Antiyoy HD User Reviews

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annoying

The game is fine but every time the ai gets even a little bit up they just crush you and you can’t do anything. There needs to be a way to fight back when they have more land and make more money then you. I’m done with this dumb game.

Love it but there seems to be an issue

Every click I do seems to cause a black flash, like a black stuttering on screen

Response from developer

Thanks for the feedback. I'll try to fix this problem in future updates.

Amazing game

The game is close the perfect.

Here’s a tower that could be interesting that adds a few game mechanics

The tower:

Lumberjack’s house:

- A house that give more money based on how many trees are around.

Hear me out:

Trees typically reduce money and where you can place new towers or house.

But what if a house would produce more money if it’s surrounded by trees it would need the player to manage the forest like a lumberjack. Whilst not allowing the forest to eat up valuable space for villages.

Could be an interesting ew game mechanic!!

Anyways great game!
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Response from developer

Thanks for the idea, I'll think about it :)

Same review i wrote on the other antiyoy app.

(Im writing this partially from memory and partially with other ideas i had by the way) What if there were roads? They could allow for you to place farms which arent directly adjacent to the capitol (but must be connected via road to the capitol), which might help strategically? They can also be used to let units travel further distances than their normal limits (only on connected road tiles though), but can only be exited through directly adjacent tiles? So they aren’t completely broken, maybe if two roads are disconnected from each other, the road with no connection to the capitol “starves”, causing it to produce half the normal income?
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Response from developer

Thanks for the idea, I'll think about it :)

Just confusing

I play and love the original Antiyoy so seeing this version made want to try. Tutorial was easy and explained the diplomacy change nicely but what are smileys??? I cant figure those out to save my life and no matter what i do in skirmish, my enemy spawns 6 sworded knights from god knows where whilst im struggling to get by with 3.
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Response from developer

Thanks for the feedback. You can ignore those smileys that you receive from AI, they don't affect gameplay :) About AI being too strong: AI plays by the same rules as human player. You can save the replay after the match and then watch it to see what happened. In replay mode game shows exactly how much money each province has, so it's easy to see how AI managed to buy so many troops. If you want you can also email me (yiotro93@gmail.com) about it, I'll do my best to help :)

Thanks!

I like the game and purchased another one as well. Would it be possible to make an ipad version?

Response from developer

Thank you for your support. Do you mean to make it fullscreen on an iPad? I might be able to do it in future but currently I can't promise that.

Fix level 142 balancer

Level 142 is impossible to beat and I changed my tactics all the tine. I tried going west, east, and north.

Response from developer

Thanks for the feedback. Hmm, you mean how to see your color in match setup screen? Or in match itself? If the latter then you usually can easily find your kingdom by a red '!' sign near the city. Also, your units are slightly jumping at the start of turn (which means that they are ready to move). If you want you can email me (yiotro93@gmail.com) and I'll help you.

I like it

So simple and so good. Will you add impassable mountains and boats ???

Response from developer

Thanks for the good review. Would be nice to add mountains and boats but sadly it's currently too hard for me to do, so I can't promise that.

Missed issue!

This game is fun, and if need be, can be a good hot seat game with multiple people. But there's an issue with Diplomacy mode. One time, while playing an 8 player game, I was in an alliance with an AI player. Suddenly said player attacked me without sending me a notification that a war occurred. I had lost my front line all because my ally betrayed me! I wanted to find a reason why they attacked me unprovoked, but obviously the AI doesn’t know how to communicate that effectively. I looked into relations and found out I can choose who my recipient can ally/go to war with. And I also noticed during testing that someone went to war this way, the victim wouldn’t be notified of the reason for doing so, potentially resulting in a loss of territory without people realizing it. This is more than likely an issue that needs to be fixed… but it's not a necessary one.
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Response from developer

Thanks for the feedback. I'll think about notification (in a form of a letter) in diplomacy when someone declares war on you. Though in real life wars often start without any warning, so it kinda makes sense :) Also, please check out 'dueling rules' that this games, with these rules your enemies won't be able to just suddenly capture half of your territory by building troops.

Color Label

Which color is the player? Which color is the computer?

Response from developer

Thanks for the feedback. Hmm, you mean how to see your color in match setup screen? Or in match itself? If the latter then you usually can easily find your kingdom by a red '!' sign near the city. Also, your units are slightly jumping at the start of turn (which means that they are ready to move). If you want you can email me (yiotro93@gmail.com) and I'll help you.

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