Actually really bad
Fun but missing info
Response from developer
Thanks for the feedback. I agree that such information may be handy but the problem is that there is no that much free space in construction menu. Adding new info there will inevitably decrease readability which is a problem. Hint: open units panel (the one with many sliders), tap 'help' button above it, tap 'modules'. With this list you can read short descriptions of all buildings in game.
Amazing
Great game
Response from developer
Thanks for the feedback. I recommend you to enable 'auto button' in game options. This button works like auto job cheat but it applies only when you click on that button.
Good game
Response from developer
Thanks for the feedback. If you bombed friendly base you can research 'scout area' in science center and new friendly base will be spawned ;)
I know u know about this
Response from developer
Thanks for the feedback. Yes, you're right, I know about gray screen problem but don't know how to fix it. About button in bottom right corner of screen: on very first campaign level unit management is done automatically, so you don't need it. Starting from level 2 this button will work.
Amazing Game!! And some ideas
Response from developer
Thanks for the good review. I know about grey screen problem but sadly I wasn't been able to fix it (I tried multiple times). Currently I can't promise that I'll do that. About enemy bases: I was thinking about making them more 'real', but there are few reasons for why I did it this way. Firstly, complex enemy bases would affect optimization in a bad way, they would have a noticeable impact on it. Secondly, it would require a lot of work and time, which I can't afford to spend on it, sadly.
Absolutely love it
Response from developer
Thanks.
The game UI fights you every step of the way
My biggest gripe is that there is a menu of almost 20 things to build immediately when you start playing the game, and the menu does not bother to tell you what each building produces or does. The buildings all look the same too, so I have to tap on each nondescript circle to see what I have. Once you place it there is a question mark to vaguely describe it, but why only after placing? If I know I need green circles, what do I build? Blue squares? The tutorial tells you once and expects you to remember. I don’t want to open a wiki page and memorize what each building does before I can even play. Most things are unclear like this.
A lot of mechanics are difficult to figure out, even with the tutorial, resulting in sitting for minutes in the tutorials without progress. One of many examples: I have just been told to build a road to a monument. I ordered it to build the road, tapping on the destination which was clearly in the build radius. The road flashed a red dotted line, which then just went away with nothing happening. No errors or hints to give me a break? Everything visually cued me I did it right, and I had my workers assigned to get it done but nothing happened. I don’t want to have to brute force trial and error every single mechanic. And It wasn’t an isolated incident.
All the basic info is just completely obscured.
There are no counters showing how much of each resource you have, nor a list of what you are able to produce, nor a rate of production. There are no health bars for enemies, no health bars showing when a building is about to blow up, no damage/dps stats for how effective my workers are on defense. There is a timer for the when next attack is coming, but you have to keep clicking on it to read it, no one thought to just make the timer visible all the time on the play screen.
I’m sure there’s a fun game under there somewhere (the genre with nodes and transporting resources speaks to me). But the game is fighting me literally every step of the way. I could memorize things about the game and maybe get through some levels, but the overall lack of information given to the player about everything makes this game a chore.