Live Reviews:
Mars - the Arrival

Mars - the Arrival

Scientific Mars settlement sim

Games
Education
Simulation
Strategy
10 reviews
⭐️4.1 / 5
Rating
🙌19
Ratings
📼1 vid & 9 scs
Content
📦w/o updates
Updates frequency
🗣❌ unsupported
Your locale
🧾$0.99 - $2.99
In-App Purchase

All Versions of Mars

1.5.0

December 27, 2022

NEW - Enhancements for storage buildings - Hierarchical display of storage effects FIXED - Crash when starting 3D view on very, very large settlements, app is warning now and aborts with dialog box - Frames of disabled/orange buttons sometimes was a mix of orange & green - 8-digit storage capacity sum was rounded - Some minor text corrections BALANCING - Doubled power output of RTGs - Halved the anti-crime effects of all habitats
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1.4.2

February 28, 2022

NEW - In-App gift system FIXED - App-Startup after failed previous startup resets memory-critical settings to prevent deadlocks
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1.4.1

February 23, 2022

NEW - Support for Spanish, Portuguese, French & Italian language FIXED - "Report to MAA" of very big settlements now properly work - Logbook entries for "Report to MAA" were not displayed - Logbook icons for analysis now results reflect type of soil sample - Adapted progress bars to setting "Text/icon size" - Wrong calculation of remaining shipment time when app starts with dashboard or 3D settlement view - On/Off status of buildings in 3D settlement view - Missing settlement symbols in 3D Mars view - Failed loading of height maps for 3D settlement view with slow internet connection - No memory restraint on 3D settlement view - Tech "Martian fertilizers" did not display unlocked R&D - Aborting "New Settlement" no longer deletes the known settlement list - App doesn't ask for camera permission on first install anymore
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1.3.0

January 1, 2022

NEW - 3D view of settlement in authentic topography - Buildings now return to on/off state from before maintenance SIMULATION - Shipments contain less construction modules but more electric modules - Some buildings got bigger and require more modules for construction FIXED - Purchase expiries done before registration with the Mars server were not correctly handled - Aging of settlers is no calculated & displayed correctly - Settlement bonus was not properly applied to data collected during explorations - Server registration denial sometimes caused a registration error - Calculation of remaining time to full/empty for power showed too high values
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1.2.2

June 27, 2021

CHANGED - Reduced borders all dialogs SIMULATION - Completed explorations slowly reduce the yield rate of future explorations FIXED - Calculation of happiness malus for lack of living space didn't consider settlers that are on explorations (and not needing living space) - Big dialog boxes did not consider screen notches and rounded screen corners properly - Fader now also covers area outside safe area - Text fixes
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1.2.1

June 20, 2021

NEW - Extended the runtime of all In-App-Purchases from 3 to 5 simulation years. Prices didn't change! - Settler life cycle with births, aging and retirement - Academy providing courses to (re)train settlers - 12 new techs, 4 new settlement boni & 2 new analysis results around life cycle - Changed way 'Martian hospital' enhancement 'DNA repair treatment' is working - Compacted displaying of changes by building enhancements & analysis boni into submenus - Changed some icons BALANCING - Shipments contain more electric modules & less construction modules - Reduced negative effects of nuclear power buildings FIXED - Settlement status of Non-Gold-Members are not sent to Mars Server any more - "Sponsors contract" and "Logistics contract" now clearly inform about limited runtime BEFORE purchase - Error box that sometimes appeared when report to MAA - Settlement icon in 3D view now instantly adapts to changed screen orientation - Dashboard now correctly displays the bars in situation with full storage and no water/chemicals - Dashboard texts don't overlap scrolling area any more - Intro texts are no longer overlapped by iPhone-Notch
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1.1.0

January 27, 2021

NEW: - Mars textures significantly improved - New technology "Dashboard" unlocking an overview screen - New setting "View on app start" in "User interface" - Resource storages now show a forecast of when empty/full level is reached BALANCING: - Factories/workshops: Output reduced, operating crews increased - Infirmary & Martial hospital: health effect increased - (Martian) Community center: Happiness effect increased - All residential buildings: Health/happiness effects reduced - Lander: Health/happiness effects added - Autonomy: Happiness effect reduced - Asian Space Organization: Tech "Community center" now allowed for enabling upcoming politics system - Balanced ranking score: land license was too strong, settler/building/tech count to weak FIXED: - Building maintenance progress sometimes stuck - Calculation for chances of events - Calculation for settlement bonus "Building wear & tear" - Report to MAA: Unreachable server didn't bring up dialog box
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1.0.4

