Live Reviews:
Lowlife

Lowlife

Be the Healer

Games
Role Playing
Strategy
53 reviews
⭐️4.7 / 5
Rating
🙌1.3K
Ratings
📼10 scs
Content
📦w/o updates
Updates frequency
🗣❌ unsupported
Your locale
🧾$0.99 - $7.99
In-App Purchase

All Versions of Lowlife

1.41

October 7, 2023

No Tricks, All Treats…. tap the Lowlife logo on the Main Menu 5 times and enter code GHOSTLIKECHARMS for a limited edition Curated Necromancer. FEATURES -Vendor refresh now has an increased chance to have higher rarity Scripts (40-50%) -The Quests screen will now update with more available Quests every 4 hours (was 24 hours) and will also be higher quality -Quests can now be progressed in Remixed Simulations -Added in-game option to Auto-sell Script Loot below a selected Rarity (accessible from Pause Screen -> Options) -A mechanism has been put in place to help identify and inform new players that their progress is not being saved. This has been a bug that happens rarely after Lowlife installation and resolved permanently by a restart of the device BALANCE -Reduced effectiveness of Thick Bubble node from 5% to 2% per point FIXES -Fixed issue where Overshield would not reset when it should -More performance optimizations -Replaced API for Live Raid Counts -Fixed Main Menu bug that would result in wrong sheet being presented when quickly tapping between different screens -Fixed issue that could cause negative XP to be rewarded -Fixed animation issue that could cause list to move up and down on Scripts screen -Fixed issue where animated Mecha icon had an unaligned frame, causing a jitter
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1.40

March 20, 2023

FEATURES -Added Remixed Simulations (Simulation Versions 10-18) which increase in level and have global daily modifiers on rotation --Requires VIP Ticket -Added five new subclasses (one for each main class): --Melee DPS - Demonoid --Ranged DPS - Invader --Tank - Berserker --Mage - Doctor --Shaman - Stormcaller -Added Charisma Parameter with values ranging from 0 to 200. Higher Charisma = Higher Script Damage, and Worse Script Defense -Added AoE Debuffs for Scripts as a random-rolled Executable -Added "+" Rarity Scripts to Remixed Simulation Loot Pool. These will display as Cosmic+ for example, and offer slightly higher ATTACK, SPEED, and DEFENSE stats on those Scripts BALANCE -All Scripts which are not Dead when a Villain is deleted will be rewarded equal XP instead of being based on Script damage done to Villains -Free-cast Chances rise with Focus Parameter (Was Luck Parameter) -Drastically reduced Memory cost of leveling up Scripts. This will have a heavier cost savings at higher levels -Reduced amount of Quest drops from Loot and filled in with Script and Player XP Loot UI -Better aligned stat compares in Scripts screen -Consolidated Unlock buttons for Raids into one Unlock button to eliminate redundancy -Added Scripts' Debuff events to the in-game Combat Log FIXES -Fixed issue where tapping on a particular place in the Nodes screen would cause Node Points to reset upon next Node Screen entry -Fixed issue where Double XP Bonus from VIP Ticket could sometimes calculate twice when dispensing Script XP -Fixed issue where Layer 5 of all Simulations may appear unlocked when they were not -Fixed bug with Promo Codes -Fixed issue where lower level Scripts could level many more times than intended when their XP to level was far below the XP rewarded -Fixed issue where the "I'm in Danger" Node was not awarding proper bonuses to Debuff potency
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1.39

January 11, 2023

-Updated backgrounds for Simulations, Labs, and Raids -Fixed Auction House bug
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1.38

