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Version History of Magic Research

1.15.0

February 6, 2024

New features and changes: - Research menu now shows exp and time needed for next level for each school, as well as their next unlock - Hide events menu by default on all surfaces less than 1300px wide - Enchant Lumber Yards will no longer get cast from apprentices if Smarter Apprentices are enabled and the Wood storage is full - Accessibility: Category headers now instead read as "(category name), Collapsed - Press to Expand" instead of "Expand (category name)" Bug fixes: - Pressing and holding "Use Time Pieces (Warp)" will no longer consume all Time Pieces - Mitigate crashes when running game at very high speeds - Fix bug where enemies who are stunned for a very long time may cause future encountered enemies not to do anything - Fix bug where some combat items were usable outside of combat - Other smaller bug and typo fixes

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1.14.1

June 5, 2023

New features and changes: - Show turned on buildings directly on the button, rather than needing to expand to see this information - Add the ability to collapse multiple containers across the app - Add the ability to craft 10 or 100 of an item at once - Add warning message clarifying the reason why time is stopped and how to solve it if the game has been run on a future time Bug fixes: - Fix event overlay window not being scrollable - Fix fight against several secret boss - Fix rare bug that could cause crashes on startup - Partially fix performance on very high Boon levels on NG+ - Fix certain damage-over-time status effects potentially leading to Exploration recovery never finishing until the damage-over-time effect expires - Fix formatting for very large numbers - No longer drop Key to the Dais if there is already one in inventory - Many text fixes - Other minor bug fixes Balance changes: - Some balance changes, mainly to the post-game / NG+

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1.13.3

May 7, 2023

* Fix late-game Storyline event triggering again after retirement when it shouldn't * Fix crash when changing equipment sets under certain conditions

1.13.1

May 5, 2023

New features and changes: - 2 new late-game Storylines - Add "Chest" random events to most dungeons - Add new "It's raining!" random event - When losing in combat, the message in the Exploration Log now shows the cause of death - Add "Pause Exploration" feature while exploring, to give opportunity to prepare before a fight - Various performance improvements through the app - Add hint on Retirement screen when it is best to keep making progress in Exploration first (i.e. multiplier is high for current progress) or when it is best to retire (i.e. multiplier is too low for current progress) - And more... Bug fixes: - Fix late-game Storyline not completable in a New Game + - Remove bottom resource viewer from Exploration screen on very small screens that have no room for it - Fix large amounts of creatures in low level areas not obtaining enemy rewards as fast as expected Balance changes: - A few balance changes

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1.12.1

April 24, 2023

New features and changes: - 1 new late-game Storyline - 8 new Upgrades - 1 new Item - Help messages in the in-game Help screen now persist through retirement when unlocked - Add a notification badge to Help in the menu when a new message in the in-game help is unlocked - Add a warning at the top of Campus if all buildings are maxed out but caps can be raised via Upgrades - Add a warning when retiring if the player appears to be stuck on a boss (if the last dungeon floor that was cleared is the same between the current and the previous retirement) - Add hint / text on Upgrades screen when all upgrades have been bought - Loading save data now grants offline progress (i.e. Time Pieces) from the time the data was saved - Casting the spell "Getaway", either manually or via Apprentices, now leaves a message in the Exploration Log - Accessibility: Add hidden headings every 10 positions in a list of items in the Inventory or Crafting screens for ease of navigation - And a few more small changes Bug fixes: - Attempt to fix being able to use items even when they cannot be used when the UI is laggy - Potential fix for occasional bug where unassigning researchers from all schools sometimes did not unassign them from a specific school Balance changes: - A lot of balance changes with the aim of lessening some of the game's frustrations

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1.11.1

April 19, 2023

New features and changes: - New post-game content, including 2 new Storylines - Add New Game + feature (to be unlocked behind a Storyline) - 1 new Spell - Change formatting of favorite spells so they don't extend into multiple lines - Change versioning check when loading save data to allow loading save data from later patch releases (i.e. 1.11.0 will be able to load saves from 1.11.1, etc.) Bug fixes: - If Exploration is already open on a pinned column in a multi-column layout, starting a fight from an event no longer changes the main column to Exploration - Fix caching issue in Options where Conjure Building related option sometimes does not show up - Fix "Use Time Pieces (Research)" working during a specific post-game content - Fix "A traveling merchant appeared" and "Found a staff!" events appearing large amounts of times while idle, causing almost endless popup chains - Fix spell Bend the Odds not getting Mastery bonuses Balance changes: - Several late-game balance changes

