I am currently lost, running amok through dungeons trying to open the final gate in order to regain my crown, while tossing what might be hamburgers at hordes of goblin archers. An absolute romp, and if you are interested in dual-stick, roguelike medieval bare-to-to-the-bones adventures, this should suffice. There is extensive loot, rapid level development, and although it does become sometimes repetitive, enough variation in the landscapes and enemies to keep one interested (a disclaimer: 'repetitive' is a relevant term. I am 9 hours in, and for a game at this price point, I have obviously found much to enjoy, far beyond my expectations).
Most commendable about this game is that, as the developer states, it is language-less. Utilizing primary and advanced semiotics, one is able to easily understand and progress through the game, as the symbols and numbers pertaining to equipment, items, and enemies, are for the most part quickly assimilated. There are not excessive, hyperbolic descriptions, nor lengthy paragraphs extolling the virtues of this or that; everything is streamlined into a basic, intelligible narrative. Progress too, is quickly understood; the relatively large world silently guides you to where you should explore next, predicated upon your level and experience. That the developer created such an enjoyable game devoid of a specific language-oriented interface is absolutely brilliant.
This game is, as the review title implies, slightly chaotic and chance-oriented. It's graphics are elementary, which I personally adore, the sound simple and environmental, and, because of those two things, the atmosphere compelling for the purpose at hand. Oddly enough, there becomes a relaxing, hypnotic journey to be found, as you meander through the world in an attempt to find your legacy. An excellent, light segue between the developer's haunting, immersive exploratory RPG 9th Dawn 2 and its hopefully imminent sequel.
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