RPG Ghost Sync

RPG Ghost Sync

A fateful RPG

$7.99
Buy now

Details about RPG Ghost Sync

  • Released
  • Updated
  • iOS Version
  • Age Rating
  • Size
  • Devices
  • Languages
  • February 17, 2021
  • October 3, 2024
  • 11.0+
  • 9+
  • 766.17MB
  • iPhone, iPad, iPod
  • English
    Japanese

Developer of RPG Ghost Sync

🙌23
Ratings
🗣❌ unsupported
Your locale
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Version History of RPG Ghost Sync

1.1.0

February 17, 2021

English version released!

1.0.7

December 14, 2020

1.0.6

October 15, 2020

1.0.5

October 14, 2020

1.0.4

October 2, 2020

1.0.2

September 30, 2020

1.0.1

September 28, 2020

0.0.1

September 25, 2020

RPG Ghost Sync In-App Purchases History

$0.99

Divine Stone x 100

Get 100 Divine Stones.

$4.99

Divine Stone x 600

Get 600 Divine Stones.

$9.99

Divine Stone x 1250

Get 1250 Divine Stones.

$19.99

Divine Stone x 2600

Get 2600 Divine Stones.

$49.99

Divine Stone x 7000

Get 7000 Divine Stones.

Price History of RPG Ghost Sync

Description of RPG Ghost Sync

In a world infested with evil beasts called savarians, a girl is on a journey to hunt these dangerous beings. One day she runs into a dog possessed by the soul of a young man. This meeting triggers a further long adventure awaiting only to reveal what is behind the mystery involving the world fate. Possess looming enemies and summon spirits to support you in turn-based battles with outstanding animations! Take on missions in the Guild to raise your rank, and upgrade weapons to become more powerful. More enjoyment awaits you in this fateful RPG! * This app supports devices newer than iPhone 7, iPad Air 2, and iPad mini 4 with iOS 11 and up. User support on non-supported devices is not guaranteed.
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RPG Ghost Sync: FAQ

Does RPG Ghost Sync work on iPad devices?

Yes, RPG Ghost Sync is optimized for iPad devices.

Who launched the RPG Ghost Sync app?

RPG Ghost Sync was launched by Kotobuki Solution Co., Ltd..

What is the minimum iOS version for the RPG Ghost Sync app?

The minimum iOS requirement: 11.0.

What user rating does RPG Ghost Sync have?

Users have overwhelmingly positive things to say about RPG Ghost Sync, as evidenced by its stellar rating of 4.5 out of 5.

What genre of app is RPG Ghost Sync?

The App Category Of The Rpg Ghost Sync App Is Games.

Which version of the RPG Ghost Sync app is the latest one?

The newest version of RPG Ghost Sync is 1.1.0.

When did the last RPG Ghost Sync update come out?

The latest update for RPG Ghost Sync was released on October 3, 2024.

When did RPG Ghost Sync get launched?

The app was initially released on February 5, 2023.

What content advisory rating is assigned to the RPG Ghost Sync app?

RPG Ghost Sync is suitable for ages 17 and up according to its content advisory rating.

What languages is RPG Ghost Sync available in?

Currently, the RPG Ghost Sync app supports the following languages: English, Japanese.

Is RPG Ghost Sync part of the Apple Arcade lineup of games?

Sorry, RPG Ghost Sync is not part of Apple Arcade.

Is RPG Ghost Sync eligible for in-app purchases?

Yes, RPG Ghost Sync is eligible for in-app purchases to enrich your usage.

Does RPG Ghost Sync offer compatibility with Apple Vision Pro?

No, RPG Ghost Sync does not offer compatibility with Apple Vision Pro.

Does RPG Ghost Sync use ad-based monetization?

No, RPG Ghost Sync does not use ad-based monetization.

Video & Screenshots of RPG Ghost Sync

RPG Ghost Sync video #1 for iPhone
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RPG Ghost Sync screenshot #6 for iPhone
iphone
ipad

Alternatives to RPG Ghost Sync

More Applications by Kotobuki Solution Co., Ltd.

Reviews of RPG Ghost Sync

Leave a Review RPG Ghost Sync
  • Almost beat it, some thoughts.

