Street Masters

Street Masters

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Details about Street Masters

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Version History of Street Masters

1.11

May 26, 2024

Twin Tiger expansion and related content Mack from Redemption Pack II

1.10

January 29, 2021

- New Fighter: Clint - New Hero Story: Wanted

1.9

November 5, 2020

Usability Improvements: - Maximum card size (when zooming into cards) can be managed in settings  - When a hero story defeat condition has been met, the game will end immediately instead of not showing the defeat until after the stage end game conditions are met (details in Story Cards section below) - Upgraded versions of cards are now available in Sandbox Mode (Note: this mode is an early access feature that is unlocked via completing challenges in Training Mode) Fixes: - Pause-Resume feature has been fixed to not present the player with an option to repeat the action being performed - When viewing the icon key in the main menu, clicking the menu option in the top corner will now close the icon key Fighter Cards: - Ah Long, Judgement and Divine Focus: these are unique Tactic cards, so you can no longer have multiple copies in play by assigning them as Banes to enemies - Natalia, Commando (upgraded): discarding a Stealth card wasn’t converting General damage to Direct damage - Shadow, Illusion: will now no longer prompt player to choose defense to gain for guard dice results, since illusions can’t gain defense the results were being ignored anyway - Shadow, Spirit Step: fixed to cause Kick damage not Punch damage Story Cards: - An Empty Shell, Part 1: game will end immediately, if Leeta is defeated - Comeback, Part 3A and 3B: game will end immediately, if Isabella is defeated - Kidding Around, Part 3A and 3B: game will end immediately, if Zane is defeated - Little Sister, Part 2A and 2B: game will end immediately, if Viktor gets away - Unspoken, Part 1: game will end immediately, if Drago is defeated


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1.8

October 3, 2020

Patch to fix an issue introduced in 1.7 (Sep 30), where all fighters were locked on new installs. Additional fixes include: - Shadow, Illusion: will now be defeated when damaged - Shadow, One with the Dark: when swapping with an illusion, this was damaging enemies where Shadow was before the swap not after

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1.7

September 30, 2020

New Features - New fighter Tiger Azules and his Hero Story - New Training Mode with 20 challenges - New special victory Achievements Usability Improvements - Players can now flip Stage Rules cards over to view the Stage Setup side - Discarded cards are clearly labeled so they are easier to identify - A new step has been added to the start of Story and Arcade Mode games to show the decks in play - When randomly choosing an enemy or stage for any Hero Story part 1, the app will choose from complexity 1-3 (and one that you haven’t achieved yet, if possible) - When randomly choosing an enemy or stage for any Hero Story part 3, the app will choose from complexity 2-5 (and one that you haven’t achieved yet, if possible) - Simplified some rule iconography and added a letter to indicate effect type Fighter Cards - Ah Long, Directed Hatred, Bane: upgraded version was failing to resolve when you choose to discard this card - Ah Long, Judgement, Bane: upgraded version will now deal Direct damage instead of General damage - Jackal, Possessed: several effects that would defeat a possessed enemy were failing to resolve - Juan, Scattershot: moving enemies away will now present the player with the choice of target spaces - Megan, Flying Knee: placing Megan will not trigger effects based on movement (ie- The Cartel, On Alert) - Natalia, Commando: attack bonus will remain in effect until after feint is complete, and added the missing red die image in the rules text for the upgraded version Enemy Cards - The Golden Dragons, Black Typhoon Kick: fixed the divider text to read “Heavenly Dragon” - The Golden Dragons, Phasing Hook Punch: fixed the divider text to read “Heavenly Dragon” - The Kingdom, Breaking the Mold: this card effect was being resolved, even after it was removed (ie- Natalia’s Disarm) - The Kingdom, Fan of Blades: was being discarded when Shadow was dealt any wounds, but it is now only discarded when he is wounded by direct damage Stage Cards - Steel Memories, Fresh Recruits: The Fresh Recruit card in the stage area was showing the correct supply value, but clicking on a Fresh Recruit token on the board was showing an incorrect supply value Story Cards - Family Business, Part 2A: Tiger Azules has been changed from an ally to a rival

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1.6

August 30, 2020

Usability Improvements - Simplified some of the Stage and Story iconography and added progress bars to help convey victory & defeat conditions - After choosing Quick Start, players can view any decks used in the game (this is also available in the menu at any time for all game modes) - When choosing to upgrade a card after a Hero Story game, players now have the option to view the original version of each card for comparison - After the mulligan step, drawing the replacement cards will be shown to the player (instead of just appearing in the fighter’s hand after setup) - Highlight tokens when their card is zoomed or effects are being resolved related to them (like highlighting each Fresh Recruit as they move and attack) - When choosing an Ally, the “Rivals” button caption has been changed to “Continue”, in order to avoid confusion about how to proceed - Minor improvements to a few visual effects (Prescience, Stray Grenade, etc) - Slowed the card glow effect - Minor visual and audio feedback when interacting with the board Bug Fixes - The CHARGED text should no longer appear after the game over screen is displayed - 2 objectives on same space should now show both correctly - Pressing UNDO LAST MOVE, while dice are rolling, will now end the rolling sound effect Fighter Cards - Ah Long, Neutralizing Choke: this was able to be played from the Divine Focus Bane after already having been played that turn to trigger the Divine Focus Bane - Brandon, Chameleon Stance: added missing dice icon to the rule text - Megan, Projected Chi, Interact: was inconsistently adding defense to Megan - Natalia: 2 extra movement will only be added the first time Natalia is charged on the same turn - Natalia, Rush B: can now select Natalia’s own space for movement - Ying Hua, Phoenix Tail: can now move into an adjacent space of where the target was if it was defeated by the attack Enemy Cards - The Kingdom, Breaking the Mold: cards attached to a Marionette Doll removed from the game will be discarded instead of also being removed Ally Cards - Isabella, Exhaust: can now select Isabella’s own space for movement Story Cards - Family Business, Part 2B: was not able to add crate tokens to the story card instead of drawing a loot card - Head of the Dragon, Part 3B: was allowing the story card to be activated out of order