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1.10.5

April 15, 2023

Fix stale / cached UI bug related to the Quickbar in Exploration

1.10.3

April 13, 2023

New features and changes: - Speed up auto-press for +/- buttons, as well as Craft button - Disable "Fight Boss" button while fighting boss - Allow inventory / crafting item grid to be larger on tall screens - Add extra hint to gather Wood at the beginning of the game, before building an Apprentice Dorm - Several performance improvements when multiple attacks happen in very quick succession (more than 10 per second) - Some performance improvements to the Options screen, as well as other minor performance improvements in a few places throughout the game - Phone / small display only: Add bottom resource viewer to Exploration screen Bug fixes: - Fix combat buffs not clearing correctly when starting a new combat from an event - Fix auto-press not working on +/- buttons in buildings - Fix estimated Mana consumption when Smarter Apprentices are off - Fix UI bug in Inventory where items would sometimes get immediately unselected after selecting them - Fix rounding edge case on cost display - Fix attack delays of less than the target UUPS not being computed correctly - Fix building costs flickering quickly under certain circumstances - Other minor bug fixes Balance changes: - Rebalance some elements of the late game - Rebalance some gameplay elements to not require Time Pieces - Revamp Stun Protection - A few other balance changes

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1.9.1

April 6, 2023

New features and changes: - 2 new Storylines - Adds Bestiary feature (to be unlocked via Storyline) - Adds smarter apprentices feature (to be unlocked via Storyline) - 1 new late-game Upgrade - Enemy temporary effects now show up as buffs first, and then debuffs - Add alternating colors to rows in Apprentices, Research, and Creatures screens - Rename "Target FPS" to "Target UUPS (UI Updates Per Second)" - Add ability to clear / remove Apprentice loadouts - Raise Apprentice loadout slots to 8 - Accessibility: Add three more headings in Exploration for ease of navigation Bug fixes: - Fix sort order of items when no filter is applied to Crafting screen - Fix display of Memory Chamber in retirement screen on the run it is unlocked - Fix "(Untracked)" stats displaying when they shouldn't - If an edge case is found where it is trying to save data that has less total time played than the currently saved data, except for the case of specifically importing save data, crash the application so it doesn't mislead the player into thinking the game is saving the data - Fix completing Storyline "The Giant Generator (Cog)" not correctly refreshing storage limits - Fix negative resource incomes not getting correctly formatted - Fix spell Divine Magical Knowledge potentially giving experience on schools that have not been unlocked - Try to fix some caching issues with Conjure Building - Exploration tab no longer closes when navigating in and out of the screen - Fix Storyline "Miniature Replica" requirements not being the same as mentioned in the description Balance changes: - Some late-game balance changes

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1.8.1

March 28, 2023

New features and changes: - Show the last loaded Apprentice loadout in the Exploration Loadouts tab - Add new configuration settings to try to improve performance in the Exploration screen - Improve time tracking on Stats - 1 new high-level equipment - Add setting in Options to override the UI color - Accessibility: Add "Exploration Log Tab" as a hidden button to close all tabs and reveal the Exploration Log - Accessibility: Add heading at the top of Exploration Log for ease of navigation - Accessibility: Functionality to pause and resume Exploration should now be available without Magic Tap - Accessibility (Small screens only): Add "Resources" heading to the bottom resource viewer for ease of navigation and clarity Bug fixes: - Fix Dark Armor and Dark Robe not decreasing HP / sec - Fix reward of Building Stasis not showing up correctly when retiring - Explicitly disable RTL (right-to-left) on the app as it only supports English and it breaks the UI - Fix loading a loadout in Exploration not updating the UI on Apprentices - Limit the size of the inventory grid further on Exploration to make scrolling more feasible on certain devices - Fix button auto-press not working for using certain consumable items without cooldown - Other small bug fixes Balance changes: - Several balance changes, mostly to the late and post-game

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Price History of Magic Research

