Interloper

Interloper

Intense space combat sim

$1.99
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Details about Interloper

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Version History of Interloper

1.701

June 2, 2023

1.701 • fix for back button not working in loot manifest • fix for capital ships drifting out of bounds • fix for capital ships jittering • fix for UI filling incorrect screen spaces. 1.700 COSMETICS AND CONTROLLERS This update brings some long overdue updates for controller users, a slight refresh to some elements of the game's UI and ... drumroll ... achievement based ship cosmetics! Changes • Achievement based Cosmetic unlock system added. • Weapon grouping for left / right fire is now visible in Loadout. • Menu navigation has been reworked completely. • New screenshots for tutorial pages • Home screen has been updated Fixes • Fixed: Weapon count is doubled in cosmetic unlocks • Fixed: headphones logo being crunched • Fixed: “Back” from in game settings should resume game? • Fixed: UI overlaps in ship select screen • Menu tutorial screen fixes • Loot Manifest Screen Fixes • Fixed: In game settings menu doesn't use RB / LB navigation. • Fixed: Controller remapping doesn’t work • Fixed: back button isn’t universally working with controller • Fixed: Mission select doesn’t auto pick selectable • Fixed: If the UI is scaled far enough in, you can’t reach other buttons in loadout when using controller. • Fixed: Ship VC layout is a little busted on lower UI scales • Fixed: Missiles launched from the Missile massacre collide with the player sometimes • Fixed: Collision Warning hangs around too long • Fixed: nerf Warp timeout • Fixed: Remove Roadmap button

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1.700

June 1, 2023

1.700 **COSMETICS AND CONTROLLERS** This update brings some long overdue updates for controller users, a slight refresh to some elements of the game's UI and ... *drumroll* ... achievement based ship cosmetics! **Changes** * Achievement based Cosmetic unlock system added. * Weapon grouping for left / right fire is now visible in Loadout. * Menu navigation has been reworked completely. * New screenshots for tutorial pages * Home screen has been updated **Fixes** * Fixed: Weapon count is doubled in cosmetic unlocks * Fixed: headphones logo being crunched * Fixed: “Back” from in game settings should resume game? * Fixed: UI overlaps in ship select screen * Menu tutorial screen fixes * Loot Manifest Screen Fixes * Fixed: In game settings menu doesn't use RB / LB navigation. * Fixed: Controller remapping doesn’t work * Fixed: back button isn’t universally working with controller * Fixed: Mission select doesn’t auto pick selectable * Fixed: If the UI is scaled far enough in, you can’t reach other buttons in loadout when using controller. * Fixed: Ship VC layout is a little busted on lower UI scales * Fixed: Missiles launched from the Missile massacre collide with the player sometimes * Fixed: Collision Warning hangs around too long * Fixed: nerf Warp timeout * Fixed: Remove Roadmap button

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1.603

November 22, 2022

various extra fixes

1.602

November 2, 2022

1.602 HANGARS Another little update with mostly bugfixes, and a wee surprise. Changes • Fixed inventory management screen for the lucky few who have more than 100 items. • Fixed AI losing the plot sometimes after a couple rounds. • Fixed an issue with controller navigation in the loadout screen • Fixed a bug with the MIRV missile trait that would have them just stop after splitting. • Fixed issues with Flak being absolutely ineffective as of the latest build. Now it's proper dangerous • Fixed an issue where Interdictors weren't doing their job. Now, they do. :) • For the past couple of weeks friendly voice comms have been jammed by Commonwealth Saboteurs. This has been rectified. • The Marauder (bomber)'s missile massacre ability has been fixed so that it now fires ⁃ it's reload time has also been reduced from 45 seconds to 30. • Removed the minimal UI option from settings as it only served to make the hull bar look weird. • and therefore, fixed the issue with the weird looking hull bar. • Made a couple little changes to the ship select screen in prep for something.

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1.601

October 19, 2022

1.601 Bugfixin' Just a quick update to address some issues that cropped up with the 1.6 update. Changes • AI missiles and some other projectiles (interceptor auto cannons for instance) had a collision range equal to their flyby noise radius, meaning they'd hit you at extreme ranges. This has been fixed, though I think the game might be too easy now. • Fixed issue where placeholder UI would appear after winning a round. • Fixed a soft lock in "Manage attachments" that would send the player into a loop between two screens • Fixed Lance Frigates and the Arbiter's lance guns. • Various other small UI fixes • various fixes to AI Frigates / capitals ability to acquire targets. • Removed all instances of friendly fire, including on collision. • Lances do damage to terrain now.