October 1, 2020

SIMULATION - Shipments from Earth contain slightly increased amounts of some module types - Construction/maintenance/repair of wastewater processors don't need chemicals anymore (possible deadlock in late settlement phase) FIXED - Maintenance progress bar of buildings stopped progressing in rare cases - Sometimes no repair icons appeared next to broken buildings
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1.0.3

June 16, 2020

SIMULATION - Shipments from Earth contain slightly more modules FIXED - It was possible to send more explorations then supported by settlement population - Ressource production/consumption (e.g. power) was not correctly calculated in some cases - Added alternative way for sending log files if default way fails for some reason - Re-starting settlement sometimes showed new phase or ad dialog overlapping intro - Re-starting settlement showed yellow dots in 3D view from previous settlement - Intro-texts during re-starting settlement were sometimes too big - Entering numbers was not possible in restore settlement dialog
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1.0.2

June 6, 2020

SIMULATION - Material & repair now require more modules - Some advanced buildings now require more modules to build FIXED - Starting the app after a longer time of absence sometimes crashed - Building break-down, sickness, dying etc. after a longer time of absence were all entered into the logbook on the day of the re-login - Activate building button was sometimes not disabled when lacking ops crews - Mars planet renderer having too much metallic gloss effect
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Mars In-App Purchases History

$0.99

Logistics contract

Re-create the shipment in preparation

$1.99

MAA Gold Membership

Joining a Mars-global ranking.

$2.99

Sponsors contract

Maximum of bonus shipments from sponsors.

Price History of Mars

Description of Mars

Settle on MARS in a mixture of game and scientific simulation. Take control over a tiny group of 10 settlers and choose a landing site on the barren Mars. Develop your venture from one single landing module into a thriving settlement with hundreds of specialized buildings and even more inhabitants. Research & development of new technologies as well as exploration of the Red Planet are key for establishing a permanent presence in this hostile environment. And you are not alone. Other settlements, each one controlled by a real human somewhere on Earth, are starting to grow everywhere and a competition for being the most successful Mars colony has already begun. Features: - Scientific orientated building & simulation of a Mars settlement - Background story in 6 phases with according phase goals - Mars simulation in 30x real time (even running when app is not active) - Choosing one of 7 Earth organizations providing (dis-)advantages - Research & development of 152 individual technologies - Construction, maintenance & repair of 51 individual building - 35 individual building enhancements (no level 1,2,3...) - Sending Mars exploration teams and analyzing found soil samples - Production & dispatching of 23 different resource/module types - Assignment of 5 settler types to all activities in the settlement - Settler life cycle including children and elders - 3D view of own settlement in authentic Mars topography - Panning & zooming of the Mars surface in high resolution 3D - 100% usable without Internet connection - Optional online: ranking list & other settlements on Mars surface - Unlocking of advanced app functionalities step by step - Tutorial explaining all app functionalities - Contains some Ads but only after 15 Minutes of game and very decent - Contains In-App-Purchases but NO PAY TO WIN! - This is a peaceful app! NO FIGHTING, NO KILLING, NO WAR!
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Mars: FAQ

Does Mars work on iPad devices?

The Mars software is compatible with iPad devices.
The Mars app was made by Stefan Nyul.
The minimum supported iOS version for the Mars app is iOS 11.0.
4.1: The Mars app gets a lot of positive feedback.
The App Category Of The Mars App Is Games.
The current version of Mars is 1.5.0.
Mars released its latest update on July 3, 2024.
Mars was initially released on February 5, 2023.
The Mars app is rated Stefan Nyul.
Currently, the Mars app supports the following languages: English.
Sorry, Mars is not part of Apple Arcade.
Yes, Mars is eligible for in-app purchases to enrich your usage.
No, Mars does not offer compatibility with Apple Vision Pro.

Video & Screenshots of Mars

iphone
ipad

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Reviews of Mars

  • .

    Recommended!!!
  • Great Potential, but…

    The fact you get nonstop increases in colonists with no way to reject them and it feels impossible to actually stay ahead of habitat needs cause you run out of construction supplies constantly is frustrating. I’ve tried 3 different runs and they all end in failure cause I can’t build faster than the colonist population increases. I think with the ability to stop them from coming and get extra supplies as a result would be nice.
  • App crashes if your colony gets too big

    Loved playing this game, but eventually my colony got too large causing the app to crash crash while loading - on launch I get the “loading height maps…” progress bar, and when it gets to 100% the app just crashes. Repeated attempts produce identical results. I haven’t been able to figure out a way to recover it.

    Devs need to fix this or all my buildings will deteriorate and my colonists will die. :(