January 9, 2023

GAMEPLAY -Some Villains will now execute “Crash” executables, which will prevent Scripts from executing until Lowlife runs Cure on them, or another Script casts any sort of Buff on them —Tanks have a natural resistance to Crash and will still execute, but at a slower rate -Raised Cheat Death minimum health threshold from 150 to 500 -If a Script is equipped when it is at or lower level than Lowlife, it can now be unequipped and re-equipped even if it has out-leveled Lowlife UI -UI has been optimized to take advantage of the device GPU and not use all CPU for graphic processing. This should result in a more consistent, higher frame rate -Replaced circular cooldown elements for number countdowns over Healing Buttons and Status effects until a more performant solution can be developed and tested -Damage done to Villains will once again appear over their health bars -Damage and Healing done to Scripts will now animate again -Fixed issue where Timeout length could be cut off from the Script long-press Queue menu LABS -High Score recording for STRESS TEST will now happen after each Wave completion, or by Pausing and tapping “Stop” MISC -Vendor will now refresh Script inventory every 8 Hours instead of 24 Hours -When Completing a Quest that rewards a Script, there will now be a flat-rate chance (not affected by Luck) for its Rarity to be upgraded than what the reward was listed as FIXES -Fixed issue where Achievement tracking for deleting Elite and Trash Villains was not progressing properly —After updating, upon your first Elite or Trash Villain deletion, the proper progress will retroactively apply -Fixed issue where Overhealing metric was not properly resetting after a Simulation Reboot -Fixed issue where Bleed might be able to apply to a failed Script -Fixed issue where Villain AoE Interrupts would always apply 15HP damage instead of their respective amounts -Fixed issue where putting the game into background or pausing, and then resuming, could result in 1 FPS until the current battle’s Villain or Villains were deleted
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1.37

December 18, 2022

GAMEPLAY UPDATES -Increased Villain damage -Healing Executables now scale Healing Power and Mana Cost with Player Level -Reduced Runtime and Timeout of nearly all Script Executables Note: There were many Executables with excessively long Runtimes and Timeouts, meaning they might only be run one time or not at all in an entire battle. Make sure to check your Scripts’ Executables because nearly everything has been improved :) -Buffed Kringle -Improved Healing Power, Runtime, and Timeout for Script’s own Healing Executables RAIDS -Changed Raid format to a single, high HP Raid Boss -Raids can now be done Solo if preferred. -When completing a Raid with a matchmaking partner, the Raid can be ran again with the same partner --Note: The restart button will turn bright pink when one player has opted to play the same Raid again after completion LABS -STRESS TEST will now accelerate Villain Levels by +10 instead of +5 if their current Level is less than the Player’s High Score Level UI -Removed damage number pop-ups from Villains and modified damage number pop-ups on Scripts until a new performant method can be made -Associated UI Game Mode colors with Game Mode Type (Simulation, Lab, Raid) FIXES -Fixed issue where Quest Complete pop-up would not Dismiss -Fixed issue where most Buffs and Debuffs were not calculating correctly vs incoming Villain damage -Fixed issue where Villain Executables were not accurately displaying their proper name and Aggro targets -Fixed issue where “I’m In Danger” node would not allow Debuffs to be refreshed on Villains -Fixed issue where Damage-over-Time Executable Name would not appear properly in Combat Log -Fixed issue where Quest Progress could supersede the Quest’s Goal
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1.36

December 11, 2022

GAMEPLAY UPDATES New Lab: STRESS TEST -Partake in an experiment that will push your party to the limit, with increasing Villain Levels up to near infinity if you can survive. Failure is expected. -Quests downloaded from Grinders will now have a chance to be Grinder-specific Quests BALANCE -Damaging a Villain to delay their executable will now have diminishing returns per each individual Villain executable run -Increased Villain HP in Raids -Reduced penalties to Villain HP and Attack Speed in Multi-villain battles -Added more Trash Villains to Simulation Version where they were underrepresented UI -Added Healing Executable metadata to Pause Screen -Active Quest Count will now display next to Simulations at front of Game Modes screen -Added option to Live Update Queues on Raids menu -Updated Quest Complete UI -Updated Script README UI -Updated Script Level Up UI -Updated Sell Script UI -Updated Lab Reward Popup UI -Added ability to swipe to README, Sell, and Level Up without having to expand Script item on Scripts screen -Added 0.5-1 Second delays on some in-game UI elements to prevent accidental choices -Fixed issues with Combat Log having blank spaces -Fixed issue where AVARICE.01 would always display Unlock even though it wasn’t Locked -Fixed Parameters screen dismissing too easily FIXES -Fixed issue where Villains in Grinders may not auto-select -Fixed issue where selected Villain may reset if another Villain gets deleted by Script AoE Damage -Fixed issue where Debuffs executed on Villains with an equally powerful Debuff would not refresh the Debuff duration -Fixed issue that could cause device to run out of memory and crash on Boss Deleted screens -Fixed Script README not displaying proper descriptions for AoE Attacks and AoE Interrupts -Fixed issue where Quests from Voodoo TV may display incorrect Simulation Version requirements -Fixed issue where Gambit would deduct Overshield and not Hit Points as intended -Fixed issue where Boss Deleted screen would show a new Simulation Version was unlocked even though it was the last available Version
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1.35

