Thalamus !
As someone who’s favorutie game titles back in the day was Delta, Hunter’s Moon and Hawkeye, it’s great to see Thalamus resurface. Who’s making these? Stavros? Please please write a Delta III for C64
Fustrating but fun
Fun to play but it is annoying still fun more people need to get this game
Cecconoid
This is a VERY well made twin-stick, arcade-based SHMUP. 3 lives to start with (you can earn more in each game as you progress through each screen), a gun that you can upgrade (destroying certain capsule-like objects will give you a specific weapon upgrade - static [the first one you find will always give you a double shot, second one will always give you a triple shot, ect...], and they're always found in the same spots), and you're off!!
You destroy enemies and certain objects+hazards (spikes, barrels, rockets) while avoiding enemy projectiles and lasers, making your way from room to room in a huge, interconnected facility, trying to get the highest score you can before you die.
If you loose a life, you're sent back to the beginning of the room you died in and your weapon reverts back to its beginning, one shot, strength.
The only negative thing I can say about the game is that the static joysticks are fairly small and when your fingers drift outside of the circles, they stop responding. This doesn't happen with the floating joysticks, but I prefer static, so this is kind of an issue for me. Other than that.... this game is near perfect.
.... well.... it would be nice if high scores were tracked with GameCenter instead of just going up against 'developer scores' like most 80's arcade games (10th place is 100,000, 9th is 200,000, ect... [these aren't the actual scores, just an example to give up an idea...]), so if you're super big on GameCenter scores and knowing where you place worldwide among other players, you'll be kind of disappointed.
But... if that isn't a big deal for you, and you prefer floating joysticks (or use a physical controller), this is an AWESOME arcade SHMUP/score chaser that's heavily influenced by 80's and early 90's coin devourers.
The difficulty is perfect (hard at first, but the layout never changes, so you'll be able to memorize enemies, patters, behaviors, ect, and get further with each try (usually).
There's 2 game modes.... a wave based endless mode and the main 'campaign' mode where everything is set in stone and you can have a real feeling of progression as you learn and dive deeper into this facility that's filled with MANY things that want you dead.
It's a steal at $2, and I couldn't recommend it more for fans of the genre.
If you're not into fairly hardcore arcade games, this might just frustrate the bejesus outta ya, but.... some people are looking for that too.... so.... have at it!
=D
To the devs:;: I hope more flexibility can be added to the controls in a future update.... other than that - FANTASTIC job with this!! Can't wait to see what you potentially come up with in the future!!
=D
You destroy enemies and certain objects+hazards (spikes, barrels, rockets) while avoiding enemy projectiles and lasers, making your way from room to room in a huge, interconnected facility, trying to get the highest score you can before you die.
If you loose a life, you're sent back to the beginning of the room you died in and your weapon reverts back to its beginning, one shot, strength.
The only negative thing I can say about the game is that the static joysticks are fairly small and when your fingers drift outside of the circles, they stop responding. This doesn't happen with the floating joysticks, but I prefer static, so this is kind of an issue for me. Other than that.... this game is near perfect.
.... well.... it would be nice if high scores were tracked with GameCenter instead of just going up against 'developer scores' like most 80's arcade games (10th place is 100,000, 9th is 200,000, ect... [these aren't the actual scores, just an example to give up an idea...]), so if you're super big on GameCenter scores and knowing where you place worldwide among other players, you'll be kind of disappointed.
But... if that isn't a big deal for you, and you prefer floating joysticks (or use a physical controller), this is an AWESOME arcade SHMUP/score chaser that's heavily influenced by 80's and early 90's coin devourers.
The difficulty is perfect (hard at first, but the layout never changes, so you'll be able to memorize enemies, patters, behaviors, ect, and get further with each try (usually).
There's 2 game modes.... a wave based endless mode and the main 'campaign' mode where everything is set in stone and you can have a real feeling of progression as you learn and dive deeper into this facility that's filled with MANY things that want you dead.
It's a steal at $2, and I couldn't recommend it more for fans of the genre.
If you're not into fairly hardcore arcade games, this might just frustrate the bejesus outta ya, but.... some people are looking for that too.... so.... have at it!
=D
To the devs:;: I hope more flexibility can be added to the controls in a future update.... other than that - FANTASTIC job with this!! Can't wait to see what you potentially come up with in the future!!
=D
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Bait and switch
Bad 80s astroids knock off instead of a hockey game which it says as an advertisement
Welcome Back Thalamus! 😃👍
Well, . . What can I say! Thalamus. Are. Back! Yahoo! This game takes me back to my 8-bit roots, and many long, happy hours spent on the old Commodore C64, and playing Eugene Jarvis's ROBOTRON game in the Arcades! Simply wonderful! Everything moves really well, and the 'twin-stick' controls are Spot-On! The collision detection is marvellous! This is certainly worthy of the 5-Stars that I have awarded it! The music & sound FX are extremely reminiscent of the 8-bit era, as are the graphics! Lovely! 😊 There are, of course, a lot of new gameplay twists here, and these work fabulously well with the touch screen! Just get it! It's a no-brainer! Great to see you back again Thalamus! ⭐️⭐️⭐️⭐️⭐️
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Beautiful Retro Fun
I'm enjoying, Cecconoid (not sure how you pronounce it, hehe?), a lot so far. I think that the graphics are beautiful and it feels a lot to me like I'm playing a video game from when I was kid in the 80s in an arcade, so cool 😎.
