Live Reviews:
Kingdom Draw

Kingdom Draw

Hybrid strategy and card game.

Games
Card
Strategy
12 reviews
⭐️3.3 / 5
Rating
🙌32
Ratings
📼5 scs
Content
📦~ in 1 week
Updates frequency
🗣❌ unsupported
Your locale
🧾$2.99 - $25.99
In-App Purchase

All Versions of Kingdom Draw

1.22

May 7, 2024

Bug fixes: - Units with Flamewalking will now start a wildfire if teleported to a forest tile. - Units with Mind Control will now correctly show that their movement has ended after mind controlling. - Fixed a bug that sometimes occurred when the AI plays a unit with 1 health onto a wildfire file, causing the AI to stop performing actions. - The AI will no longer attack enemies if it is unable to cause damage to them. - Fixed issues with French translation.
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1.21

February 28, 2024

Added support for the French language.

1.2

January 31, 2024

This release includes significant optimization improvements. All devices should now run the game with a smooth framerate and without any unexpected battery consumption.
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1.12

January 31, 2024

General Changes: - Increased rewards gained from quests and missions. - Increased the number of uncommon cards in starting decks. Balance Changes: - Cost of Call of Earth increased from 12 to 14. - Cost of Call of Fire increased from 12 to 14. - Increased the cost of Deep Mine to 3. - Decreased the cost of Doom Gazer to from 4 to 3. - Affinity changed to: Gain 2 power, plus 2 power for each power card played this turn.
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1.11

November 23, 2022

Balance: - Reduced the cost of Eagle Eye from 2 to 1. - Magic Spring will now only draw a card if you gain less than 3 power from it. Bug Fixes: - Fixed a bug where applying Curse and Frenzy to the same beast prevented it - from returning to its correct original state at the start of the next turn.
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1.10

November 10, 2022

Enhancements: - Graphics rendering performance improvements. - New guided tutorial tips are now available. - Players can now discard their cards during their turn. This will allow players to choose which card to discard instead of one being discarded at random when their hand is full. - Changed the way Titan ranks are calculated. - The Gremlin Timekeeper will now be more mindful of its card choices when constructing a deck. - Players can now view the titan ladder rankings for each season by clicking on the ladder league icon. - Players can now "emote" each-other during ladder matches by clicking on their avatar. - Regional match servers will reduce latency in some countries, reducing the lag-induced animation delay of moving units. - Added new visual and sound effect when an army or beast dies of disease. - Added a guest sign-in option, so players do not need to Sign in with Apple if they choose not to. Signing in with Apple enables purchases and will allow players to link their account across multiple devices. - Added a new Community button in the Settings menu with links to the game's Discord channel, Twitter page, and Steam discussion board. - Added 1 new ladder map. Balance changes: - Curse cost decreased from 3 to 2. - Banshee cost decreased from 3 to 2. - Dark Riders cost decreased from 9 to 8. - Dark Riders health increased from 6 to 7. - Doom Gazer cost decreased from 5 to 4. - Royal Agent cost decreased from 9 to 7. - Elven Highborne cost decreased from 6 to 5. - Basilisk cost decreased from 5 to 3. - Gorgon cost decreased from 7 to 5. - Gorgon health increased from 4 to 5. - Scorpid cost decreased from 7 to 6. - Scorpid health increased from 4 to 5. - Scorpid damage increased from 2 to 3. - Widow cost decreased from 6 to 5. - Chimera cost decreased from 10 to 8. - Medusa cost decreased from 4 to 2. - Imbued Poison cost decreased from 5 to 4. - Priestess of Light maximum health gain increased from 1 to 2. - Goblin Hunters damage decreased from 3 to 2. - Fire Serpent damage increased from 1 to 2. - Fire Serpent cost increased from 2 to 3. Bug fixes: - The game client will now display the correct text when asking if you want to use victory tokens to purchase cards. - The tip displayed for completing the first mission will now display the correct number of gems earned. - Holy Shield will now protect against castle damage. - Mercenaries will no longer be playable when a player has no other cards to discard. - Units with Extinguish will now correctly remove wildfire when placed onto the map, and prevent the tile they occupy from becoming a wildfire. - The same tip will not longer be displayed more than once unless tips are toggled off and back on again. - Minor UI bug fixes.
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1.09

