Frustrating interface and camera make this no fun.
The graphics are basic and simple. I expect more from an ipad game these days to be honest and not something out of a childs game.
Sound is fine.
Bottom line, i rarely walk away from a game early but this game doesn't look like its getting better. Spend your money elsewhere.
Response from developer
Thank you for your opinion. We will try to improve the problem. We will listen to your opinion sincerely. Thank you.
Fun, endearing, Souls-lite ARPG
The game is very light RPG...you have some dialog options, but everything is fairly linear, and there are not meaningful choices. That being said, the world design in enjoyable, and almost everyone has something to say so there is a surprising amount of immersion/enjoyment from being in the world. Stats are auto-allocated each level, and equipment is mostly as straightforward as each progressive town has better equipment to buy. However, the game is set up in such a way that the new equipment feels earned and satisfying, and necessary for the next encounter.
Combat...this game is very challenging! But mostly in a skills based way- enemies all have attack patterns (bosses generally have more than one stage of attack style), and you will have to learn the patterns, and plan your attacks accordingly or they will wipe the floor with you. Because of this, as I mentioned earlier, the game can be very satisfying, and each level or equipment upgrade feels rewarding. Enemies spawn in zones constantly, so you might walk someplace where a wolf spawns, you’ll kill it, move to the next enemy, and in a few seconds (varies by zone and enemy), the wolf will spawn again. It’s a tad hokey, but mostly adds to the urgency of combat in a good way, and makes grinding (of which I have not had to do to much) simple.
I’m playing the game in an iPhone SE, which the app does not recommend, but it’s worked fine outside of one or two locales that have stuttered.
From a production values standpoint, “endearing” is the best word I can think of. It’s sort of like some college students decided to make a Dragon Age ARPG in Unity as a capstone product. Graphics are simple, but everything is well designed, equipment looks cool, and monster design and boss fights are on point. There are a few frustrations if you’re used to twitchy combat games, which this game is half of the way towards being- like switching from an attack to a block doesn’t happen as fast as I can think it, which feels clunky given how tight the pattern- based combat is, but once you start to learn it, it is very rewarding, and you can feel the hero’s progression.
To the developers- thanks for a great game! One of my first thoughts playing it is that this is a great ARPG sandbox, and if you ever wanted to return to build a robust RPG leveling/choice mechanism and story on top of it it could truly be something special.
Response from developer
Hello. Benji !!!!! First of all, thank you so much for the great review. I think you are considered to be in the game industry. Even though there is somewhat unsatisfaction in our game, thank you so much for your good evaluation and fun play. (Frankly, we have tried to make this game very well) Our developers are excited about gamer like you and you make us try to make games even better. We are currently aiming to release the console(Nintendo and Sony) by upgrading this game even further. I'm going to refer to your points and add some more fun elements. (I felt a lot of limitations in the development of mobile.) Once again, thank you sincerely for pointing out the good points and improvement. We will remember the your great review forever. I hope meet you again with better game we will make.