Punch Kick Duck User Reviews

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  • Please add a controller support this game is great for my backbone for iPhone asap!!!!

    This game has a lot of potential for multiplayer maybe and I tried it out and with my backbone controller and it works don’t sleep on this addictive app!!!
  • Highly recommended game

    I know some people might not read through this whole thing, but trust me it’s a really good game. This game is super challenging and time consuming. It helps reaction speed by adding new things every staircase you go up. It is very thrilling and I think you should add more. I also like how good the quality is, very fluid and very smooth. This game always keeps me on my toes with bottles, bees, and fruit being lunged at me. There should definitely be more added because if you look behind the tiger when he is on his throne, you can see a golden opportunity to progress in the game. In summary, great game, you should really add more.
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  • Great game!

    Simple, yet challenging. This was one of my favorite games in a long time.
  • Great Game

    This game is very fun but was pretty hard. It needs more now like a whole story and more towers
  • Make It Easier!

    This is a great game and that’s why I’m writing a review because I actually want to be able to play it! Haha. Got to level 4 and when the foxes came out I just couldn’t play it anymore. As other people have said the game is too difficult to play even on easy mode unless you have great reaction times. Make a version for noobs then more people will play! Thanks 😁
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  • NO

    I CANT BEAT IT!! YOU TAKE TWO HITS AND YOU DIE .
  • This is WAY to hard

    I give this game a bad rating because I can’t even get past level 2!!! It is just so hard that I got rid of it. I mean I can’t even keep track of where the buttons are to fight. And I can barely even run. I don’t like how enemies get to throw things at you. And the bear is WAY to fast, and enemies block the way so I can’t get through, I try fighting them, but I just can’t, so at that point, the bear has got to me. And like I said, it is SO hard. I don’t recommend you play this.
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  • Great game, but some questions

    This is an awesome side scroller, definitely one of the best I’ve played. Each level increases a significant amount in difficulty so the game is replay-able, and the randomness of the appearances of each characters adds to that. The graphics are great as well, also definitely one of the best I’ve seen on mobile and even better than many pc games. I just had a question on the scoring - how do you increase the number of enemies you outrun? I’m trying to beat my gf’s high score but absolutely cannot, even when I get a run with 0 hits or parries. Sometimes, even if I repeat the same level with no hits or parries, I get a lower score than my high score just because I outrun a different number of enemies. I’ve noticed that enemies sometimes jump backwards if you have one directly in front and one behind which I can see buys me some time to keep running without killing the enemy behind. However, I can’t for the life of me figure out when they jump back and when they don’t. Any advice on that?
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    Developer Response

    Thanks for your comments and rating! Regarding getting higher scores - you might already know this, but the most immediate way to get higher scores is to increase the difficulty in the options menu (if you can still beat the level), as you will face more enemies and so build your multiplier higher while outrunning more foes. If you'd like more tips, please feel free to contact me via the 'App Support' link on this page. But to briefly answer your question about enemies sometimes jumping backwards when you have one on either side: Suppose you have enemy A to your left and enemy B to your right, and you're not yet engaged in an attack with either one. Now let's say enemy A decides to attack, but at that moment (during enemy A's attack, but before their attack has landed) you try to attack enemy B. Well the thing is, no enemy is allowed to attack the player if the player is already engaged in an attack with another enemy or facing imminent danger from a bottle/cart/bee (*unless* the player chooses to attack the waiting enemy, in which case it will react.) But in this example with Enemy A and B, Enemy A had already started attacking *before* the player attacked Enemy B (and Enemy A isn't reacting to the player's attack, as the player is attacking Enemy B, thereby forcing Enemy B to react), so Enemy A sees that the player is now busy, and cancels the attack while doing a little backstep to make it clear that they're no longer an immediate threat. So that's what causes that outcome, but it's quite hard to trigger deliberately, since the timing is very tight - falling in the split second between the enemy starting an attack and the attack landing! Ok, that answer wasn't so brief, but I hope it made sense. :)
  • Wonderful😃😃😃😃😃

    I think this game is great it has beautiful graphics and gameplay that is not to hard but not to easy, which is good because it takes a while to finish the game. I do suggest that more levels are created like if it has a second tower that is harder to finish. I also think that there should be even more characters, and some sort of flashback or backstory to the game so we know why we are fighting the baron. Overall it is very nicely created you could just add more. 😃😀😄😆😁
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  • No sound and music

    There is no sound and background music on my phone. iPhone SE 3
    How can I fix

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