August 28, 2022

Support added for the Russian language. Balance changes: - Damage of Necromancer increased from 1 to 2. - Cost of Necromancer increased cost from 2 to 3 - Cost of Dark Riders reduced from 10 to 9. - Damage of Orc Pyromancer reduced from 2 to 1. - Damage of Fire Serpent reduced from 2 to 1. Players who time out searching for a ladder match will now play a ladder match against the Gremlin Timekeeper. The Gremlin will have access to a similar number of cards at each tier as the player. Increased the starting hand count from 3 to 4.
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1.08

August 15, 2022

Bug fix for 3 specific campaign missions where the game would display an error message and prevent further play some time after the AI ran out of cards. Bug fix for an issue where Siege traits could still damage castles when cursed. Enhancement to allow players 30 seconds to re-connect to a match if their connection drops (this happens for some users on a mobile network). Enhancement to compensate players who time out searching for a ladder match. Each time a player fails to find a match (by timing out), they will receive a small amount of gems. Enhancement to allow the completion of certain ladder quests even if the player lost the match (so long as the loss was not a disconnect or a surrender before round 30).
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1.07

August 2, 2022

Village tiles are now highlighted to more easily distinguish them on the map. It is now easier to distinguish between units that have and haven't moved. Added additional game tips.
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1.06

July 30, 2022

Enhanced the in-game keyboard experience. Increased the size of text fields in the Friends screen for iPhone devices to provide a consistent user experience. Players will now re-join the queue for a ladder match if their opponent fails to connect, removing the need to click 'Find Match' again.
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Kingdom Draw In-App Purchases History

$2.99

Undead Card Packs x 10

10 Undead card packs. 6 cards per pack.

$2.99

Elf Card Packs x 10

10 Elf card packs. 6 cards per pack.

$2.99

Human Card Packs x 10

10 Human Card Packs. 6 cards per pack.

$2.99

Orc Card Packs x 10

10 Orc Card Packs. 6 cards per pack.

$25.99

Human Card Packs x 100

100 Human Card Packs. 6 cards per pack.

$25.99

Undead Card Packs x 100

100 Undead Card Packs. 6 cards per pack.

$25.99

Orc Card Packs x 100

100 Orc Card Packs. 6 cards per pack.

$25.99

Elf Card Packs x 100

100 Elf Card Packs. 6 cards per pack.

Price History of Kingdom Draw

Description of Kingdom Draw

A hybrid of challenging turn-based strategy and customizable card collection gameplay set in a medieval fantasy universe. CAMPAIGNS Gather your armies, ready your spells and delve into an engaging single player campaign. Complete missions for each of the 4 factions to gain more cards and immerse yourself in the unique story of each of Humans, Undead, Orcs, and Elves. With more chapters released each season, unravel the epic story arc underpinning the Kingdom Draw universe. ONLINE LADDER PLAY Pit yourself against other players from around the world with cross-platform ladder play. Do you have what it takes to ascend the ladder with every victory and reap your rewards? At the end of each season, earn bonus rewards for how high you progressed up the ladder. Make it to the Titan league to have your alias displayed (and glorified for all time) in the Hall of Fame. DECK BUILDING Buy randomised card packs with gems earned through ladder play and campaigns; or redeem victory tokens to obtain specific cards of your choice. Build your own custom, synergising decks to dominate your opponents and become a Titan of Kingdom Draw. With 185 distinct cards to collect, and more cards being released each season, you can always craft new variations to trial out in battle. TURN-BASED STRATEGY Hone your turn-based strategy skills. Matches in Kingdom Draw take place on a hexagonal grid where you play army, support, and beast cards on the map. Strategically control locations to earn more resources, take advantage of terrain, and be the first to destroy your opponent’s castle. Use power cards to decimate your enemies, alter your cards’ combat effectiveness, and modify the terrain. FRIENDLY MATCHES Looking for something more casual? Stick with the devil you know and add friends to challenge them to friendly battles. Friendly battles do not alter your ladder ranking or provide rewards, so you can trial your deck creations in a more relaxed arena.
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Kingdom Draw: FAQ

Does Kingdom Draw work on iPad devices?

