Dawngeon User Reviews

Dawngeon
Dawngeon
Mid-Pacific Institute

Top reviews

Controller Support?

Fun game, would be 5/5 stars with controller support.

Best Roguelike out there

Basically just started playing and can confidently say that this is one of the best games I’ve played on mobile. Easy to understand, not too hard so far at least, and the mechanics are incredibly fun. All I can say is good stuff about this, love the meta progression, and I’m not even that deep into the game.
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Endless mode

Great game over all, love the new updates. I wish there was an endless mode though. Where you could keep going

Awesome Game : Responsive Developer(s)

The game is refreshing, and feels very solid in comparison to other mobile games. The creator has even taken the time to respond to me about potential bugs. Can bring on a good challenge, relatively simple dungeon crawler / rogue style that has just enough going on to feel satisfying but also simple enough to play while on the go. The devs recently launched a major update which added a lot to the game and were responsive to feedback. They even launched a minor update to address player reported issues the same day. There is a certain collection of games that should be on every device, I am adding this to my list of solid games that aren’t in-app purchase trash pits. I give them 5 Stars for solid game play and good customer support. Keep up the great work! ⭐️⭐️⭐️⭐️⭐️🖖
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Good concept. Needs some tweaking

The game has a really good concept but at some certain point in the game, there is an interesting scene when this game says +9. (Just a swear word but still). Also, the game updated and I can’t seem to get into story mode and I lost all my gold coins in arcade mode. Otherwise, pretty good game.

Good but

Very good game and I love the low pixel aspect of it but on mobile when I go to a different app leaving that one open but paused, and I go back onto the game it refreshes and I’ve lost all of my progress bc of that so many times, to fix that you should add allot more save points.

Fun game but bad save progress system

The game is a fun old school shooting and dodging game (similar concept to Archero) where you level up to get skills, buy weapons and cook healing materials to progress through the levels. There are a few problems though. During the final boss stage, your skills and weapons from the previous level get carried over if you continue playing but if you quit(take a break) and reload to continue the level, you will lose everything (weapons, healing materials, skills, etc) which is ridiculous so some changes need to be made. The same problem happens to arcade mode where you have to restart from stage 0 if you quit the game to take a break. Another thing is the ‘dash’ button where it will seldom be used because players will be concentrating in dodging enemy fire and traps so that button needs to be made less redundant somehow.
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I wish I could play through the other endings

I like the gameplay and the story is alright, but I didn’t know there were three endings until I read the blog! I even tried resetting data to see if I could replay the story, but it just got rid of my arcade points…. I suppose this might have something to do with the “Undertale influence” but it’s less cool and more infuriating. Now I wish I just laid in the bed ;-;

Tip: In the first Lucifer boss battle, once its health reaches half, it will spawn enemies (which you can kill to get exp) and food items (to restore your health). Eventually, after you’ve gotten some skills or been patiently dodging, you’ll beat it.
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Amazing

Thats it its just art

Huge accessibility issue!

On my screen size I can’t read any of the tiny text and it has no font size option!!

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