Good game ruined by a bad port from F2P
Many of the reviews complain about using red coins for extra lives on a run. That actually seems fine to me, as the cost of continuing a run and going for a high score should be large and increasing to make high scores meaningful. The piece that feels broken to be is the trials system.
This is an Apple Arcade game. There is no reason that you would want to introduce friction into playing the game longer without paying, so why do you only get two tasks every hour if tasks are one of the main ways to get gems and experience? You open by getting 10 or so, but then after you complete a task it takes an hour for that slot refresh, or you can pay the primary currency (also used for buying new characters or revives). They don’t store up when not playing, but you get a small stockpile of 6 at midnight. Why is there any friction on this part of the game in the + version? Clearly this was a thoughtless carryover from the F2P version where there is value is adding friction users can pay their way around, but it totally breaks the point of this being in Apple Arcade.