Squad Busters User Reviews

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  • Epic game, could do with some more variety tho

    I got this from a preorder from brawl stars and I think that it is pretty good, it reminds one of clash Royale, brawl stars and the discontinued clash mini, with the variety and combos I can make. It provides areal experience of fun that is really difficult to find in games nowadays. Hopefully supercell won’t kill this game like it did clash mini because that was sad then and I feel that this game if it keeps on track from its current gameplay should be good for the rest of its time in the App Store.
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  • Good game so far, wonder where it’ll go

    This is a really interesting game from supercell, and seems like a bit of a departure from the rest of their titles. Most of the time there’s a team-based competitive aspect to their main games, but that’s not here (yet, at least). The gameplay loop is pretty simple, but it is absolutely NOT completely dependant on luck as many people are saying. A there is a lot of luck involved, but the overall goal of each match is to place in the top 5 of the 10 players. Your job is not to *win*, but to *not lose* which involves quickly adapting your strategy to the options that are presented to you. Maybe you need to take Greg because the loot on the map is running low, or maybe you need to take some chickens because you don’t stand a chance in a fight and need an option to run away (hog rider my beloved). You’ll typically be transitioning through a spectrum of fighting to farming, depending on what your options are. Speaking of options that are presented to you, the current progression system. You start of with a set of characters and slowly unlock more as you go along. There seems to be some kind of soft cap with unlocking characters from chests, could be to improve the odds of you levelling up characters you own, or could be to try and get you to buy the characters in the shop for around 100k gold each (which would likely take a couple weeks per character). Each game you play has a random selection of 5 characters of each rarity (common, rare, epic) and can have any character that is available to you. What this means is that if there are 5 epics that you have available via your world but are not unlocked, you could have a game where your epic character list won’t have anything available to you. What’s more is that chests in a match give you an option of 3 characters, and if it rolls a character you don’t have unlocked then it takes up a chest slot and you can’t select them. Basically, sometimes chests will just be unlucky and only give you 1 option, the chance of this being lower the more characters you have unlocked. However, again, there seems to be a soft cap on character unlocking, so we’ll see what’s up with that when it goes global. Overall though, the act of levelling up your characters is satisfying and fun because it’s not strictly stat boosts, they’re new mechanics that give the character more identity. As for “oh this is p2w”, the game is about being above average, not winning. You can absolutely place above average in many games with baby characters, though having more options with stronger abilities certainly helps you place higher more consistently. Anyways I’m done yapping. It’s a different game that I didn’t expect to like as much as I do. There’s enough macro and micro gameplay that it feels satisfying and engaging, but not too overly competitive that it breeds toxicity. I’m excited to see where this goes and wish the best of luck to the devs for a successful global launch.
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  • RNG is never a good idea

    Entire game is based on RNG every single element from in game matches to trying to level up characters all of this is made to make you have to spend money
  • гойда

    За 140 мегаящикофв
  • No Controller Support :(

    Fun game but would be 5* if it supported controllers
  • Boring and entirely luck based

    There is no skill or strategy to this. You can be totally screwed within your first couple chests in a match and have someone rush you with great units and there is literally nothing you can do to get away. If you okay but not great, the match is just you running around trying to avoid the bigger fish and whales that paid for upgrades and mega units.
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  • Horrible.

    At first I liked it, but as you progress it becomes more and more boring. Games are frustrating as it takes almost no skill at all rather then having luck. You have people that waste money on mobile game micro transactions and buy keys, which makes the game even more unfair as others who are less fortunate and cannot buy your little micro transactions get put all the way at the bottom of the food chain. Implementing the keys is a good idea, but executed so poorly. 2 years of development for it to feel like a game recommended for 9 and under.

    This game was a flop and is overrated.
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  • Disappointing suppercell game

    I was so exited for the new game but it’s just luck I like the consent but make it like after yiu walk on someone’s circle you can’t leave you must fight becaue there is no point if your low then you run
  • Terrible

    So supercell decides to make brawl stars easier. All you do is collect gems. The only success I see this game having is if you get rewards for other games playing it. Supercell needs to focus on one game at a time and stop releasing games that won’t be played. Like who actually played Clash mini or whatever
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  • Bad

    Its like playing Rainbow six Siege you Want to‘ Hang yourself
    After one Round

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