December 5, 2022

It’s the end of the year and a great launch for Lowlife! To celebrate, tap the Lowlife logo on the Main Menu 5 times and enter code HAPPYHOLIDAYS for a Curated Script just in time for new GAMEPLAY UPDATES. (Note: Code Redemption can only occur once and Script will be your current Lowlife Player Level. The code will be available until the beginning of next year!) GAMEPLAY UPDATES -Added multiple Villains to single battles —Tap the Villain you wish to focus all Script attacks on -In Multi-villain Battles, Memories will be rewarded after each Villain is defeated, and the cumulative XP totals from each Villain will only be added if all Villains in a “Wave” are defeated. -Script’s Defense score will now lessen the time it takes for them to continue executing when hit by a Villain SIMULATIONS -Added Voodoo TV (Lv. 100-156) SCRIPT EXECUTABLES -Changed several Script Executables retroactively to AoE. Damage and Stun Durations remain the same: Zombie Explode, Grenade, C4 Explosive, Shoulder Charge, Shield Charge, Whirlwind, Sonic Slam, Shield Bash, Frostbolt, Firebolt, Voidbolt, Hipfire -Adjusted various Timeouts, Runtimes, and Damage across some skills that were underperforming -Crit damage increased from 1.5x to 2x AUCTION HOUSE -Raised Sell limit to 999,999 -Raised Script Lv. Limit to 299 UI -Conserve in-game screen real estate by hiding Healing descriptions when an in-game event occurs such as Loot Drops and XP/Memory gains -Removed combat log from over Villain HP bar and expanded Pause Menu combat log -Fixed issue where UI would be cut off on smaller screened devices -Renamed “Compact” to “Expand All” in Scripts screen -Low-health Scripts will now have red tinted HP bar -Renamed Low Power Mode to Conserve Battery -Conserve Battery will now disable most animations across the entire game -In-Game Parameters readings now specify Bonuses are a result of Active Scripts -Added explanation as to why Feedback cannot be submitted from Settings screen -Added explicit “Done” button to Nodes screen in an effort to make it more clear that Node Points will be applied which is not a freely reversible action -The “Stunning!” Node description has been adjusted to reflect that the final Villain deleted in a battle will need to be stunned for the effect to happen -Added in-game tips that will appear when launching into a game MISC -Game will pause when app is put into the background -Raid networking updates to improve reliability FIXES -Fixed issue where selling a selected Script would allow it to be assigned even though it was turned into Memories, resulting in a refresh of default Scripts being assigned and previously assigned Scripts becoming unassigned -Fixed issue where Script skill Meditation was not properly buffing Scripts -Fixed issue where Scripts may not have been able to be tapped if sustaining damage -Fixed issue where XP Bonuses from Nodes and VIP Ticket were incorrectly applying to Memory gains -Fixed issue with Everlasting Love Node applying incorrectly -Fixed issue with Protection Node applying applying incorrectly -Fixed issue with #1 Stunna Node applying incorrectly -Fixed issue where the first Villain of a Simulation was not meant to be -Fixed issue where Level Up pop-up upon hitting Level 2 would not let the player know that Greater Heal was unlocked -Fixed issue that would cause GameCenter to prompt on launch even if GameCenter was disabled in Lowlife settings -Fixed issue where Villains may not display applied Damage Over Time status effect -Fixed issue where Lowlife could select other Scripts to cast Blessing on when Lowlife was Failed -Fixed issue where Crit damage on Villains would not apply in some instances -Fixed issue where Average Script Level was not correct for Lab Reward generation -Fixed issue where failing to list a Script in Auction House could result in Listing price still be deducted in some circumstances -Fix Boss Grinder crash from 1.34
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1.34