Yes, Kingdom Draw can be used on an iPad.
Eternal Technics Pty Ltd is the developer of Kingdom Draw.
The minimum supported iOS version for the app is 10.0.
Kingdom Draw has an average rating of 3.3 out of 5.
The Primary Genre Of The Kingdom Draw App Is Games.
1.22 is the newly released version of the Kingdom Draw app.
The most recent update for Kingdom Draw was released on July 5, 2024.
The release date of the app was on February 6, 2023.
The content advisory rating for Kingdom Draw is Eternal Technics Pty Ltd.
You can use the Kingdom Draw app in English.
Unfortunately, Kingdom Draw is not on Apple Arcade.
Indeed, in-app purchases are part of the offerings in Kingdom Draw.
No, Kingdom Draw does not support compatibility with Apple Vision Pro.

ASO: Keywords of Kingdom Draw

Screenshots of Kingdom Draw

iphone
ipad

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Reviews of Kingdom Draw

  • Playing Today, I Don’t Understand the Mixed Reviews

    This game is not, nor I do think it ever had the potential to be, a “5-star game” in the way that most people would want it to be.

    The game feels a bit clunky, the explanation on how everything works is more of a ‘as you go’ than it is ‘here you go’ (personally I don’t mind a lack of handholding, but being able to find “help” or “guide” in the settings would be nice).

    The thing that annoyed me most was the lack of terrain/movement explanation. I couldn’t find anywhere that there are hills AND mountains. I don’t know if hills give a ‘high ground’ advantage, but mountains can only be traversed by flying units. Unless your unit ignores movement penalties (flying) then you’ll spend a turn crossing water (at first I just assumed you couldn’t cross water with foot units, until the enemy crossed the river). And mounted units don’t have a +1 movement compared to foot soldiers.

    I didn’t realize that the gems were per faction until I finally went to make my first purchase and the menu said as much. Nothing mentioned in a setting or visible somewhere.

    I didn’t see a catalogue with all the cards per faction to look at, so the only way to find out what else exists is by getting it.

    And there were a few other gripes.

    HOWEVER, with all that said, I still give it a solid 4 stars. The game is a good game. It has a little bit of flavor from story text. It takes some learning, but if you just play one or two rounds per faction then you can figure out what you like and run with it. And the most important thing for most people (and the reason why it’s a solid 4-star and not a mid 3-star) is that the game supports F2P. The cards play into the game very well.

    100% recommend giving the game a go if you’ve been looking for some turn-based combat.
  • poorly balanced trash

    as per title, the game puts you in scenarios that are essentially unsinkable unless you pay money to buy packs to make your default deck sobering better than crap
  • Hard to Play

    Glad that the developer addressed the login issue. This game has some interesting points but obviously the developer is not very experienced with game design. It's almost impossible to figure out how to win a single match as a new player unless you're persistent and/or skilled with card games. The starting human deck is designed extremely poorly as well. The first mission is easier once you fix the terrible deckbuild. The fact that you can choose other decks by clicking arrows next to the deck icon is also never explained. All in all this is a very difficult game to even begin playing, so hard to imagine even spending enough time getting to know it. The developer should keep trying as some ideas are good, but really needs to focus more on UX. Label things. Explain things. Make sure the first time a player plays that he wins easily and learns as a result.

    Developer Response

    Hi there. A new guest login option is now available.