It’s a great time killer but the enemy has no tactical awareness. So long as you’re moving, you basically can’t die. Enemy awareness is respectable. You can’t switch weapons on your own, even if you have the ammunition. The weapon you start a level with is random. The physics engine completely blocks shots. You should otherwise be able to make. Enemies will get in front of each other and kill each other on your behalf so long as they’re trying to kill you. There are no crouch or prone position options. Once you tag an enemy, you can track it even if you’re restarting the round. You automatically know who is searching, even if you haven’t tagged them or can’t see them. And if you have tag them, you have a rangefinder for them. Bullet speed is too slow, And you can basically headshot with anything at any range, if you can make out the details. Also, the range is not to scale. That said it’s pretty decent. I knocked out 50 some levels. But aside from more enemy fire, I haven’t really noticed much in the way of difficulty except that they like to hide. or place enemies in such a way that you have to engage more directly. With some tweaks, it could be a pretty amazing game. I would like further to be better graphics options and more to the main menu than just level select. But it’s not bad. It’s just “good enough.”
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