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1.600

October 5, 2022

1.6 The Big Refactor So since the game released, I've been adding more and more features to it, and over time that's been forcing the engine to chug a little on even the most powerful devices. I decided to stop that with this patch and go back to fix the fundamentals, bringing the game back to a nice performative state. The root cause of this was tracking down a nasty bug that caused crashes over extended playtime, which now has thankfully been fixed. Beyond that there's also major performance gains in the games AI, projectile systems, navigation systems and structural fixes across the board that means the game should perform way better than it did in the previous patch. The flip side to this is that the game isn't quite going to be the same as it was before. Lots of little changes add up to make it feel a little different. I hope it's not too bad, but do let me know! One major difference is that I've had to turn off Combat Trials for the foreseeable future. They weren't providing the type of gameplay I wanted, and honestly were mostly just a broken cheesy way to grind loot. So until I can figure out how to make them work the way I intended, they'll be disabled. Thanks for all the patience waiting for this patch, It's been a long time coming, and I hope it was worth it. Changes • Objectives tutorial is now a little easier • Haptics button now isn't visible on iPads • Yaw can be individually rebound for controllers • Crosshair has been properly centred in world space • New explosion effects • Screen Space Ambient occlusion removed for lower end devices. • Combat Trial has been shelved for the time being. • AI fighters no longer have a limited field of view for firing at their target. (read: can fire 360) • Friendly fire has been turned off. AI ships will no longer accidentally annihilate each other. • AI has been tweaked in general across the board. Their routines are way simpler, but their function should be clearer now ⁃ For instance, Plasma Frigates now pack a much heftier punch, making them a primary target in earlier waves, where before they were really just a bullet sponge. Bugs Squashed: • Memory leak found and fixed. There should be far fewer crashes now. • AI and player ship performance has been greatly improved. The game should run pretty well on most devices now. • Tons of fixes to UI glitches and issues. • Fixed persistent issues with missions in The Beyond (ice) • Fixed issues with projectiles firing right through terrain • Fixed AI takeover breaking missions / various issues with AI takeover • Fixes to Utilities not firing properly under certain circumstances • Fixes to capital ships movement • Lots of fixes to a ton of underlying systems • fixed default UI scale being too small. • Fixes for soft locks on Control remaps for controller • Fixes for copy across the game.

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1.508

July 4, 2022

Nothing fancy for this build just a couple fixes for a couple issues: * Pilot stats now update properly again. * Nuke effects got fixed. * Utility buttons are now functioning as expected again.

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1.507

June 29, 2022

Hotfix to solve the following issues: • "Start Game"button in main menu not available for new players. • Guided Rails should no longer destroy the player.

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1.506

June 27, 2022

1.506 Performance, Performance, Pariah...? Given the lack of features in the last update, there's a relatively big one in this update. ENTER THE PARIAH: A light, nimble scout ship that packs a punch, the Pariah has a mini jump drive as it's ability on a fast cooldown, allowing it to quickly manoeuvre around the field sowing chaos and destruction wherever it flies. All this power comes at the cost of a fleet beacon, Pariah's aren't known for roaming in groups. There's also another round of hefty performance improvements in this build, with a new look for pilots, changes to ship materials and a slight rework of the game's hangar view. All of this has been edited to bring down its impact on the games performance. The bomber has also gotten a bit of love with a new missile salvo ability that you'll have to check out. New Features • New look for pilots, hangar, and some other bits and bobs. • New bindings available for reloading individual weapon groups for controllers. • New setting for single click mice • Added yaw as a binding for controllers. • Most player ships have been renamed Updated Features • Updated UI + Graphics to hopefully improve performance some. • Cleaned up input code a bit • Added SFX to bomber missile massacre ability • Made ship to ship collisions less janky (especially for the player) Bugs Squashed: • Mission menu now only animates in once per session. • Fixed issues around players targeting capital ships and stations. • Fixed mission update banner from appearing wherever it pleased. • Fixed missing icon for loot in tutorials • Fixed Vulcan idle noise doubling up over time • Fixed Pilot animations having slidey feet (sorta) • Re-added a visual bar timer for mission time • Mission time and loot icons no longer overlap • Tutorial health indicator is now properly aligned • Fixed a bug where the enemy direction line would hang around when switching to radar mid game • removed legacy option for AppleTV Remote (hasn't been supported since pre-launch, but icons would appear on appleTV) • Fixed bug that had music always playing in the menu, despite having it's volume set to zero. • A metric ton of other tiny tweaks. • Fixed a handful of AI issues.