December 4, 2022

It’s the end of the year and a great launch for Lowlife! To celebrate, tap the Lowlife logo on the Main Menu 5 times and enter code HAPPYHOLIDAYS for a Curated Script just in time for new GAMEPLAY UPDATES. (Note: Code Redemption can only occur once and Script will be your current Lowlife Player Level. The code will be available until the beginning of next year!) GAMEPLAY UPDATES -Added multiple Villains to single battles —Tap the Villain you wish to focus all Script attacks on -In Multi-villain Battles, Memories will be rewarded after each Villain is defeated, and the cumulative XP totals from each Villain will only be added if all Villains in a “Wave” are defeated. -Script’s Defense score will now lessen the time it takes for them to continue executing when hit by a Villain SIMULATIONS -Added Voodoo TV (Lv. 100-156) SCRIPT EXECUTABLES -Changed several Script Executables retroactively to AoE. Damage and Stun Durations remain the same: Zombie Explode, Grenade, C4 Explosive, Shoulder Charge, Shield Charge, Whirlwind, Sonic Slam, Shield Bash, Frostbolt, Firebolt, Voidbolt, Hipfire -Adjusted various Timeouts, Runtimes, and Damage across some skills that were underperforming -Crit damage increased from 1.5x to 2x AUCTION HOUSE -Raised Sell limit to 999,999 -Raised Script Lv. Limit to 299 UI -Conserve in-game screen real estate by hiding Healing descriptions when an in-game event occurs such as Loot Drops and XP/Memory gains -Removed combat log from over Villain HP bar and expanded Pause Menu combat log -Fixed issue where UI would be cut off on smaller screened devices -Renamed “Compact” to “Expand All” in Scripts screen -Low-health Scripts will now have red tinted HP bar -Renamed Low Power Mode to Conserve Battery -Conserve Battery will now disable most animations across the entire game -In-Game Parameters readings now specify Bonuses are a result of Active Scripts -Added explanation as to why Feedback cannot be submitted from Settings screen -Added explicit “Done” button to Nodes screen in an effort to make it more clear that Node Points will be applied which is not a freely reversible action -The “Stunning!” Node description has been adjusted to reflect that the final Villain deleted in a battle will need to be stunned for the effect to happen -Added in-game tips that will appear when launching into a game MISC -Game will pause when app is put into the background -Raid networking updates to improve reliability FIXES -Fixed issue where selling a selected Script would allow it to be assigned even though it was turned into Memories, resulting in a refresh of default Scripts being assigned and previously assigned Scripts becoming unassigned -Fixed issue where Script skill Meditation was not properly buffing Scripts -Fixed issue where Scripts may not have been able to be tapped if sustaining damage -Fixed issue where XP Bonuses from Nodes and VIP Ticket were incorrectly applying to Memory gains -Fixed issue with Everlasting Love Node applying incorrectly -Fixed issue with Protection Node applying applying incorrectly -Fixed issue with #1 Stunna Node applying incorrectly -Fixed issue where the first Villain of a Simulation was not meant to be -Fixed issue where Level Up pop-up upon hitting Level 2 would not let the player know that Greater Heal was unlocked -Fixed issue that would cause GameCenter to prompt on launch even if GameCenter was disabled in Lowlife settings -Fixed issue where Villains may not display applied Damage Over Time status effect -Fixed issue where Lowlife could select other Scripts to cast Blessing on when Lowlife was Failed -Fixed issue where Crit damage on Villains would not apply in some instances -Fixed issue where Average Script Level was not correct for Lab Reward generation -Fixed issue where failing to list a Script in Auction House could result in Listing price still be deducted in some circumstances
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1.33

