…and one more thing…
Controls! Arrggh!
I find that about 3 out of 5 fails are because I turned my finger and the wheel didn’t move, or the speed jumped erratically. These controls are meant for heavy, ponderous machines. They represent heavy, ponderous real-life controls - big 2-handed wheel, big lever; both with large areas of responsiveness… this is all this game needs to be a fun challenge.
I don’t mind tackling a difficult game - I do mind getting frustrated at the controls frequently not following my fingers - even at the edge of the wheel, it simply should not be spinning free like some ephemeral thing.
Otherwise, a reasonably well done timewaster. Hope attention is paid to getting it up to its potential.