking at them, so you can just stop watching and have an invincible base. There is so much more this game can do and I look forward to seeing what direction it heads in.