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1.505

May 23, 2022

1.505 Performance, Performance, Performance I've noticed there's a bunch of reports of crashes, so I've been trying to track them down as a priority. There's no guarantee this patch will fix them definitively but it certainly should help the game perform a bit better. New Features • None whatsoever. Updated Features • niet. Bugs Squashed: • Large performance enhancement for the Radar • Some upgrades to general performance as well. • hopefully I've fixed the crash issues.

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Price History of Interloper

Description of Interloper

*The* space flight combat simulator, designed for iOS, developed by Anchorite. FLY like you've never flown before on iPhone and iPad with a full six degrees of freedom. Play it your way in either portrait or landscape. TAKE HOLD with full support for MFi controllers or get up close and personal to be immersed with intense haptics and on-screen controls. DEFEND your people against the oppressive COMMONWEALTH. ENGAGE in a selection of fast-paced missions and beautiful environments. IGNORE THE ODDS and go toe to toe with swarms of fighters, frigates armed to the teeth or hulking capital ships. DON'T GO IN ALONE, bring your own elite fighter squadrons. CUSTOMISE your fighter with an array of load-out options. BALANCE your choice of weapons, utilities and wingmen. Experiment with new equipment or get comfortable with favourites. BUILD UP your arsenal with salvage from each successful run. EQUIP potent salvaged items to take on the heavily armed COMMONWEALTH fleets. KEEP YOUR COOL and you'll make it out alive. Getting wiped out means giving up on your current gear and loot. BAIL OUT early if things are looking tough and live to fight another day.
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Interloper: FAQ

Is Interloper iPad-friendly?

Yes, Interloper offers an iPad version.

Who developed the Interloper app?

Mathew Purchase is the developer of the app.

What iOS version is needed to run the Interloper app?

Interloper minimum iOS requirement is iOS 13.0.

What is the current app rating?

Interloper has an impressive rating of 4.5 out of 5, indicating that it is a top-quality app.

What category is the Interloper app?

The App Genre Of The Interloper App Is Games.

What Interloper application version is the current one?

1.701 is the most recent version of the Interloper app.

What date was the latest Interloper update released?

The latest Interloper app update was released on September 29, 2024.

What is the exact date the Interloper app came out?

Interloper was first made available on February 5, 2023.

What age group is Interloper suitable for?

Contains moderate violence, language, or suggestive themes, appropriate for ages 12 and up.

What are the languages available on Interloper?

Interloper is now available to use in English.

Is Interloper part of the Apple Arcade lineup of games?

Sorry, Interloper is not part of Apple Arcade.

Is Interloper eligible for in-app purchases?

No, Interloper is not eligible for in-app purchases.

Is Interloper fully compatible with Apple Vision Pro?

Unfortunately, Interloper is not fully compatible with Apple Vision Pro.

Can I expect ads while using Interloper?

No, you can not expect ads while using Interloper.

Video & Screenshots of Interloper

Interloper video #1 for iPhone
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Interloper screenshot #3 for iPhone
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Interloper screenshot #6 for iPhone
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Alternatives to Interloper

More Applications by Mathew Purchase

Reviews of Interloper

Leave a Review Interloper
  • Sunk many hours into this game

    I was thinking about this game as I recently downloaded Everspace and this game is a great mobile analogue of that game. I remember spending hours in the car grinding this game. At that point it was pretty buggy, but that’s because it was in beta, and with recent updates I’ve heard it’s gotten better. I’m going to re-download it and see how it’s improved, I expect to spend many more hours in this game.
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  • Great Game with Difficulty

    This game is great in both the late and early game, simply because it is up to the player how hard of a mission they pick. It runs well, albeit with low graphics, on my fairly old iPhone X. My only real issue is that some of the ship cosmetics for completing special challenges, such as the bayonet, don’t seem to reward you even if you complete the challenge. However, this is a very minor issue that may be exclusive to me, and I’m sure will be resolved based on the dev’s track record.
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  • Great Game with Difficulty

    This game is great in both the late and early game, simply because it is up to the player how hard of a mission they pick. It runs well, albeit with low graphics, on my fairly old iPhone X. My only real issue is that some of the ship cosmetics for completing special challenges, such as the bayonet, don’t seem to reward you even if you complete the challenge. However, this is a very minor issue that may be exclusive to me, and I’m sure will be resolved based on the dev’s track record.
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