Live Reviews:
Morph Run

Morph Run

Be what you want!

⭐️4 / 5
Rating
🙌3
Ratings
📼4 scs
Content
📦w/o updates
Updates frequency
🗣❌ unsupported
Your locale

All Versions of Morph Run

1.0.2

March 16, 2021

-privacy changes

1.0.0

December 31, 2020

Price History of Morph Run

Description of Morph Run

Slide up/down to control your weight. Be Fat and roll, Strong to break obstacles, or Skinny to pass in narrow obstacles! -Free, no ads -Haptic effects -Several handmade levels -More comming soon!

Morph Run: FAQ

Is Morph Run available on iPad devices?

Yes, Morph Run works on iPads.
Dan Lespect built the Morph Run app.
Currently, Morph Run supports iOS 9.0 or later.
With an overall rating of 4.0 out of 5, Morph Run has some room for improvement but is not terrible.
The Morph Run App Relates To The Games Genre.
The newest version of Morph Run is 1.0.2.
July 4, 2024 is the date of the latest Morph Run update.
Morph Run was introduced to the market on February 5, 2023.
Morph Run is rated Dan Lespect and may contain instances of content that may not be suitable for children under the age of 9.
Morph Run can be used in American English.
Unfortunately, Morph Run is not on Apple Arcade.
No, Morph Run does not allow for in-app purchases.
Sorry, Morph Run is not specifically engineered for compatibility with Apple Vision Pro.

ASO: Keywords of Morph Run

Screenshots of Morph Run

iphone
ipad

More Applications by Dan Lespect

Alternatives to Morph Run

Reviews of Morph Run

  • Pretty good

    Not much depth but cool idea for a game and had no ads
  • Not terrible, but not amazing either

    First off, I have to give praise for the game containing no forced ads. I played for about ten minutes, going through multiple levels, and hadn't encountered a single ad. The concept, having to change sizes while in motion to pass obstacles, is an interesting take on a runner.
    However, my praises for this game honestly end there. You can change your character's size from super skinny to so large that they roll, and anything in between; however, the dominant strategy for each level becomes to alternate between the largest and the smallest form, not even bothering with the inbetween sizes. Plus, the game is inexplicably broken up into levels, after each of which you gain coins that hold absolutely no significance aside from an arbitrary score.
    If I were to improve this game, I'd do away with the coins, make the different sizes matter more (for example, obstacles that you need to destroy with a larger form but you can't just go full ball) and make this game the infinite runner that it so clearly wants to be. In its current state, it's not terrible, but far from amazing.