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1.5

August 9, 2020

- New game over screens - New special victory achievements - New layout options in the Settings menu (tablet only) - Minor font size increase in the achievements added popup - Improved logs to include card color (for minions and objectives) - Improved logs to add an entry when cards are exhausted from another card effect - Fixed zoom out to not be disabled (tablet only) - Fixed typos - Natalia, Recon: can no longer be discarded from hand to cancel an attack - Sudden Death, Mutual Cause: each fighter can now give defense to multiple objectives - Unspoken Story, Part 2A: will no longer prompt to discard defense to learn Regina’s whereabouts, after the story card has been removed

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1.4

August 3, 2020

Fix to several Hero Story parts getting stuck at the upgrade step depending on the result (ie- defeat on Pushing the Limits 2A) Fix to improve handling of the board zoom out gesture (tablet only) Fix to Rate Now button Modified the tutorial to not play Skystrike while adjacent to Boris Changed the iPhone X Home Indicator so it is less obtrusive while playing Minor increase in font size for deck summaries (on title screens) Minor increase in font size for in-game buttons New option in settings to turn off card glow effects Megan, Stage Dive, Channeled: would not resolve with no enemies in range Kyoryu, Skystrike: will no longer attack if already adjacent to an enemy

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1.3

July 29, 2020

Price History of Street Masters

Description of Street Masters

Street Masters is the digital implementation of the board game, intended to be played solo or pass-and-play with 1-4 fighters. This app includes the following features: 1. Tutorial: learn how to play the game 2. Story Mode: play through each fighter's Hero Story, customizing their decks, and then combine 1-4 of those heroes to take on Team Stories 3. Arcade Mode: choose your fighters, allies, rivals, enemy and stage to play 4. Quick Start: play a random match-up that will always choose a new combination of decks to keep the challenge fresh THE BOARD GAME Street Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures, unique decks for fighters & enemies, custom dice, and lightning-fast gameplay, Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios. Designed by Adam Sadler and Brady Sadler, the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat. THE STORY Warriors from around the world, known for their legendary fighting abilities and skills, receive mysterious invitations to participate in a martial arts tournament. During the tournament, the organization surrounding it reveals their true identity — The Kingdom — and their purpose to recruit fighters to join their militia or enslave those against them. While several of these warriors made it out in time, many were never heard from again. Five years later, a government project called "Street Masters" initiates in order to counter-act the war against The Kingdom, now having divided and seized control over the world by several of its factions. Those who join the Street Masters project must work together to take down each faction, crippling parts of The Kingdom before they're able to launch their end game.
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Street Masters: FAQ

Is Street Masters available on iPad devices?

Yes, the Street Masters software is iPad-compatible.

Who is the developer of Street Masters?

Steamforged Games Ltd is the developer of the Street Masters app.

What is the minimum iOS version to run the Street Masters app?

Street Masters requires iOS 12.0 or later.

What is the overall rating of the Street Masters app?

Street Masters has a user rating of 4.8.

What is the main genre of the Street Masters app?

Games Is The Primary Genre Of The Street Masters App.

Which version of the Street Masters app is the latest one?

The newest version of Street Masters is 1.11.

What is the date of the latest Street Masters update?

The date of the last Street Masters update is September 29, 2024.

When did the Street Masters app come out?

The Street Masters app was initially released on February 5, 2023.

What age rating does Street Masters have?

Parental guidance strongly suggested, may contain some mature content.

Which languages does Street Masters support?

Street Masters currently features the following languages: English.

Is Street Masters available in Apple Arcade's lineup?

No, Street Masters is not available on Apple Arcade.

Are there in-app purchases available in Street Masters?

No, Street Masters does not offer in-app purchases.

Is Street Masters tailored for Apple Vision Pro compatibility?

Unfortunately, Street Masters is not tailored for compatibility with Apple Vision Pro.

Are there any advertisements in Street Masters?

No, there are no advertisements in Street Masters.

Videos & Screenshots of Street Masters

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Alternatives to Street Masters

More Applications by Steamforged Games Ltd

Reviews of Street Masters

Leave a Review Street Masters
  • Real Good

    My only gripe as a newcomer. Never having played this game until now… The threat area?? The current implementation is confusing.

    The empty space, around your character is the threat area. Took me AWHILE to grasp this concept, because it’s just empty space by your character card.

    I feel it would be better… if some kind of visual existed making us aware, the cards we put down, go into this ‘invisible’ threat area.

    Maybe transparent words with truncated horizontal lines like this:

    —-threat area—-

    ⬆️ From a UI design perspective, If it’s semi-transparent, it will not produce visual noise, avoiding visual clutter.

    That said, this is a FANTASTIC game. I’m loving it! I HIGHLY appreciate all the modes - so much diversity and honing of skills:

    Story
    Arcade
    Tutorial
    Practice
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  • Super game

    This is my first foray into blacklist games and I was not disappointed although it took me a while to get the gist of how to play properly. Word of advice: pick Natalia or Ying-hua as you’re learning. They’re much more forgiving and both have awesome knockout moves that the other fighters don’t have. I hope blacklist games continues developing this line further although I’d love to play any of their other board game iOS adaptations!
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  • From table to tablet seamlessly!

    I am a big fan of the Street Masters board game, so seeing it make a successful transition to a portable format warms my heart. Tested it out (after playing 50 + games with the board game version). The only thing missing is the setup time.