• Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.
• Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.
• Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.
• Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
• Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
• Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
• Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
• Decimate
Reduce the number of polygons by keeping as many details as possible.
• Face Group
Segment your mesh into subgroups with the face group tool.
• Automatic UV unwrap
The automatic UV unwrapper can use face groups to control the unwrapping process.
• Baking
You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
You can also do the opposite, transfering textures data into vertex data or layers.
• Primitive shape
Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.
• PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
• Post processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
• Export and Import
Supported formats include glTF, OBJ, STL or PLY files.
• Interface
Easy-to-use interface, designed for mobile experience.
Customization is possible as well!
• Quad Remesher (separate in-app purchase only)
Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
It supports guides, face groups and density painting.
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Summary of user reviews
Positive highlights
💡
This app hasPowerful sculpting tools
👍
This app hasIntuitive and user-friendly interface
🚀
This app hasSmooth performance even on older iPads
💰
This app hasGreat value for the price
🎨
This app hasExcellent painting and texturing capabilities
📤
This app hasEasy export options (OBJ, STL)
🆙
This app hasFrequent updates and improvements
🎨
This app hasVersatile sculpting and modeling features
🎨
This app hasImpressive sculpting quality
🎨
This app hasBeginner-friendly yet capable for professionals
🎨
This app hasSeamless integration with Apple Pencil
🎨
This app hasConvenient mobile sculpting experience
Negative highlights
🐛
This app hasOccasional bugs and crashes
🔋
This app hasHigh battery drain
🔧
This app hasLack of some advanced features (e.g. rigging, animation)
🔧
This app hasChallenging reference image management
🔧
This app hasInconsistent UI changes can confuse beginners
🔧
This app hasLimited customization options for some tools
What's New in Nomad Sculpt
1.93
December 21, 2024
boolean: fix edge issue
split: fix line bug
tube: fix twist control speed
tools: remove empty folder to not clutter the filesystem
background: fix overlay not working with inspect or face group view
Nomad it’s a 3D sculpting app will add value to any artist . I used to work on many 3D sculpting apps BUT Nomad is really deferent and you can tack your project to other level. Many tutorials on You Tube that you can find what you need from Nomad.