Real Time Shields User Reviews

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Leave a Review Real Time Shields
  • Update ????

    I’ve had this game for awhile and I’m still waiting on an update I love this game very much but it’s taking up space in my phone and I’d hate to delete it. Can we get a date or maybe even a month or a hint to when the next update is coming out ? I’m tired of waiting haha I’m looking forward to what you guys have in store!
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  • Great Game! Hope for more content in the future.

    It’s a great game that I hope to see continued.

    There is some lag when new enemies spawn, especially on the later tiers, and it can get frustrating sometimes when you try move your units to react and the line gets messed up. Then again my 4-5 year old IPad probably doesn’t help either.

    So I guess my two only real problem that haven’t been said before are that 1. The arrow showing where the enemies are coming from can be a bit buggy? I guess: e.g. one moment the arrow is showing one direction and the next it’s 5-10 degrees offset of where it was. Not game breaking just sorta annoying. Maybe have a mini map somewhere that shows a bit of the surrounding area with where the enemies on it or something. Up to you guys.

    And 2. There is no way to move the camera and if there is I couldn’t figure it out. It’s just that it’s annoying because if you deploy too far to one side then have to move to the other side you can’t actually see the other side very well. Maybe add a zoom feature or something like that to fix this as making a way to move camera with like a joystick might interfere with deploying troops.

    Either way great game and I hope to see more from you guys.
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    Developer Response

    Dear Falsim, first of all, thank you very much for taking the time to leave us such an extensive review. Your feedback is valuable to us and we take it very seriously. We've heard of lags very little, however, we've heard of them with regard to older devices. We're doing our best to provide better performance also for older devices. We can absolutely understand, that this is a bit frustrating, especially when a lot of enemies are being spawned. With regard to the arrow, we will try to reproduce this issue but we haven't encountered it so far and we steadily test the game, especially with new iOS updates being released. Anyways, we will take a look at your issue. Some thoughts you mention are part of our discussions and we will take them into consideration. If you wish to get further information on upcoming releases please feel free to contact us at feedback@eageron.com at any time. Best regards, Team Eageron
  • Amazing

    I like how there’s not an ad every millisecond and you can actually enjoy the game. Also the idea is very very cool and refreshing it’s not a brain dead game. The bosses are actually challenging and the troop formation is very relaxing to watch chopping through the hordes of enemy’s. The only con of this game tbh is that there isn’t more of it. I hope hope hope that the developer continues with this game because it is truly a gem in the pit of the iOS games. 👍
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  • This is so addicting

    I just got this game today and for some reason I got really into the game already beat dunes :). I think there should be other units such as a catapult. A siege weapon that is ranged and does splash, but it can’t shoot stuff next to it like 3 feet next to it or something. Another thing I thought was a great idea was a upgrade that shows your units health. To end all of this is another troop ( may not to be able to be in the game but maybe he will) a mercenary a really strong unit compared to others but like any one gets easily bribed. And what I mean by bribed I mean that what ever side has less troops will fight for them for “more glory” if you catch my drift. I just love this game and I hope you keep on working on it.
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    Developer Response

    Dear jace3737374, first of all, thank you very much for taking the time to leave us such an extensive review. Your feedback is valuable to us and we take it very seriously. Also, thank you very much for all the ideas and suggestions and in fact lots of the stuff you mentioned is planned. If you wish to get more information about upcoming releases, please feel free to contact us at feedback@eageron.com at any time. Best regards, Team Eageron
  • Really fun game

    I very much enjoyed this game. Although I did beat it in three hours so I wish it was longer or maybe an endless mode. This game can be so much better with a few new features.
    New units, like archers, Calvary, swordsman (different than pike man) maybe you can choose which three units you get for the level.

    I also wish there was upgrades to individual units as well.

    Another cool feature would be pre made formations. If you can draw and create formations already and choose which formation you want as well as draw regularly.

    Maybe new modes to? We get to defend a castle but what about attacking a castle instead? Go through defended towns and the last round in the level is a castle with a boss fight?
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  • Great game

    This game is fun and addicting, I just got passed level one and I’m already hooked, I love how this game doesn’t use too many ads, however there should be some new units to make this more challenging and fun, for example, I wish that this would have a Calvary unit, that would knock back the defenses, and causing a retreat, and I also think this should add an archer unit (I dunno if this is in the game or not because I’m only on the second level) but if it isn’t, I wish that it was added. And also this could add a pike unit, like someone who can spear the shields out of the way, that would be very challenging and fun, anyways I really love this game, and you don’t know how much I appreciate that there is not an add every three seconds like other games, easy five.
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    Developer Response

    Dear Silversurferbear, first of all, thank you very much for taking the time to leave us a review. Your feedback is valuable to us and we take it very seriously. We're glad that you enjoy the game as much as we do and be sure that lots of your ideas will be taken into consideration and most likely be added into the next update. It's funny that most of your thoughts are probably being covered with the next update. The next update will provide a ton of content. And it will introduce new unit types. We really try to keep forced ads out of the occasion and try to keep most ads fully optional. We're glad that you consider them understandable. Best regards, Team Eageron
  • Now here is something

    This has many good points, and many bad drawbacks
    This is a review on iPhone 7+
    —————————The bad
    Game is laggy.
    Game crashes a lot
    Lack of detail on upgrades (what even is the point of bigger weapons?)
    Upgrades that only effect new units... (your majority won’t have the upgrade)
    Obvious better choices of upgrades (why get a small upgrade for your ranged when you get get an all stat up?)
    Lack of upgrades. And or upgrade paths? (What if you could get turrets or ranged units could become medics?)