    Game is fun but there is a lot that needs fixed. This is the first time Ive written a real review, it means that much

    — the pacing is horrible. You start off slow and weak, i was level 8 or so when i got to my first dungeon, 25 by the time I got out. From then on, 90% of my fights were auto win without even seeing the monsters. $0 spent

    — you never get to really use your skills till the last 25% of the game because they cost so much mana youre out after 2 or 3 casts. You will be auto-fighting most of your fights

    — most things are NOT explained well. I had no idea how to use Strengthen and thought you had to have weapons of the same name and level. Lets not even talk about adding abilities…. Some weapons can eat some other weapons but not all.. why? My sylph sword cannot eat an elemenal sword. Why? I have 1.5 million gold but the weapons i buy i cant use to improve my weapons

    — status screen.. i cant even see my heroes levels and stats unless i go into equipement. Why even out their health on the main screen then?

    — monsters stats and levels and such, bames and things, dont even exist in the battle screen

    — Bernard…. Awesome concept, horrible execution. You can spend all his red and blue stones to buy and upgrade skills but then when he possesses a monster….. its for no reason at all. Then you cant even just unpossess a monster to go back to his base form. WHY?
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  • Interesting (if Broken) Combat, with a Postgame Drought

    EXE Create is a company that enjoys going for gimmicks in their mass-produced RPG’s. In this case, the gimmick of this RPG has you in control of a mysterious ghostly man who has the ability to possess monsters and spirits he gains access to over the course of the story. There is also the summoning of spirits to help you in combat and gain access to special skills, but that gets unlocked quite a few hours in.

    The story itself is fairly interesting, with the main four each having their own secrets, some of which they aren’t aware about until they go on their journey to deal with the black aura seeping out of the earth. Although, the characterization leaves some to be desired. For one, a certain antagonist’s motives don’t really justify their actions. Later on, we’re expected to be sorry for them, even though they seemed maniacal and eager to perform such immoral acts. There is also what seems to be a sequel hook at the end of the game’s canon ending, as it’s implied one antagonist has allies that we haven’t met yet.

    The combat itself is fairly standard for an EXE Create game, with the exception of the possession and summoning mechanics mentioned before. As for the other elements of gameplay, the gacha in the form of crafting isn’t really necessary to complete the game and even beat the game’s hardest bosses at absurdly high levels. To remedy being stuck on a boss or certain dungeon, one can simply grind, preferably while completing each of the stars in their bestiary in order to receive free items and sometimes equipment.

    The postgame is perhaps the biggest flaw of the game for me. The game allows you go up to Level 999, yet the hardest boss in the game can simply be beaten at Level 550 or even lower if you have a good strategy and maintain stat buffs on your team and stat decreases on the boss. The hardest regions in the game only have enemies that go up to Level 700, resulting in a content drought for those in the level 550-999 range. The addition of more hidden arena bosses, more dungeons beyond the sole true ending dungeon, and even a hidden superboss like other EXE Create games have done could remedy this content drought. Guild donations beyond rank S are also essentially pointless, as the rewards only grant you gear without bonuses, when at that point you have gear that has excellent bonuses, some with even better defense stats than the rewards.

    tl;dr combat is sometimes pretty fun and the story is… alright. postgame leaves a LOT to be desired.
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  • Not disappointed

    I have played a few of there games, and more or less, they remain consistent with the quality. No doubt some are better than the rest, however, I will focus on this one. There are pros and cons naturally, but I don’t find the cons intrusive enough to knock out a star. So let us see what benefit to well, not benefits are.

    Pros

    1. Fast and immersive battle system.

    2. Nice smaller puzzles.

    3. Pretty wide open world.

    4. Smaller attention to details, such as speaking with others.

    5. Good character interactions.

    6. Frame rates are pretty good in all reality.

    7. Much more easy to play than the other games. By that I mean, the rest of the games even when paying for it. It still felt like I had to pay something extra, this one I don’t have that feeling.

    8. Stat building.

    Cons

    1. Arena is kinda weak in comparison to the rest of the games, not too much of an issue, since I did not like the system much anyway.

    2. Story is a bit rushed, and characters are perhaps a bit too direct.

    3. Skill tree is far too long, and pretty pointless. I haven’t even filled out the magic tree, let alone all of Bernard’s skills. Sometimes, it is best to limit.

    4. Translations seems a bit off. Honestly, due to how bad the last game I played on switch. I am totally letting this slide. At least you showed effort in doing the translations.

    —————————————————
    Other than those issues, no problems at all. These aren’t worth taking off stars, since I see all of the effort going into it. Even though the story seems a bit rushed, I still enjoy the characters, and the quirkiness of it all. It even has a deeper tone to it really. Great job, and consider the cons here to make the next game better.

    Adding on a bit more, I gotta say. I love the endings of the game. Not a perfect game for sure, but deserving of a 5 star given how much terrible games are on the App Store. So, I guess ya kinda win by default.
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