I also think the sound design rocks in that sweet retro way and the mechanics of the gameplay are not tough at all to figure out I found. Plus, having that whole other game within the game to play makes the $1.99 price tag even more worth the purchase in my opinion.
Also, I should say that one of the big factors in my decision to initially buy the game, besides seeing the rad looking screenshots and teaser video. Was that this title contains no stupid and greedy in-app purchases, advertisements or awful subscription garbage. I cannot thank the developer and publisher enough for not only a great game to play. But, most especially for being upstanding and not succumbing to the disgusting trend of utilizing micro-transactions here that has infested all forms of modern gaming like a disease or plague. I'm always glad to support ethical developers who take the high road and actually have a moral and proper business ethics approach to selling video games. Thank you immensely for that.
It's getting so hard I believe to find quality games today that you can buy for one set price and not be drained dry through nasty in-app purchases the whole time. Or, even worse, a friggin' subscription that forces you to rent the game and pay for it FOREVER. I loathe micro-transactions and subscriptions to an insane degree. My love and support for developers who choose to not be shady from using IAPs is incredibly resolute.
So, overall I'm very satisfied with my purchase of, Cecconoid, and I'd highly recommend it to other shmup, retro and just enjoyable game fans. And, again, awesome job on those beautiful graphics and artwork in this title, I love them. Some game developers try to emulate the look of games from the 70s to 80s but so often come up short in my opinion. But this dev. nails the aesthetic perfectly I think with their own unique touch to the look of the game. Thank you for keeping the sale of quality video games alive, even if it's hanging by a thread today I think 😊👌🏻.
I also think the sound design rocks in that sweet retro way and the mechanics of the gameplay are not tough at all to figure out I found. Plus, having that whole other game within the game to play makes the $1.99 price tag even more worth the purchase in my opinion.
Also, I should say that one of the big factors in my decision to initially buy the game, besides seeing the rad looking screenshots and teaser video. Was that this title contains no stupid and greedy in-app purchases, advertisements or awful subscription garbage. I cannot thank the developer and publisher enough for not only a great game to play. But, most especially for being upstanding and not succumbing to the disgusting trend of utilizing micro-transactions here that has infested all forms of modern gaming like a disease or plague. I'm always glad to support ethical developers who take the high road and actually have a moral and proper business ethics approach to selling video games. Thank you immensely for that.
It's getting so hard I believe to find quality games today that you can buy for one set price and not be drained dry through nasty in-app purchases the whole time. Or, even worse, a friggin' subscription that forces you to rent the game and pay for it FOREVER. I loathe micro-transactions and subscriptions to an insane degree. My love and support for developers who choose to not be shady from using IAPs is incredibly resolute.
So, overall I'm very satisfied with my purchase of, Cecconoid, and I'd highly recommend it to other shmup, retro and just enjoyable game fans. And, again, awesome job on those beautiful graphics and artwork in this title, I love them. Some game developers try to emulate the look of games from the 70s to 80s but so often come up short in my opinion. But this dev. nails the aesthetic perfectly I think with their own unique touch to the look of the game. Thank you for keeping the sale of quality video games alive, even if it's hanging by a thread today I think 😊👌🏻.
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Nostalgic fun let down by poor controls
If you had a ZX Spectrum, this will take you right back. It’s got a true 1980’s learning curve. No in-game tutorials — you’re thrown straight into the action and it’s sink or swim (or should that be explode or fly?).
However there are no instructions at all. At least in the ‘80s we had a cassette inlay or booklet to explain what the on-screen information meant!
Also the game suffers from poor user input design. I’m sure it’s better with a physical controller, but on in touch screens it’s far too easy to miss the on screen joysticks in the thick of the action, and your fingers often obscure the very part of the screen you need to look at. Better would be that pressing anywhere on one half of the screen engaged one stick, and the other half for the other stick. Plus, having to drag the stick to direct your shots introduces delay in shooting and it’s easy to fat-finger and not shoot at all. This adds much unnecessary frustration to an already difficult game. How about shooting in the last direction you chose when you first press the gun stick, until you move it?
However there are no instructions at all. At least in the ‘80s we had a cassette inlay or booklet to explain what the on-screen information meant!
Also the game suffers from poor user input design. I’m sure it’s better with a physical controller, but on in touch screens it’s far too easy to miss the on screen joysticks in the thick of the action, and your fingers often obscure the very part of the screen you need to look at. Better would be that pressing anywhere on one half of the screen engaged one stick, and the other half for the other stick. Plus, having to drag the stick to direct your shots introduces delay in shooting and it’s easy to fat-finger and not shoot at all. This adds much unnecessary frustration to an already difficult game. How about shooting in the last direction you chose when you first press the gun stick, until you move it?
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