Similar to Wonder Boy & Monster Boy
This game reminds me of the Wonder Boy and Monster Boy games. If you like puzzle-based action adventure platforming, then this might be something you'll like. Have a great day.
Absolutely Fantastic game!!
Always been a huge fan of Donut games since rat on a run came out, and every single game they have released since then I’ve always grabbed. But this game (Birk’s Adventure) is definitely one of the best they’ve made. It’s as good as “Traps”
Highly recommend, a real feel good game.
Highly recommend, a real feel good game.
Awesome
Great game! I wish there was more underwater stuff though!
Aaaw Man :(
Love Donut Games! But I'm a bit frustrated here: just beat the game but didn't unlock 100%. There is no way to go back unless you reset all your progress :/ So don't use all the tablets until you have collected everything!
Top game
love this game and have played it right through twice so far. please make more similar
Good adventure
Not beat it yet, but already impressed and really enjoying it. I wish there were more quality games like this. You can play at a slower pace and are free to explore. there are npcs to give hints or buy items. Nice setting and music.
Minor quibble: no controller support. Though the touch controls do work pretty darn well.
Minor quibble: no controller support. Though the touch controls do work pretty darn well.
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Okay so far
It’s okay so far. It definitely needs a floating d pad for controls. Or allow us to move the buttons around. Buttons are too far apart on iPad and the map is too close to the ‘Move right’ button on iPhone 7.
Make those changes and I’ll play more. For now it’s shelved.
Make those changes and I’ll play more. For now it’s shelved.
Great until...
I was really enjoying this - nice and simple, but with some challenging areas. Then I died in-amongst a load of star blocks, which reset and became unresponsive, so I got stuck! There’s no way to go back to an earlier save, so that’s it for me :( I guess you can’t test every eventuality...
Fantastic!
I was really impressed by this little game, it’s around 6 hours first play through. Simple controls and mechanics. It’s easier with a controller (I use rotor riot) but the touch screen controls were just fine for when I didn’t have access to that. Cute graphics too. Will happily play again.
Birk's Adventure
Yay!!!! Another Metroidvania title from Donut Games!!! However, this one seems quite a bit different than Traps N Gemstones.
The controls and physics/handling is spot on, as we've all come to expect from DG. The developers have also made it so that quickly tapping the jump button will let you micro-jump and holding down the jump button will allow you to jump higher, and it's been done PERFECTLY.
The game is fairly big (once you take into consideration all of the doors/'levels' you'll be making your way through). There's one large over-world type area that loops around (once you make it all the way to the right side of the map, you'll eventually wind up on the left side that's furthest away from your starting point) that contains a couple of castles and some underwater areas.
Throughout this large over-world, you'll be able to collect items, visit shops, upgrade your character and search for keys. These keys can be used to open the locked doors that you'll find scattered all over the place. Inside of each door is a smaller area (level) that you'll be able to explore and find even more items!
It's one great big exploration + platforming adventure! And yes, there's TONS of platforming to experience!
You're able to dispatch enemies by slashing them with your sword or - for most of them: the ones that don't have spikes or spiky helmets anyway - by jumping on them. They've also added the well-known boost that a lot of other platform games use where you can hold down the jump button while landing on an enemy and jump even higher than usual!
At the beginning of the game, it is one-hit=death, but it's fairly forgiving. You'll be tossed back to where you first entered the screen/segment (as the over-world and levels are all artificially broken up into different segments that you'll 'slide' into) and loose a few of your coins. But it's almost always no worse than loosing out on maybe 15-20 seconds of progress, AND, all of the items you grabbed and enemies you sent packing will reset as well, so you'll be able to grab that bomb you needed or use enemies to boost-jump and reach higher up areas again without any issue.
I'm not too far into the game yet (it keeps track of the percentage you've completed and right now I'm only at 27%, and that took me about 60 minutes, so a rough estimate from a 'typical' gamer would be about 4:30-5 hours of gameplay, so long as things don't get TOO difficult moving forward), but this is yet another HUGE winner from Donut Games! Actually, there's a pretty big chance that it'll end up in my top 5, if not 3, favorite games from DG! It's THAT good! So, if you're a platforming/Metroidvania/puzzle-platformer fanatic; don't skip out on this one!
The controls and physics/handling is spot on, as we've all come to expect from DG. The developers have also made it so that quickly tapping the jump button will let you micro-jump and holding down the jump button will allow you to jump higher, and it's been done PERFECTLY.
The game is fairly big (once you take into consideration all of the doors/'levels' you'll be making your way through). There's one large over-world type area that loops around (once you make it all the way to the right side of the map, you'll eventually wind up on the left side that's furthest away from your starting point) that contains a couple of castles and some underwater areas.
Throughout this large over-world, you'll be able to collect items, visit shops, upgrade your character and search for keys. These keys can be used to open the locked doors that you'll find scattered all over the place. Inside of each door is a smaller area (level) that you'll be able to explore and find even more items!
It's one great big exploration + platforming adventure! And yes, there's TONS of platforming to experience!
You're able to dispatch enemies by slashing them with your sword or - for most of them: the ones that don't have spikes or spiky helmets anyway - by jumping on them. They've also added the well-known boost that a lot of other platform games use where you can hold down the jump button while landing on an enemy and jump even higher than usual!
At the beginning of the game, it is one-hit=death, but it's fairly forgiving. You'll be tossed back to where you first entered the screen/segment (as the over-world and levels are all artificially broken up into different segments that you'll 'slide' into) and loose a few of your coins. But it's almost always no worse than loosing out on maybe 15-20 seconds of progress, AND, all of the items you grabbed and enemies you sent packing will reset as well, so you'll be able to grab that bomb you needed or use enemies to boost-jump and reach higher up areas again without any issue.
I'm not too far into the game yet (it keeps track of the percentage you've completed and right now I'm only at 27%, and that took me about 60 minutes, so a rough estimate from a 'typical' gamer would be about 4:30-5 hours of gameplay, so long as things don't get TOO difficult moving forward), but this is yet another HUGE winner from Donut Games! Actually, there's a pretty big chance that it'll end up in my top 5, if not 3, favorite games from DG! It's THAT good! So, if you're a platforming/Metroidvania/puzzle-platformer fanatic; don't skip out on this one!
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