Description of Magic Research

In Magic Research, you are the headmaster of a newly-created institution of Magic with one goal: to learn as much as possible about this power and get enough fame to be able to compete, and win, the prestigious competition of schools: the Tournament of Magic. But what will you discover along the way? * Cast over a hundred different spells with various effects * Research magic in various magical schools to discover new, surprising ways to use this power * Accumulate resources and build the school campus * Manage a team of researchers and apprentices to lead your school to fame * Discover tons of hidden new features - when will you unlock the next one? * Find over eight dozen secret storylines with permanent, game-altering effects * Restart the game and make faster progress each time with retirement bonuses * Optimized both for iPhone and iPad * No ads! This is the full, complete game. You can transfer save data from the demo by using the Export / Import Save feature available in both the demo and in the full game.
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Magic Research: FAQ

Is Magic Research available on iPad devices?

Yes, Magic Research works on iPads.

Who developed the Magic Research app?

Matias Ezequiel Colotto is the developer of the Magic Research app.

What is the minimum iOS requirement for Magic Research to function properly?

Magic Research minimum iOS requirement is iOS 13.0.

What do users think of the app?

The rating of 4.7 out of 5 that Magic Research has received from users is outstanding.

What category of app is Magic Research?

The Magic Research App Relates To The Games Genre.

What is the latest version of Magic Research?

The latest Magic Research version released is 1.15.0.

What date was the latest Magic Research update released?

September 29, 2024 is the date of the latest Magic Research update.

What is the exact date the Magic Research app came out?

Magic Research was introduced to the market on March 3, 2023.

What is the recommended age for Magic Research?

The content advisory rating is Matias Ezequiel Colotto: The Magic Research app is unsuitable for children under the age of 12.

What are the languages offered by the Magic Research app?

Magic Research can be used in English.

Is Magic Research accessible through Apple Arcade's subscription model?

Unfortunately, Magic Research is not on Apple Arcade.

Does Magic Research allow for in-app purchases?

No, Magic Research does not allow for in-app purchases.

Is Magic Research specifically engineered for Apple Vision Pro compatibility?

Sorry, Magic Research is not specifically engineered for compatibility with Apple Vision Pro.

Are there any advertisements in Magic Research?

No, there are no advertisements in Magic Research.

Screenshots of Magic Research

Magic Research screenshot #1 for iPhone
Magic Research screenshot #2 for iPhone
Magic Research screenshot #3 for iPhone
Magic Research screenshot #4 for iPhone
Magic Research screenshot #5 for iPhone
Magic Research screenshot #6 for iPhone
Magic Research screenshot #7 for iPhone
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Last updated on September 29, 2024.

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Reviews of Magic Research

Leave a Review Magic Research
  • Me and my best friend beat the game!

    This game is insanely fun. Me and my friend played at home, work, in the bathroom… everywhere. Whenever you think you’re halting and there’s not much to do it opens up again and you get tons of stuff. So much fun how they have combat in addition to building your schools. 10/10 would recommend
  • Great Game, Poor Execution on iPad Pro

    First, the good: this is a great, deep, and detailed game. Have been playing for 2 weeks, retired once, and only just scratching the surface.

    The bad: the UI layout is awful and really affects the gameplay, especially for a grind-type of game. Here’s a few examples:

    1. The right hand side panel with “Magic Research” at the top contains the main options, sometimes the time speed up section, your resources, your experience, your stats, and your buffs - it’s super annoying to have constantly scroll up and down this long list to find what you need.

    2. When in Exploration / Combat, the Items tab shows a cut-off view of the inventory with a huge blank space below, when it could clearly show all of the inventory.

    3. In the Cast Spells panel, you can add spells to the top in Favorites. However, that panel can only be scrolled up and down when clicking on the “By Schools” section at the bottom. If the Favorites section becomes too large, it’s annoying to locate the small section of “By School” just to scroll the panel

    4. The Event panel is largely useless and takes up way too much space that could be used by the other panels.

    It’s a shame that such a great game engine is let down by a poor UI layout.
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  • Best Mobile Game

    An RPG with base-building, crafting, and an amazing number of storylines.
    10/10, one of the only good mobile games.
    Currently at 98% completion on main run.
    But I have started other runs just to feel that early-game rush again, of course.