November 6, 2022

GAMEPLAY UPDATE The Auction House has been a huge hit, with over 20,000 transactions since launch. Players at any level are able to grab up any Script they see fit to help them conquer Simulations, Labs, and Raids. At any given time in the past month there have been over 1,000 Scripts available for purchase ranging in levels from 1 to nearly 200! A downside to this open market and lack of Script restrictions is that lower level players can purchase and immediately use Scripts that are far above their current level, making most content trivial and lacking challenge. Similar to being able to re-assign Parameter Points as you see fit, Lowlife set out to break some molds and standards with less rules and limits, but in the case of equipping higher level Scripts, it might actually be ruining the spirit of the game. To equal out this large power gap, Scripts will now be restricted from being assigned unless Lowlife’s level is equal to or greater than the Script’s own level. This is in line with the standards of the genre, and while the restriction-less experiment was illuminating, it is not in the best interest of the game itself in the long run. Currently assigned Scripts that may be higher level than Lowlife can remain assigned, but once they are unassigned they will not be able to be assigned again until you reach their level with Lowlife. This is a very big change to Lowlife, but for the longevity and spirit of the game, it is for the best. I hope anyone who is impacted by this change understands and knows such a major change like this was not made easily. -Scripts can only be assigned if their level is lesser than or equal to that of Lowlife’s own level. —If a Script levels up beyond Lowlife’s level in-game, they can remain assigned. —Scripts cannot be manually leveled up beyond Lowlife’s own level when leveling up from the Scripts screen FEATURES -Added Replay button for Simulations -Added counter to Raids to show hourly history of players who queued for specific Raids. BALANCE -Overshield will now give additional Overshield instead of a flat value when cast on a Script with an existing Overshield -Raised base Mana Cost of Overshield to 300 (was 175) -Raised base Timeout (Cooldown) of Overshield from 5 to 10 -Raised base Runtime (Cast time) of Overshield from 2 to 3 -Using Extra Life in Simulations will reset the current Villain’s HP -Casting Gambit on Scripts with Blessing will now reduce their HP -Dropped Raid Villain count from 12 to 10 UI -When a Script takes damage while having an Overshield, only the Overshield portion of the Script UI will flash red and damage numbers will be blue -Adjusted some Auction House UI elements -Discovering new Quests from deleting Villains will now display Quest name in Notification bar -Added Sort options to Available Quests listing -Added descriptive error pop-ups for some common Auction House errors -Combat Log and Villain damage history will now display Custom names of Scripts if set -Healing Executables will not display Long-pressable icons in Raids -Added additional clarity in Markets screen of what VIP Ticket includes FIXES -Fixed issue where Scripts would incorrectly reflect being Assigned in the Scripts screen, not allowing them to be Sold and creating confusion (and rightfully so) -Fixed issue where exiting a Lab would not properly unload Music -Fixed issue where failing to purchase a Script would result in Updating… never going away -Fixed issue where casting Chain Heal directly on Lowlife would not reflect healing indicator lines in game -Fixed crash that occur in Raids if a Villain was defeated and one of the parties did no damage -A lot of Raid connection optimizations to prevent desync, still some work in progress -Fixed issue of calculating Average/Highest levels that would not be up to date for Lab calculations -Fixed issue where it would be possible to carry more Active Quests than what should have been possible depending on the player’s finger tapping speed
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1.32

October 30, 2022

UI -Added Compact Mode to Scripts selection screen to make managing large amounts of Scripts easier AUCTION HOUSE -Fixed issue that could cause some listed Scripts to be listed twice, leaving un-buyable Scripts in the Auction House that other players could not buy if that same Script was purchased before. This will take about a week for all of the un-buyable Scripts to filter out. -Fixed a freeze or crash that could occur when Delisting a Script OTHER -Compressed some files to reduce overall install size -Added Haptic Feedback to additional UI elements when enabled in Settings
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Lowlife In-App Purchases History

$0.99

5,000 Memories

Gain 5,000 Memories.

$1.99

15,000 Memories

Gain 15,000 Memories.

$2.99

VIP Ticket

Unlocks premium features and bonuses.

$4.99

50,000 Memories

Gain 50,000 Memories.

$7.99

100,000 Memories

Gain 100,000 Memories.

