Potential, but paywalled for most actions.
There’s only about 5 min a day you could spend playing this. There are ONLY 3 energy to do things. It takes 8 HOURS FOR EACH SINGLE REFILL. In order to get extra, you must use PREMIUM CURRENCY to get. There is NO OTHER WAY.
Please give at least 10 energy, which is standard for this genre, and multiple ways to get more. As well as better rewards for doing… ANYTHING
Please give at least 10 energy, which is standard for this genre, and multiple ways to get more. As well as better rewards for doing… ANYTHING
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Great game but the energy
Hey love the game but i wish the energy bar was like 5 or more and easier to gain energy like maybe gaining energy a hr or hr and a half because 8 hrs is too long but I hope you see this because the game has a lot of potential!
Game is good but needs work
I’m an 83 overall and will plow thru teams 92-7 and get beat by a 65 overall in league matches. And after my season ended my game glitched so now I can no longer play quick games or see my opponent’s overall or best players or any stats from there previous games
Really Good Game But
This game is really fun to play around with, build tactically, and play a few matches in, my problem comes in with the League games, I will bulldoze 70+ teams even when my team was only a 65-69, beat evenly matched teams, get good feedback, but as soon as we play a 59 overall in a league game we’re cooke 10-24? It legitimately doesn’t make sense and no matter what I do there is no winning it seems.
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0 game play with max 10 mins a day
8 hour refill for one energy with a max of three? The games last maybe 2 mins with no gameplay involved. That’s means you wait an entire day to “play” the game for like 10 mins tops if you are improving your team or something. Just down right poor judgment on the energy system and makes the game completely not worth it.
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Nice Game with High Potential
I love the game so far after 2 weeks of playing time. I believe that it is getting a little boring due to limited games allowed to play in one day. Also the auction needs more filters like 50 players on one page and the next 50 on another to make them easy to find. The training needs to be developed because I don’t see any ratings go up after I train them to the max.
Recommendations:
Do an event thing where all players can play as many games as they can within some time period and give out rewards based on max wins.
Training should be based on age that less age players can be trained higher and ratings will increase as they are trained.
Do a draft after the league is done whether it’s only two players per team and the ratings are hidden until they are picked or something to make the league more realistic
Enable trade option between league teams to also make it realistic but more fun and engaging.
Create an club or alliance option so we can chat and also we can have club leagues as well if it’s created.
I feel these recommendations can make this game more engaging and it will definitely popularize this game. Thank you for listening to me and hope to see this game grow.
Recommendations:
Do an event thing where all players can play as many games as they can within some time period and give out rewards based on max wins.
Training should be based on age that less age players can be trained higher and ratings will increase as they are trained.
Do a draft after the league is done whether it’s only two players per team and the ratings are hidden until they are picked or something to make the league more realistic
Enable trade option between league teams to also make it realistic but more fun and engaging.
Create an club or alliance option so we can chat and also we can have club leagues as well if it’s created.
I feel these recommendations can make this game more engaging and it will definitely popularize this game. Thank you for listening to me and hope to see this game grow.
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Great game
I really enjoy the game. I do have a couple of suggestions to hopefully maximize the player’s experience.
1. Market filters - the ability to filter further when searching for players. Obviously players want to be able to get good deals on the market free agents, but it is really hard to determine who is going for what price. I think an added filter once you select say, gold tier, and then filter by rating, price low to high, time remaining, etc.
2. Extend visible player stats. Example being QB. There are no stats regarding arm strength, accuracy, etc. I believe it only discusses speed, athleticism, and intelligence. I’m sure those cover some of the arm skills, but it is difficult for a player to know. Same with linebackers and their ability to cover passes vs run stop. This particularly impacts the tactics, as you choose passing style or linebacker styles.
3. Perhaps adding to the play style or coaching traits regarding goal line offense and short yardage attempt style and having those get separate categories from general offense. Same concept of putting percentage to run vs pass.
Overall the game is addicting and I enjoy trying to build a team. I really like the game to game strategy that comes into how a player will try to counter their opponents!
Thanks for the game!
1. Market filters - the ability to filter further when searching for players. Obviously players want to be able to get good deals on the market free agents, but it is really hard to determine who is going for what price. I think an added filter once you select say, gold tier, and then filter by rating, price low to high, time remaining, etc.
2. Extend visible player stats. Example being QB. There are no stats regarding arm strength, accuracy, etc. I believe it only discusses speed, athleticism, and intelligence. I’m sure those cover some of the arm skills, but it is difficult for a player to know. Same with linebackers and their ability to cover passes vs run stop. This particularly impacts the tactics, as you choose passing style or linebacker styles.
3. Perhaps adding to the play style or coaching traits regarding goal line offense and short yardage attempt style and having those get separate categories from general offense. Same concept of putting percentage to run vs pass.
Overall the game is addicting and I enjoy trying to build a team. I really like the game to game strategy that comes into how a player will try to counter their opponents!
Thanks for the game!
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Not too bad
The game is not too bad you guys have a good concept just need more to do during downtime. I have a lot of questions about gameplay for sure. Does training your players even make them better?
So much potential
This game could become an all-time great. A few issues are holding back:
1. Broken statistics- how can my WRs have 8 tds in two games but my QBs all have zero td passes?
2. Terrible energy system.
3. More statistics in franchise mode… ie compare players, see top at each position, mvp race, etc…
Other than that, I love the strategy and idea of the multi user leagues.
Suggestion: make the league like soccer… top 3 teams move to a hire league while the bottom 3 move down to a lesser league, everyone else stays put and plays each other again. Guaranteed hit like Goal line blitz online!
1. Broken statistics- how can my WRs have 8 tds in two games but my QBs all have zero td passes?
2. Terrible energy system.
3. More statistics in franchise mode… ie compare players, see top at each position, mvp race, etc…
Other than that, I love the strategy and idea of the multi user leagues.
Suggestion: make the league like soccer… top 3 teams move to a hire league while the bottom 3 move down to a lesser league, everyone else stays put and plays each other again. Guaranteed hit like Goal line blitz online!
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cool game
I like this game a lot more than most football games. i just wish there was more stuff to do after u play the 1 game every 8 hours. Also i dont really understand the strategy and stuff yet cuz i loose most of my quick games and league games even tho i have like 7 or 8 overalls more than the teams i loose to.
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