Achikaps User Reviews

Achikaps
Achikaps
Ivan Yakovliev

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Leave a Review Achikaps
  • Actually really bad

    Boring game where if you make a mistake you fully lose everything.
  • Fun but missing info

    Very fun game. One gripe I have with the game: there is no way that I can tell to see what each building will produce until after you place it. Specifically I would like to see the symbol of the product. It would be great to see that the factory will produce the circles, laboratory will produce the gum symbol, etc in the build menu
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    Developer Response

    Thanks for the feedback. I agree that such information may be handy but the problem is that there is no that much free space in construction menu. Adding new info there will inevitably decrease readability which is a problem. Hint: open units panel (the one with many sliders), tap 'help' button above it, tap 'modules'. With this list you can read short descriptions of all buildings in game.
  • Amazing

    Who knew simple and smooth graphics make so fun games.
  • Great game

    Kinda young like really young writing this review so it kinda feels weird anyways I played this game found it amazing And used to play it all the time but I do have some problems. 1st there’s no way to do something like say you have to set all your troops ti defense you can’t just put it all in defense you have to decrease all other job bars to zero and usually some buildings will get destroyed if I don get them in there in time. The last one is the auto job cheat it just bugs me that I can’t even turn it off I just have to either deal with it or exit the entire game.
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    Developer Response

    Thanks for the feedback. I recommend you to enable 'auto button' in game options. This button works like auto job cheat but it applies only when you click on that button.
  • Good game

    It is a pretty good game simple and complicated at the same time which is fun my only complaint tho is that it doesn’t tell you or show you how to get certain things like pills or candy I know your supposed to get them from allies but if your like me and accidentally bombed your Allie’s then they become your enemies and then your screwed and lose tons of work
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    Developer Response

    Thanks for the feedback. If you bombed friendly base you can research 'scout area' in science center and new friendly base will be spawned ;)
  • I know u know about this

    I love the game but the gray screen I’m not going to explain because you know but also I can’t use the unit circle thing in the tutorial I don’t know if it’s intended or not but If it’s a bug I hope it gets fixed

    Developer Response

    Thanks for the feedback. Yes, you're right, I know about gray screen problem but don't know how to fix it. About button in bottom right corner of screen: on very first campaign level unit management is done automatically, so you don't need it. Starting from level 2 this button will work.
  • Amazing Game!! And some ideas

    Hello, I got this game and tried it out, it was amazing! Although I do have a few suggestions. The AI on sandbox is pretty op, could you add an easier difficulty pls. Also if you play sandbox and have enemy bases, they just build a few different modules. Could you please add a few more things that they could build like, factory or mine. I’d like it better if they were more player-like, rather than just solely for attacking you. Lastly, could you please fix the grey screen glitch, and also maybe add a few more modules. Thank You, I love this games and keep up the good work!
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    Developer Response

    Thanks for the good review. I know about grey screen problem but sadly I wasn't been able to fix it (I tried multiple times). Currently I can't promise that I'll do that. About enemy bases: I was thinking about making them more 'real', but there are few reasons for why I did it this way. Firstly, complex enemy bases would affect optimization in a bad way, they would have a noticeable impact on it. Secondly, it would require a lot of work and time, which I can't afford to spend on it, sadly.
  • Absolutely love it

    Just to say all your games are absolutely amazing but I just don’t like your turn based strategy games but all the others amazing

    Developer Response

    Thanks.
  • The game UI fights you every step of the way

    “Easy to learn” is a lie on the App Store page. I really wanted to like this game so I was trying to figure it out. However, I don’t think there’s an excuse for the lack of usability after being out 4+ years.

    My biggest gripe is that there is a menu of almost 20 things to build immediately when you start playing the game, and the menu does not bother to tell you what each building produces or does. The buildings all look the same too, so I have to tap on each nondescript circle to see what I have. Once you place it there is a question mark to vaguely describe it, but why only after placing? If I know I need green circles, what do I build? Blue squares? The tutorial tells you once and expects you to remember. I don’t want to open a wiki page and memorize what each building does before I can even play. Most things are unclear like this.

    A lot of mechanics are difficult to figure out, even with the tutorial, resulting in sitting for minutes in the tutorials without progress. One of many examples: I have just been told to build a road to a monument. I ordered it to build the road, tapping on the destination which was clearly in the build radius. The road flashed a red dotted line, which then just went away with nothing happening. No errors or hints to give me a break? Everything visually cued me I did it right, and I had my workers assigned to get it done but nothing happened. I don’t want to have to brute force trial and error every single mechanic. And It wasn’t an isolated incident.

    All the basic info is just completely obscured.
    There are no counters showing how much of each resource you have, nor a list of what you are able to produce, nor a rate of production. There are no health bars for enemies, no health bars showing when a building is about to blow up, no damage/dps stats for how effective my workers are on defense. There is a timer for the when next attack is coming, but you have to keep clicking on it to read it, no one thought to just make the timer visible all the time on the play screen.

    I’m sure there’s a fun game under there somewhere (the genre with nodes and transporting resources speaks to me). But the game is fighting me literally every step of the way. I could memorize things about the game and maybe get through some levels, but the overall lack of information given to the player about everything makes this game a chore.
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  • Really fun

    Its really fun however after a while it gets annoying defending against the enemies.

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