Price History of Lowlife

Description of Lowlife

All you gotta do is heal. Take control of Lowlife and heal your downloaded Scripts as you scour a corrupt, dystopian future. Your goal is not to hurt the countless Villains you will face spanning across several Simulations and Raids, it is to keep your party alive so they can do the hurting - by any means necessary. Throughout the Healing Simulations, you will incept Memories which can be used to trade for new Scripts - or if you have downloaded Scripts with their own god-rolled skills, level them up with Memories or by taking them with you! Sell your extra Scripts in the Auction House for extra Memories to spend. Also shop for other worldwide players' listed Scripts to use for your own. There are 35 uniquely skilled subclasses of Scripts to be found, including Tanks and Melee DPS to place on your front line, Mages and Ranged DPS for your back line, and Shamans - a wildcard class that can be placed anywhere in your party setup. Lowlife places you in battle with a variety of weak and powerful Villains, equipped with only a variety of healing spells to keep everyone (and yourself!) alive. Spend your gained Parameter Points to build the perfect healer and fit your play style. Sprinkle a little of your personal playstyle on top by spending Node Points in one of three skill trees to build your perfect healer specialization. You'll need it to get the highest scores on the Global Leaderboards. Complete Quests and level up to gain access to a variety of Simulations with Bosses and challenges that await you. When you feel confident enough, team up online to take down a Raid Boss or two. Lowlife is free to play, unlimited, with no commercial breaks. Also works with no WiFi or internet connection (Auction House, Leaderboards, and Raids not available with no internet).
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Lowlife: FAQ

Does Lowlife work on iPads?

No, Lowlife does not offer an iPad version.
Lowlife was released by Mike Twomey.
The minimum iOS requirement for the app is 15.2 or higher.
Users love Lowlife, as evidenced by its outstanding rating of 4.7 out of 5.
The App Genre Of Lowlife Is Games.
The current version of Lowlife is 1.41.
Lowlife’s latest update was rolled out on July 5, 2024.
The app was launched on February 6, 2023.
May contain mild language, violence, or suggestive themes, suitable for ages 9 and up.
The Lowlife app is now available in English.
Sorry, Lowlife is not available on Apple Arcade.
Absolutely! In-app purchases are accessible within Lowlife.
Unfortunately, Lowlife is not optimized for use with Apple Vision Pro.

ASO: Keywords of Lowlife

Screenshots of Lowlife

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Reviews of Lowlife

  • Game is great, but would like option to reset

    I really enjoy this game, and I previously had an issue with this game and left a review, and the developer actually responded and fixed the thing I was talking about, which deserves a 5 star review alone. However, it’s been a year or so since I’ve played and would like to start a fresh play thru. For the lowlife of me I cannot figure out how to do it. If there is a way please let me know, I tried deleting the game and reinstalling and nothing works.

    Developer Response

    Hello, Lowlife has been tested on a large variety of devices that support at least iOS 15. Can you let me know here or via Feedback in-game from the settings menu on which screens you are experiencing these issues, and which device you're using so I can look more into it? I want to make sure to get this fixed. Thanks!
  • Great Game

    Lowlife is a fun game to pick up and play any time, whether you have 5 minutes to kill or a few hours. This game has thoughtful progression and mechanics and paces well. It doesnt fell like a grind; the quests lead you to progress organically through the levels. The in-game script market is great to trade characters. Really everything about this game is awesome.

    -----

    One criticism i have is that at higher levels (100+), i am seeing some frame rate drop because there is so much going on. Hopefully the dev is getting enough revenue to work on some more optimization in the future.

    Another thing, i wish there was a menu where we could drill deeper into the scripts' stats. I would like to be able to see the specific differences in subclasses and be able to see what the different moves do before i use a script. Right now, it seems like the only way to compare scripts in-depth is to vigorously test them in-situ.

    Another idea: maybe in the future, there could be more script customization to further develop your team. Maybe like add-on items that can further change parameters or something.
  • Fun way to pass time

    Overall, very good game to pass time. Not the easiest to learn how to play but once you get the hang of it, it’s a nice little game to play here and there. The in-app purchase is not required but also not a waste of money if you decide to pay it (just improves some functionalities).
    Somewhat lacking in “endgame” content and gets stale after a certain level, but definitely fun while it lasted.