As many others have mentioned in their reviews, you will hit a wall just mere minutes of starting this game. This is due to its linear nature. Upgrades that you grab are linear and are only additive to your total gain (in data, reps, etc.), but the cost of these upgrades are exponential in nature. This means that as you grab upgrades that will only give, for example, +1 reps, the cost of the upgrade that you just bought can go up by a large margin. As a result, it will take longer and longer to just obtain an upgrade that, in total, will only add up around like 5% more power. An idle game that is based solely on linear progression is the worst idea I’ve seen yet. The game will never speed up; it will only slow down.
Also, this game is honestly kind of scummy. (Spoilers for those of you that want to go through the same slog that I did) There is a mechanic you unlock after a retrain that lets you “overclock,” letting you gain a 2x increase to all attributes in the game. While this contradicts what I said earlier in the fact that this upgrade is multiplicative and not additive, the issue lies in the fact that you need to watch an ad for this increase. Now, I’m perfectly fine with idle games allowing you to watch an ad for an increase in profit for a time. “Then, what’s the problem?” you may ask. The problem is that watching an ad for a profit increase is an actual game mechanic in Perceptron. While you are encouraged to watch ads in other idle games, you are intended to watch ads in Perceptron. Having ads be an actual game mechanic is the scummy part about this game. Speeding up the process by cutting the time of waiting for upgrades in half? Watch an ad for it, and give the programmer some ad revenue. The main upgrade for the retrain at this point is the overclocking. It is the only way here to speed up your game, and I believe it’s ridiculous.
TL;DR: I do not recommend playing this idle game. It is a constant wall due to the linear nature of the game and zero exponential aspect to it. The game includes ad watching for profit as an actual game mechanic, which (to me) is very scummy to do.
In my opinion, the layout (the story points, for the most part) seems to be inspired by Exponential Idle. However, it’s like Perceptron is attempting to be that game’s antithesis. One is exponential, one is linear. One has many intriguing and fun mechanics introduced throughout as you play, one has new upgrades that are introduced that you continue to trudge through, just like the previous upgrades. In any case, play Exponential Idle instead.
Show less