    —————————The good

    The game seem to be fun
    The game has a good strategy part
    The game has plenty of potential

    I can’t wait to see this game progress. I would love to up my review for a game such as this. The creators seem to be very in tune with their players

    UPDATE 2
    Thank you for responding to my review and taking your time to read it
    Maybe I could give so ideas?

    What if turrets were added, as a means to up your castle? They could have limited rounds per wave Or have a health bar?

    And what if mages were added? A weaker than glass unit, but can do aoe damage or buff units?

    And for my final idea,
    Upgrade paths.
    What if you could make a tanker like a spiky shield OR a Knight in armor?
    The ranged one a bow, or maybe just a chained javelin to attack enemy’s on the way back.
    The warriors swords? Or maybe tridents? The possibilities could be great
    Thanks again
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    Developer Response

    Dear brody plays123, first of all, thank you very much for taking the time to leave us a review. Your feedback is valuable to us and we're taking it very seriously. With regard to the bad: We're currently working on a new update that will take the issue of performance into consideration. Also, we plan on providing users the option of disabling certain fanciness. Indeed we notice more crashes since the new iOS update and we're on it to reduce or solve this. We wanted to provide a big variety of different power-ups, some for current units, some for new units, and some for both to provide unexpected moments in the game. New Power-Ups will be provided as well. With regard to the good: We're glad that you like all these aspects and we are working hard to provide a new update to be released any time soon with a ton of new features. Hang in tight and stay tuned, since it is just a matter of days. We are happy that you notice that we try to quickly answer all feedback that is provided to us and really take all of it into consideration. We create games for the players and we put you guys first. UPDATE 2 Dear brody plays123, it is our pleasure to interact with you. We have to thank you for taking the time to correspond with us. It's funny, lots of the ideas you've provided us, we are already working on and some of them are very cool to take them into consideration. Thank you for that. We can't wait to have you play the new update and see what your feedback is. Apart from that, we encourage you to get in touch with us via feedback@eageron.com and participate even closer in the development. Thanks again. Best regards, Team Eageron
  • Amazing game with potential to be more.

    I love phalanxes, and the concept of this game. Super addictive. I also like the bosses and different levels. I also like when the tanks get introduced. The simplicity of the game is amazing.

    Innovations we need to see...

    Calvary units- they can charge and create a knock back effect that damages the integrity of the line. Opening up holes for the seeker infantry enemies. This would force players to create shorter formations to have more rows to counter it. (Potentially exposing their flanks)

    Different bosses. Maybe a boss that spawns units. Or even if the boss is a enemy phalanx.

    Stronger enemies. Once you figure out the games pattern it becomes really easy. Combining stronger enemy infantry combined with the Calvary could create an entertaining challenge for players that gives the leveling system value.

    Power ups on the map that you need to run over and get. This could offer fun challenge and add value to the “increased movement speed” trait.

    More complex innovations...

    Split formations. (Check our the UI in “tactile wars). This would open up strategy’s and give the enemy the opportunity to launch simultaneous waves.

    Creating separate production speeds for each unit type. So that players can choose their strengths and prioritize the units they like.
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    Developer Response

    Dear Forrced, first of all thank you very much for taking the time to leave us such an extensive and inspirational review. Your feedback is valuable to us and we listen to all of your feedback. Funny thing, a lot of your feedback is actually currently being planned and implemented. And you can expect a new update to be released any time soon that will include lots of your feedback. Hang in tight and stay tuned. Best regards, Team Eageron
  • Great game, but took me one day to complete

    This game is great, and it has amazing potential, but it doesn’t get any harder. At first it is fun and challenging but when you have upgraded your guys too much the levels become too easy and the game is no longer fun. I hope you continue to improve the game and make it more challenging so that I will keep having a good time playing. Thanks for reading!
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  • Fun game with understandable ads.

    I’ve had this game for about 2 months and have enjoyed it since I first got it. I love that fact that you can upgrade your units to make them almost invincible! The boss is a cool a cool aspect but I would like to have an endless mode or something. It would be cool to see how long my troops can last instead of building up an army just to stop after 10 rounds.
    Of course there are ads and sure they are annoying but this is one of the few games that I think watching an ad (optional) is worth the reward. I understand that the developer(s) are doing the best they can and I am all for it. I will be happy and patient knowing that they are trying to make the best game they can!
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    Developer Response

    Dear AbsentMuch, first of all, thank you very much for taking the time to leave us a review. Your feedback is valuable to us. We're happy that you stick to the game so loyal and since the beginning. :) We take all of your feedback into consideration and we're actually working on lots of points that you've mentioned. We duly try to keep ads optional whenever we can. And we really do our best to provide a fluent and amazing gaming experience. Thank you very much for your feedback and you can expect a lot more content to come. Best regards, Team Eageron

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