I knew this game would be addictive five minutes into it. Its simplistic design and easy controls make for a game that is perfect for killing time and enjoying something challenging without investing plenty of energy into. It also makes for a surprisingly remarkable anti-stress tool, courtesy of the relaxing ambient music and slow-gliding character breezing though the levels. The only struggle i had gameplay-wise was the low sensitivity of the controls. I’d have to swipe my finger multiple times across my screen for the character to move fast enough to dodge a falling obstacle or navigate through a tight space. Maybe increasing the sensitivity or adding a setting for it would enhance the experience. Also, it would be nice to add small “objectives”, like ‘collect 2k coins’, or ‘pick up 10 abilities’, or even something more challenging like ‘complete two levels consecutively without dying’. These add a sense of accomplishment and motivate the player to play the game with a stronger purpose. All in all, this charming game is definitely one that will stay on my home screen. :)
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